Runes: Difference between revisions

From Sons of Valhalla Official Wiki
Line 9: Line 9:
|-
|-
| <span style="color:grey;">'''Enchanted Cut'''</span>
| <span style="color:grey;">'''Enchanted Cut'''</span>
| Sword
| [[File:Rune sword.png]]
| Damage +20%<br>Not stackable
| Damage +20%<br>Not stackable
|-
|-
| <span style="color:grey;">'''Healing Hands'''</span>
| <span style="color:grey;">'''Healing Hands'''</span>
| Sword
| [[File:Rune sword.png]]
| Head +5% every 3 seconds if behind city gates
| Head +5% every 3 seconds if behind city gates
|-
|-
| <span style="color:grey;">'''Refreshing Strike'''</span>
| <span style="color:grey;">'''Refreshing Strike'''</span>
| Sword
| [[File:Rune sword.png]]
| Stamina +2 (8% Chance)
| Stamina +2 (8% Chance)
|-
|-
| <span style="color:grey;">'''Strong Body'''</span>
| <span style="color:grey;">'''Strong Body'''</span>
| Sword
| [[File:Rune sword.png]]
| Max health +20
| Max health +20
|-
|-
| <span style="color:grey;">'''Empty Quiver'''</span>
| <span style="color:grey;">'''Empty Quiver'''</span>
| Bow
| [[File:Rune bow.png]]
| Arrows +1
| Arrows +1
|-
|-
| <span style="color:grey;">'''Iron Arrow'''</span>
| <span style="color:grey;">'''Iron Arrow'''</span>
| Bow
| [[File:Rune bow.png]]
| Damage +20%<br>Not stackable
| Damage +20%<br>Not stackable
|-
|-
| <span style="color:grey;">'''Through and Through'''</span>
| <span style="color:grey;">'''Through and Through'''</span>
| Bow
| [[File:Rune bow.png]]
| Bleed (15% chance)
| Bleed (15% chance)
|-
|-
| <span style="color:grey;">'''Bloody Skin'''</span>
| <span style="color:grey;">'''Bloody Skin'''</span>
| Units
| [[File:Rune units.png]]
| Bleed (15% chance)
| Bleed (15% chance)
|-
|-
| <span style="color:grey;">'''Bull's Eye'''</span>
| <span style="color:grey;">'''Bull's Eye'''</span>
| Units
| [[File:Rune units.png]]
| Accuracy +20 for ranged fighters
| Accuracy +20 for ranged fighters
|-
|-
| <span style="color:grey;">'''Hasty Steel'''</span>
| <span style="color:grey;">'''Hasty Steel'''</span>
| Units
| [[File:Rune units.png]]
| Attack speed +10% for melee fighters
| Attack speed +10% for melee fighters
|-
|-
| <span style="color:grey;">'''Healthy Troops'''</span>
| <span style="color:grey;">'''Healthy Troops'''</span>
| Units
| [[File:Rune units.png]]
| Max health +5% for units
| Max health +5% for units
|-
|-
| <span style="color:grey;">'''Heroic Strength'''</span>
| <span style="color:grey;">'''Heroic Strength'''</span>
| Units
| [[File:Rune units.png]]
| Max Health +10% for melee fighters
| Max Health +10% for melee fighters
|-
|-
| <span style="color:grey;">'''Holy Heart'''</span>
| <span style="color:grey;">'''Holy Heart'''</span>
| Units
| [[File:Rune units.png]]
| Max health for ranged fighters +10%
| Max health for ranged fighters +10%
|-
|-
| <span style="color:grey;">'''Home Sweet Home'''</span>
| <span style="color:grey;">'''Home Sweet Home'''</span>
| Units
| [[File:Rune units.png]]
| Heal +5% every 3 seconds if behind city gates
| Heal +5% every 3 seconds if behind city gates
|-
|-
| <span style="color:grey;">'''Bident'''</span>
| <span style="color:grey;">'''Bident'''</span>
| City
| [[File:Rune city.png]]
| Food production +10%<br>Not stackable
| Food production +10%<br>Not stackable
|-
|-
| <span style="color:grey;">'''Full Bags'''</span>
| <span style="color:grey;">'''Full Bags'''</span>
| City
| [[File:Rune city.png]]
| Rations +2
| Rations +2
|-
|-
| <span style="color:grey;">'''Navigation'''</span>
| <span style="color:grey;">'''Navigation'''</span>
