Runes: Difference between revisions

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| Combatants
| Combatants
| +30% Attack speed for melee fighters
| +30% Attack speed for melee fighters
|-
| <span style="color:blue;">'''Lighter Chains'''</span>
| Combatants
| +30% Attack speed for battering rams
|-
|-
| <span style="color:green;">'''Nocturnal'''</span>
| <span style="color:green;">'''Nocturnal'''</span>

Revision as of 19:23, 20 March 2024

On your journey you will find runes: long-forgotten relics of the past. Many of these runes will improve your skills and those of your fellow combatants. You should also look out for altars and break their seals to release the runes of the gods.

Thorald has 5 belts for sword, bow, combatants, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets

If Thorald dies on any difficulty higher than Easy he must sacrifice a rune. You will never sacrifice divine runes or the skills they gave you. You will begin the game with one rune and one rune rocket.

Rune Type Effects
Enchanted Cut Sword Damage +20%
Not stackable
Refreshing Strike Sword Stamina +2 (8% Chance)
Empty Quiver Bow Arrows +1
Bull's Eye Combatants +20 Accuracy for ranged fighters
Holy Heart Combatants Max health for ranged fighters +10%
Bident City Food production +10%
Not stackable
Full Bags City Rations +2
Hasty Steel Combatants +30% Attack speed for melee fighters
Lighter Chains Combatants +30% Attack speed for battering rams
Nocturnal Other Max Health +80% (At Night)
Max Health -25% (At Day)