Runes: Difference between revisions
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| +20% Max hit points for city gates | | +20% Max hit points for city gates | ||
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| <span style="color: | | <span style="color:blue;">'''Full Bags'''</span> | ||
| [[File:Rune city.png]] | | [[File:Rune city.png]] | ||
| Rations +4 | | Rations +4 | ||
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| [[File:Rune units.png]] | | [[File:Rune units.png]] | ||
| Attack speed +20% for units | | Attack speed +20% for units | ||
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| <span style="color:magenta;">'''Fortified'''</span> | |||
| [[File:Rune city.png]] | |||
| +40% Max hit points for city gates | |||
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| <span style="color:magenta;">'''Navigation'''</span> | | <span style="color:magenta;">'''Navigation'''</span> |
Revision as of 13:56, 21 March 2024
On your journey you will find runes, which can be equipped to gain various bonuses. Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. You will begin the game with one rune and one rune socket.
Standard runes
Standard runes give stat bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a standard rune if you have any. You will never lose divine runes. Epic runes can only be found after land 1 and legendary runes can only be found after land 2.
Divine runes
Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.
Rune | Effects |
---|---|
Power Shot | Arrows can be charged twice |
Quick Death | Allows finishing staggered enemies with low health |
Roll Attack | Dodging deals damage |
Rolling Strike | Allows attacking at the end of a dodge |
Shield Wave | Pressing block and attack at the same time will charge a Shield Wave attack |
Whirlwind | Enables whirlwind attacks |