| City
| [[File:Rune city.png]]
| Fortress resupply +10%
| Fortress resupply +10%
|-
|-
| <span style="color:grey;">'''Strategic Advantage'''</span>
| <span style="color:grey;">'''Strategic Advantage'''</span>
| City
| [[File:Rune city.png]]
| Enemy capture time +20%
| Enemy capture time +20%
|-
|-
| <span style="color:grey;">'''Sturdy Shoes'''</span>
| <span style="color:grey;">'''Sturdy Shoes'''</span>
| City
| [[File:Rune city.png]]
| Required stamina -20%
| Required stamina -20%
|-
|-
| <span style="color:grey;">'''Two-Handed Saw'''</span>
| <span style="color:grey;">'''Two-Handed Saw'''</span>
| City
| [[File:Rune city.png]]
| Wood production +10<br>Not stackable
| Wood production +10<br>Not stackable
|-
|-
| <span style="color:green;">'''Athlete'''</span>
| <span style="color:green;">'''Athlete'''</span>
| Sword
| [[File:Rune sword.png]]
| Max stamina +30%
| Max stamina +30%
|-
|-
| <span style="color:green;">'''Blood Mirror'''</span>
| <span style="color:green;">'''Blood Mirror'''</span>
| Sword
| [[File:Rune sword.png]]
| Damage +20%<br>Reflected damage +30% (5% chance)
| Damage +20%<br>Reflected damage +30% (5% chance)
|-
|-
| <span style="color:green;">'''Night Runner'''</span>
| <span style="color:green;">'''Night Runner'''</span>
| Sword
| [[File:Rune sword.png]]
| Max stamina +40% (at night)
| Max stamina +40% (at night)
|-
|-
| <span style="color:green;">'''Blood Arrow'''</span>
| <span style="color:green;">'''Blood Arrow'''</span>
| Bow
| [[File:Rune bow.png]]
| Damage +100%<br>Max health -25%<br>Not stackable
| Damage +100%<br>Max health -25%<br>Not stackable
|-
|-
| <span style="color:green;">'''Ullr's Quiver'''</span>
| <span style="color:green;">'''Ullr's Quiver'''</span>
| Bow
| [[File:Rune bow.png]]
| Arrows replenish time -20%
| Arrows replenish time -20%
|-
|-
| <span style="color:green;">'''Air Resistance'''</span>
| <span style="color:green;">'''Air Resistance'''</span>
| Units
| [[File:Rune units.png]]
| Accuracy +40% for catapults
| Accuracy +40% for catapults
|-
|-
| <span style="color:green;">'''Breathing World'''</span>
| <span style="color:green;">'''Breathing World'''</span>
| Units
| [[File:Rune units.png]]
| Stamina +15% every 2 seconds if behind city gates
| Stamina +15% every 2 seconds if behind city gates
|-
|-
| <span style="color:green;">'''Heroic Strength'''</span>
| <span style="color:green;">'''Heroic Strength'''</span>
| Units
| [[File:Rune units.png]]
| Max Health +20% for melee fighters
| Max Health +20% for melee fighters
|-
|-
| <span style="color:green;">'''Hurry'''</span>
| <span style="color:green;">'''Hurry'''</span>
| Units
| [[File:Rune units.png]]
| Attack speed +10% for units
| Attack speed +10% for units
|-
|-
| <span style="color:green;">'''Lubricant'''</span>
| <span style="color:green;">'''Lubricant'''</span>
| Units
| [[File:Rune units.png]]
| Attack speed +20% for catapults
| Attack speed +20% for catapults
|-
|-
| <span style="color:green;">'''No Rest'''</span>
| <span style="color:green;">'''No Rest'''</span>
| Units
| [[File:Rune units.png]]
| Max stamina +10% for units
| Max stamina +10% for units
|-
|-
| <span style="color:green;">'''Full Bags'''</span>
| <span style="color:green;">'''Full Bags'''</span>
| City
| [[File:Rune city.png]]
| Rations +3
| Rations +3
|-
|-
| <span style="color:green;">'''Sturdy Gates'''</span>
| <span style="color:green;">'''Sturdy Gates'''</span>
| City
| [[File:Rune city.png]]
| Melee and ranged damage to city gates-20% <br>Not stackable
