Runes: Difference between revisions

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== Sword runes ==
== Sword runes ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Rune
! width=1% | Rune
! <span style="color:grey;">'''Common effects'''</span>
! <span style="color:grey;">'''Common effects'''</span>
! <span style="color:green;">'''Uncommon effects'''</span>
! <span style="color:green;">'''Uncommon effects'''</span>
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| <span style="color:green;">'''+4 Arrows'''</span>
| <span style="color:green;">'''+4 Arrows'''</span>
| <span style="color:green;">'''+5 Arrows'''</span>
| <span style="color:green;">'''+5 Arrows'''</span>
|-
| '''Hedgehog'''
| <span style="color:green;">'''+2 Javelins'''</span>
| <span style="color:green;">'''+4 Javelins'''</span>
| <span style="color:green;">'''+6 Javelins'''</span>
| <span style="color:green;">'''+8 Javelins'''</span>
| <span style="color:green;">'''+10 Javelins'''</span>
|-
|-
| '''Through and Through'''
| '''Through and Through'''
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! <span style="color:magenta;">'''Epic effects'''</span>
! <span style="color:magenta;">'''Epic effects'''</span>
! <span style="color:orange;">'''Legendary effects'''</span>
! <span style="color:orange;">'''Legendary effects'''</span>
|-
| '''A Lot of Booty'''
| <span style="color:green;">'''+20% Loot from Chests/Crates'''</span>
| <span style="color:green;">'''+50% Loot from Chests/Crates'''</span>
| <span style="color:green;">'''+80% Loot from Chests/Crates'''</span>
| <span style="color:green;">'''+100% Loot from Chests/Crates'''</span>
| <span style="color:green;">'''+120% Loot from Chests/Crates'''</span>
|-
|-
| '''Bident'''
| '''Bident'''
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| <span style="color:green;">'''+25% Fortress Resupply'''</span>
| <span style="color:green;">'''+25% Fortress Resupply'''</span>
| <span style="color:green;">'''+30% Fortress Resupply'''</span>
| <span style="color:green;">'''+30% Fortress Resupply'''</span>
|-
| '''Strategic Advantage'''
| <span style="color:green;">'''+20% Enemy Capture Time'''</span>
| <span style="color:green;">'''+30% Enemy Capture Time'''</span>
| <span style="color:green;">'''+40% Enemy Capture Time'''</span>
| <span style="color:green;">'''+50% Enemy Capture Time'''</span>
| <span style="color:green;">'''+60% Enemy Capture Time'''</span>
|-
|-
| '''Sturdy Shoes'''
| '''Sturdy Shoes'''

Revision as of 17:55, 21 March 2024

The runes belt

On your journey you will find runes, which can be equipped to gain various bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a rune if he has any. He will never lose divine runes.

Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets.

Runes come in five levels of quality. Epic runes can only be found after land 1 and legendary runes can only be found after land 2.

Sword runes

Rune Common effects Uncommon effects Rare effects Epic effects Legendary effects
Firm Grip +20% Double Attack Damage
Not stackable
+50% Double Attack Damage
Not stackable
+80% Double Attack Damage
Not stackable
+120% Double Attack Damage
Not stackable
+140% Double Attack Damage
Not stackable
Healing Hands +5% Heal per 3 sec in cities +8% Heal per 3 sec in cities +10% Heal per 3 sec in cities +12% Heal per 3 sec in cities +15% Heal per 3 sec in cities
Numbing Effect 15% Chance to inflict Stun 20% Chance to inflict Stun 25% Chance to inflict Stun 30% Chance to inflict Stun 35% Chance to inflict Stun
Super Stamina -10% Stamina Regen Time
+2 Stamina Regen Points
-15% Stamina Regen Time
+3 Stamina Regen Points
-20% Stamina Regen Time
+3 Stamina Regen Points
-25% Stamina Regen Time
+4 Stamina Regen Points
-30% Stamina Regen Time
+5 Stamina Regen Points

Bow runes

Rune Common effects Uncommon effects Rare effects Epic effects Legendary effects
Empty Quiver +1 Arrows +2 Arrows +3 Arrows +4 Arrows +5 Arrows
Hedgehog +2 Javelins +4 Javelins +6 Javelins +8 Javelins +10 Javelins
Through and Through 15% Chance to inflict Bleed 20% Chance to inflict Bleed 25% Chance to inflict Bleed 30% Chance to inflict Bleed 35% Chance to inflict Bleed

Unit runes

Rune Common effects Uncommon effects Rare effects Epic effects Legendary effects
Home Sweet Home +5% Heal per 3 sec in cities +8% Heal per 3 sec in cities +10% Heal per 3 sec in cities +12% Heal per 3 sec in cities +15% Heal per 3 sec in cities

City runes

Rune Common effects Uncommon effects Rare effects Epic effects Legendary effects
A Lot of Booty +20% Loot from Chests/Crates +50% Loot from Chests/Crates +80% Loot from Chests/Crates +100% Loot from Chests/Crates +120% Loot from Chests/Crates
Bident +10% Food Production
Not stackable
+20% Food Production
Not stackable
+30% Food Production
Not stackable
+40% Food Production
Not stackable
+50% Food Production
Not stackable
Clean Up +10% Max Food
+10% Max Wood
+20% Max Food
+20% Max Wood
+30% Max Food
+30% Max Wood
+40% Max Food
+40% Max Wood
+50% Max Food
+50% Max Wood
Fortified +10% Gates Hit Points +20% Gates Hit Points +30% Gates Hit Points +40% Gates Hit Points +50% Gates Hit Points
Full Bags +2 Rations +3 Rations +4 Rations +5 Rations +6 Rations
Luck of the Gods +10% Loot from Enemies +15% Loot from Enemies +20% Loot from Enemies +25% Loot from Enemies +30% Loot from Enemies
Navigation +10% Fortress Resupply +15% Fortress Resupply +20% Fortress Resupply +25% Fortress Resupply +30% Fortress Resupply
Strategic Advantage +20% Enemy Capture Time +30% Enemy Capture Time +40% Enemy Capture Time +50% Enemy Capture Time +60% Enemy Capture Time
Sturdy Shoes -20% Required Stamina -30% Required Stamina -40% Required Stamina -50% Required Stamina -60% Required Stamina
Two-Handed Saw +10% Wood Production
Not stackable
+20% Wood Production
Not stackable
+30% Wood Production
Not stackable
+40% Wood Production
Not stackable
+50% Wood Production
Not stackable
Woodworking -10% Buildings Wood Cost -15% Buildings Wood Cost -20% Buildings Wood Cost -25% Buildings Wood Cost -30% Buildings Wood Cost

Divine runes

Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.

Rune Effects
Power Shot Arrows can be charged twice
Quick Death Allows finishing staggered enemies with low health
Roll Attack Dodging deals damage
Rolling Strike Allows attacking at the end of a dodge
Shield Wave Pressing block and attack at the same time will charge a Shield Wave attack
Whirlwind Enables whirlwind attacks