Runes: Difference between revisions
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! <span style="color:magenta;">'''Epic effects'''</span> | ! <span style="color:magenta;">'''Epic effects'''</span> | ||
! <span style="color:orange;">'''Legendary effects'''</span> | ! <span style="color:orange;">'''Legendary effects'''</span> | ||
|- | |||
| '''Blood Mirror''' | |||
| <span style="color:green;">'''+10% Damage'''</span><br><span style="color:red;">'''+20% Reflected Damage'''</span> | |||
| <span style="color:green;">'''+20% Damage'''</span><br><span style="color:red;">'''+30% Reflected Damage'''</span> | |||
| <span style="color:green;">'''+30% Damage'''</span><br><span style="color:red;">'''+40% Reflected Damage'''</span> | |||
| <span style="color:green;">'''+40% Damage'''</span><br><span style="color:red;">'''+50% Reflected Damage'''</span> | |||
| <span style="color:green;">'''+50% Damage'''</span><br><span style="color:red;">'''+50% Reflected Damage'''</span> | |||
|- | |- | ||
| '''Blood Rush''' | | '''Blood Rush''' | ||
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| <span style="color:green;">'''+120% Melee Damage'''</span> | | <span style="color:green;">'''+120% Melee Damage'''</span> | ||
| <span style="color:green;">'''+140% Melee Damage'''</span> | | <span style="color:green;">'''+140% Melee Damage'''</span> | ||
|- | |||
| '''Enhanced Evasion''' | |||
| <span style="color:green;">'''+5% Dodge Chance'''</span> | |||
| <span style="color:green;">'''+10% Dodge Chance'''</span> | |||
| <span style="color:green;">'''+15% Dodge Chance'''</span> | |||
| <span style="color:green;">'''+20% Dodge Chance'''</span> | |||
| <span style="color:green;">'''+25% Dodge Chance'''</span> | |||
|- | |||
| '''Fast Evasion''' | |||
| <span style="color:green;">'''+10% Archer Dodge Chance'''</span> | |||
| <span style="color:green;">'''+20% Archer Dodge Chance'''</span> | |||
| <span style="color:green;">'''+25% Archer Dodge Chance'''</span> | |||
| <span style="color:green;">'''+30% Archer Dodge Chance'''</span> | |||
| <span style="color:green;">'''+35% Archer Dodge Chance'''</span> | |||
|- | |- | ||
| '''From Above''' | | '''From Above''' | ||
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| <span style="color:green;">'''+12% Heal per 3 sec in cities'''</span> | | <span style="color:green;">'''+12% Heal per 3 sec in cities'''</span> | ||
| <span style="color:green;">'''+15% Heal per 3 sec in cities'''</span> | | <span style="color:green;">'''+15% Heal per 3 sec in cities'''</span> | ||
|- | |||
| '''Lightweght''' | |||
| <span style="color:green;">'''+10% Melee Dodge Chance'''</span> | |||
| <span style="color:green;">'''+20% Melee Dodge Chance'''</span> | |||
| <span style="color:green;">'''+25% Melee Dodge Chance'''</span> | |||
| <span style="color:green;">'''+30% Melee Dodge Chance'''</span> | |||
| <span style="color:green;">'''+35% Melee Dodge Chance'''</span> | |||
|- | |- | ||
| '''Lightweght Iron''' | | '''Lightweght Iron''' |
Revision as of 19:11, 21 March 2024
On your journey you will find runes, which can be equipped to gain various bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a rune if he has any. He will never lose divine runes.
Thorald has 5 belts for sword, ranged, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets.
Runes come in five levels of quality. Epic runes can only be found after land 1 and legendary runes can only be found after land 2.
