City: Difference between revisions

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| Trains Archer<br>Upgrades Flaming Archer<br>Upgrades unit stats up to level 2<br>Unit production time 50%
| Trains Archer<br>Upgrades Flaming Archer<br>Upgrades unit stats up to level 2<br>Unit production time 50%
| [[File:Silver.png|24px]] 300<br>[[File:Wood.png|24px]] 100
| [[File:Silver.png|24px]] 300<br>[[File:Wood.png|24px]] 100
| Trains Archer<br>Upgrades Flaming Archer<br>Upgrades unit stats up to level 3<br>Unit production time 25%
| [[File:Silver.png|24px]] 450<br>[[File:Wood.png|24px]] 150
|-
|-
| [[File:Blacksmith.png]] Blacksmith
| [[File:Blacksmith.png]] Blacksmith

Revision as of 22:24, 20 March 2024

Resources to upgrade the city can be obtained by defeating enemies. In addition the city will receive 150 Silver.png Hack Silver, 25 Food.png Food and 25 Wood.png Wood at regular intervals.

At both ends of the city are gates, which block enemy access.

New buildings can be constructed at material piles. Buildings can only be repaired or upgraded if there are no enemies nearby.

All buildings except the Mead Hall have 25 HP per level.

Building Level 1 Level 2 Level 3
Effects Cost Effects Cost Effects Cost
Mead hall.png Mead Hall 100 HP
Allows restocking equipment
Upgrades Thorald's health
Upgrades Thorald's stamina
Upgrades Thorald's meat
Upgrades Thorald's mead
Supports 5 units
Supports 2 buildings
Supports buildings up to level 1
Gate health 1000
If destroyed all buildings are lost
Free 200 HP
Allows restocking equipment
Upgrades Thorald's health
Upgrades Thorald's stamina
Upgrades Thorald's meat
Upgrades Thorald's mead
Supports 10 units
Supports 4 buildings
Supports buildings up to level 2
Gate health 2200
Adds lookouts
If destroyed all buildings are lost
Silver.png 1450
Wood.png 75
300 HP
Allows restocking equipment
Upgrades Thorald's health
Upgrades Thorald's stamina
Upgrades Thorald's meat
Upgrades Thorald's mead
Supports 15 units
Supports 6 buildings
Supports buildings up to level 3
Gate health 4000
Adds lookouts
If destroyed all buildings are lost
Silver.png 2200
Wood.png 475
Fishing hut.png Fishing Hut Produces 6 Food
Stores 150 Food
Silver.png 150
Wood.png 25
Produces 8 Food
Stores 300 Food
Silver.png 300
Wood.png 100
Produces 10 Food
Stores 600 Food
Silver.png 600
Wood.png 200
Woodcutter hut.png Woodcutter Hut Produces 8 Wood
Stores 150 Wood
Silver.png 150
Wood.png 25
Produces 12 Wood
Stores 300 Wood
Silver.png 300
Wood.png 100
Produces 16 Wood
Stores 600 Wood
Silver.png 400
Wood.png 200
Barracks.png Barracks Trains Swordsmen
Upgrades Shielded Swordsmen
Upgrades unit stats up to level 1
Unit production time 100%
Silver.png 100
Wood.png 50
Trains Swordsmen
Upgrades Shielded Swordsmen
Upgrades unit stats up to level 2
Unit production time 50%
Silver.png 200
Wood.png 100
Trains Swordsmen
Upgrades Shielded Swordsmen
Upgrades unit stats up to level 3
Unit production time 25%
Silver.png 400
Wood.png 150
Archery range.png Archery Range Trains Archer
Upgrades Flaming Archer
Upgrades unit stats up to level 1
Unit production time 100%
Silver.png 150
Wood.png 50
Trains Archer
Upgrades Flaming Archer
Upgrades unit stats up to level 2
Unit production time 50%
Silver.png 300
Wood.png 100
Trains Archer
Upgrades Flaming Archer
Upgrades unit stats up to level 3
Unit production time 25%
Silver.png 450
Wood.png 150
Blacksmith.png Blacksmith Trains Combat Blacksmith
Upgrades Thorald's arrows
Upgrades Flaming Arrow
Upgrades Javelin
Upgrades unit stats up to level 1
Upgrade time 285s
Silver.png 200
Wood.png 200
Trains Combat Blacksmith
Upgrades Thorald's arrows
Upgrades Flaming Arrow
Upgrades Javelin
Upgrades unit stats up to level 2
Upgrade time 170s
Silver.png 400
Wood.png 200
Siege workshop.png Siege Workshop Trains Catapult
Trains Ram
Upgrades Flaming Catapult
Upgrades unit stats up to level 1
Unit production time 100%
Silver.png 500
Wood.png 200
Trains Catapult
Trains Ram
Upgrades Flaming Catapult
Upgrades unit stats up to level 2
Unit production time 50%
Silver.png 1000
Wood.png 200