Sword runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
Blood Mirror | +10% Damage +20% Reflected Damage |
+20% Damage +30% Reflected Damage |
+30% Damage +40% Reflected Damage |
+40% Damage +50% Reflected Damage |
+50% Damage +50% Reflected Damage |
Blood Rush | 15% Chance to inflict Bleed | 20% Chance to inflict Bleed | 25% Chance to inflict Bleed | 30% Chance to inflict Bleed | 35% Chance to inflict Bleed |
Firm Grip | +20% Double Attack Damage Not stackable |
+50% Double Attack Damage Not stackable |
+80% Double Attack Damage Not stackable |
+120% Double Attack Damage Not stackable |
+140% Double Attack Damage Not stackable |
Healing Hands | +5% Heal per 3 sec in cities | +8% Heal per 3 sec in cities | +10% Heal per 3 sec in cities | +12% Heal per 3 sec in cities | +15% Heal per 3 sec in cities |
Inner Healing | +10% Heal per 2 sec in cities -20% Max Health |
+15% Heal per 2 sec in cities -20% Max Health |
+20% Heal per 2 sec in cities -20% Max Health |
+25% Heal per 2 sec in cities -20% Max Health |
+30% Heal per 2 sec in cities -20% Max Health |
Numbing Effect | 15% Chance to inflict Stun | 20% Chance to inflict Stun | 25% Chance to inflict Stun | 30% Chance to inflict Stun | 35% Chance to inflict Stun |
Sacrificed Power | +100% Damage -30% Max Health Not stackable |
+100% Damage -25% Max Health Not stackable |
+100% Damage -20% Max Health Not stackable |
+100% Damage -15% Max Health Not stackable |
+100% Damage -10% Max Health Not stackable |
Super Stamina | -10% Stamina Regen Time +2 Stamina Regen Points |
-15% Stamina Regen Time +3 Stamina Regen Points |
-20% Stamina Regen Time +3 Stamina Regen Points |
-25% Stamina Regen Time +4 Stamina Regen Points |
-30% Stamina Regen Time +5 Stamina Regen Points |
Hurry Up | Skip regen if out of Stamina |
Ranged runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
Blood Arrow | +100% Damage -30% Max Health Not stackable |
+100% Damage -25% Max Health Not stackable |
+100% Damage -20% Max Health Not stackable |
+100% Damage -15% Max Health Not stackable |
+100% Damage -10% Max Health Not stackable |
Divine Bag | -5% Weapons Replenish Time | -8% Weapons Replenish Time | -10% Weapons Replenish Time | -12% Weapons Replenish Time | -15% Weapons Replenish Time |
Empty Quiver | +1 Arrows | +2 Arrows | +3 Arrows | +4 Arrows | +5 Arrows |
Explosive Bag | -10% Fire Pot Replenish Time | -20% Fire Pot Replenish Time | -30% Fire Pot Replenish Time | -40% Fire Pot Replenish Time | -50% Fire Pot Replenish Time |
Glowing Arrow | +20% Fire Arrow Damage Not stackable |
+30% Fire Arrow Damage Not stackable |
+40% Fire Arrow Damage Not stackable |
+50% Fire Arrow Damage Not stackable |
+60% Fire Arrow Damage Not stackable |
Hedgehog | +2 Javelins | +4 Javelins | +6 Javelins | +8 Javelins | +10 Javelins |
Hot Bag | -10% Fire Arrows Replenish Time | -20% Fire Arrows Replenish Time | -30% Fire Arrows Replenish Time | -40% Fire Arrows Replenish Time | -50% Fire Arrows Replenish Time |
Impaler | +20% Javelin Damage Not stackable |
+30% Javelin Damage Not stackable |
+40% Javelin Damage Not stackable |
+50% Javelin Damage Not stackable |
+60% Javelin Damage Not stackable |
Iron Arrow | +20% Arrow Damage Not stackable |
+30% Arrow Damage Not stackable |
+40% Arrow Damage Not stackable |
+50% Arrow Damage Not stackable |
+60% Arrow Damage Not stackable |
Round Boulders | +20% Boulder Damage | +50% Boulder Damage | +80% Boulder Damage | +120% Boulder Damage | +140% Boulder Damage |
Spiky Bag | -10% Javelin Replenish Time | -20% Javelin Replenish Time | -30% Javelin Replenish Time | -40% Javelin Replenish Time | -50% Javelin Replenish Time |
Sticky Bag | -10% Tar Pot Replenish Time | -20% Tar Pot Replenish Time | -30% Tar Pot Replenish Time | -40% Tar Pot Replenish Time | -50% Tar Pot Replenish Time |
Through and Through | 15% Chance to inflict Bleed | 20% Chance to inflict Bleed | 25% Chance to inflict Bleed | 30% Chance to inflict Bleed | 35% Chance to inflict Bleed |
Ullr's Quiver | -10% Arrows Replenish Time | -20% Arrows Replenish Time | -30% Arrows Replenish Time | -40% Arrows Replenish Time | -50% Arrows Replenish Time |
Unit runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
Advanced Crown | +20% Ram Damage | +50% Ram Damage | +80% Ram Damage | +120% Ram Damage | +140% Ram Damage |
Advanced Technology | +15% Siege Weapon Damage | +35% Siege Weapon Damage | +50% Siege Weapon Damage | +75% Siege Weapon Damage | +100% Siege Weapon Damage |
Bloody Skin | 15% Chance to inflict Bleed | 20% Chance to inflict Bleed | 25% Chance to inflict Bleed | 30% Chance to inflict Bleed | 35% Chance to inflict Bleed |
Enchanted Arrows | +20% Arrow Damage | +50% Arrow Damage | +80% Arrow Damage | +120% Arrow Damage | +140% Arrow Damage |
Enchanted Swords | +20% Melee Damage | +50% Melee Damage | +80% Melee Damage | +120% Melee Damage | +140% Melee Damage |
Enhanced Evasion | +5% Dodge Chance | +10% Dodge Chance | +15% Dodge Chance | +20% Dodge Chance | +25% Dodge Chance |
Fast Evasion | +10% Archer Dodge Chance | +20% Archer Dodge Chance | +25% Archer Dodge Chance | +30% Archer Dodge Chance | +35% Archer Dodge Chance |
From Above | +20% Catapult Damage | +50% Catapult Damage | +80% Catapult Damage | +120% Catapult Damage | +140% Catapult Damage |
Healthy Troops | +5% Max Health | +10% Max Health | +15% Max Health | +20% Max Health | +25% Max Health |
Heroic Strength | +10% Melee Max Health | +20% Melee Max Health | +25% Melee Max Health | +30% Melee Max Health | +35% Melee Max Health |
Hold Your Breath | +10% Archer Max Stamina | +20% Archer Max Stamina | +25% Archer Max Stamina | +30% Archer Max Stamina | +35% Archer Max Stamina |
Holy Heart | +10% Archer Max Health | +20% Archer Max Health | +25% Archer Max Health | +30% Archer Max Health | +35% Archer Max Health |
Home Sweet Home | +5% Heal per 3 sec in cities | +8% Heal per 3 sec in cities | +10% Heal per 3 sec in cities | +12% Heal per 3 sec in cities | +15% Heal per 3 sec in cities |
Lightweght | +10% Melee Dodge Chance | +20% Melee Dodge Chance | +25% Melee Dodge Chance | +30% Melee Dodge Chance | +35% Melee Dodge Chance |
Lightweght Iron | +10% Melee Max Stamina | +20% Melee Max Stamina | +25% Melee Max Stamina | +30% Melee Max Stamina | +35% Melee Max Stamina |
No Rest | +5% Max Stamina | +10% Max Stamina | +15% Max Stamina | +20% Max Stamina | +25% Max Stamina |
Sturdy Wood | +10% Siege Weapon Health | +20% Siege Weapon Health | +25% Siege Weapon Health | +30% Siege Weapon Health | +35% Siege Weapon Health |
United Power | +5% Damage | +10% Damage | +15% Damage | +20% Damage | +25% Damage |
Rolling Meat | Can dodge forward | ||||
No Mercy | Can finish enemies |
City runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
A Lot of Booty | +20% Loot from Chests +20% Loot from Crates |
+50% Loot from Chests +50% Loot from Crates |
+80% Loot from Chests +80% Loot from Crates |
+100% Loot from Chests +100% Loot from Crates |
+120% Loot from Chests +120% Loot from Crates |
Bident | +10% Food Production Not stackable |
+20% Food Production Not stackable |
+30% Food Production Not stackable |
+40% Food Production Not stackable |
+50% Food Production Not stackable |
Clean Up | +10% Max Food +10% Max Wood |
+20% Max Food +20% Max Wood |
+30% Max Food +30% Max Wood |
+40% Max Food +40% Max Wood |
+50% Max Food +50% Max Wood |
Fortified | +10% Gates Hit Points | +20% Gates Hit Points | +30% Gates Hit Points | +40% Gates Hit Points | +50% Gates Hit Points |
Full Bags | +2 Rations | +3 Rations | +4 Rations | +5 Rations | +6 Rations |
Luck of the Gods | +10% Loot from Enemies | +15% Loot from Enemies | +20% Loot from Enemies | +25% Loot from Enemies | +30% Loot from Enemies |
Navigation | +10% Fortress Resupply | +15% Fortress Resupply | +20% Fortress Resupply | +25% Fortress Resupply | +30% Fortress Resupply |
Strategic Advantage | +20% Enemy Capture Time | +30% Enemy Capture Time | +40% Enemy Capture Time | +50% Enemy Capture Time | +60% Enemy Capture Time |
Sturdy Shoes | -20% Required Stamina | -30% Required Stamina | -40% Required Stamina | -50% Required Stamina | -60% Required Stamina |
Two-Handed Saw | +10% Wood Production Not stackable |
+20% Wood Production Not stackable |
+30% Wood Production Not stackable |
+40% Wood Production Not stackable |
+50% Wood Production Not stackable |
Woodworking | -10% Buildings Wood Cost | -15% Buildings Wood Cost | -20% Buildings Wood Cost | -25% Buildings Wood Cost | -30% Buildings Wood Cost |
Divine runes
Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.
Rune | Effects |
---|---|
Power Shot | Arrows can be charged twice |
Quick Death | Allows finishing fallen enemies with low health |
Roll Attack | Dodging deals damage |
Rolling Strike | Allows attacking at the end of a dodge |
Shield Wave | Pressing block and attack at the same time will charge a Shield Wave attack |
Whirlwind | Enables whirlwind attacks |