| Melee and ranged damage to city gates-20% <br>Not stackable
|-
|-
| <span style="color:blue;">'''Blood Mirror'''</span>
| <span style="color:blue;">'''Blood Mirror'''</span>
| Sword
| [[File:Rune sword.png]]
| Damage +30%<br>Reflected damage +40% (5% chance)
| Damage +30%<br>Reflected damage +40% (5% chance)
|-
|-
| <span style="color:blue;">'''Enchanted Cut'''</span>
| <span style="color:blue;">'''Enchanted Cut'''</span>
| Sword
| [[File:Rune sword.png]]
| Damage +80%<br>Not stackable
| Damage +80%<br>Not stackable
|-
|-
| <span style="color:blue;">'''Numbing Effect'''</span>
| <span style="color:blue;">'''Numbing Effect'''</span>
| Sword
| [[File:Rune sword.png]]
| Stun (25% chance)
| Stun (25% chance)
|-
|-
| <span style="color:blue;">'''Refreshing Strike'''</span>
| <span style="color:blue;">'''Refreshing Strike'''</span>
| Sword
| [[File:Rune sword.png]]
| Stamina +6 (16% Chance)
| Stamina +6 (16% Chance)
|-
|-
| <span style="color:blue;">'''Empty Quiver'''</span>
| <span style="color:blue;">'''Empty Quiver'''</span>
| Bow
| [[File:Rune bow.png]]
| Arrows +2
| Arrows +2
|-
|-
| <span style="color:blue;">'''Explosive Bag'''</span>
| <span style="color:blue;">'''Explosive Bag'''</span>
| Bow
| [[File:Rune bow.png]]
| Fire pot replenishment time -30%
| Fire pot replenishment time -30%
|-
|-
| <span style="color:blue;">'''Hedgehog'''</span>
| <span style="color:blue;">'''Hedgehog'''</span>
| Bow
| [[File:Rune bow.png]]
| Javelins +6
| Javelins +6
|-
|-
| <span style="color:blue;">'''Bloody Skin'''</span>
| <span style="color:blue;">'''Bloody Skin'''</span>
| Units
| [[File:Rune units.png]]
| Bleed (25% chance)
| Bleed (25% chance)
|-
|-
| <span style="color:blue;">'''From Above'''</span>
| <span style="color:blue;">'''From Above'''</span>
| Units
| [[File:Rune units.png]]
| Damage +30% for unit-controlled catapults
| Damage +30% for unit-controlled catapults
|-
|-
| <span style="color:blue;">'''Hasty Fingers'''</span>
| <span style="color:blue;">'''Hasty Fingers'''</span>
| Units
| [[File:Rune units.png]]
| Attack speed +30% for ranged fighters
| Attack speed +30% for ranged fighters
|-
|-
| <span style="color:blue;">'''Hasty Steel'''</span>
| <span style="color:blue;">'''Hasty Steel'''</span>
| Units
| [[File:Rune units.png]]
| Attack speed +30% for melee fighters
| Attack speed +30% for melee fighters
|-
|-
| <span style="color:blue;">'''Holy Heart'''</span>
| <span style="color:blue;">'''Holy Heart'''</span>
| Units
| [[File:Rune units.png]]
| Max health for ranged fighters +25%
| Max health for ranged fighters +25%
|-
|-
| <span style="color:blue;">'''Iron Heart'''</span>
| <span style="color:blue;">'''Iron Heart'''</span>
| Units
| [[File:Rune units.png]]
| Max health +30% for mercenaries
| Max health +30% for mercenaries
|-
|-
| <span style="color:blue;">'''Lighter Chains'''</span>
| <span style="color:blue;">'''Lighter Chains'''</span>
| Units
| [[File:Rune units.png]]
| +30% Attack speed for battering rams
| +30% Attack speed for battering rams
|-
|-
| <span style="color:blue;">'''Lightweight'''</span>
| <span style="color:blue;">'''Lightweight'''</span>
| Units
| [[File:Rune units.png]]
| +25% Dodge chance for melee fighters
| +25% Dodge chance for melee fighters
|-
|-
| <span style="color:blue;">'''Fortified'''</span>
| <span style="color:blue;">'''Fortified'''</span>
| City
| [[File:Rune city.png]]
| +20% Max hit points for city gates
| +20% Max hit points for city gates
|}
|}

Revision as of 08:22, 21 March 2024

On your journey you will find runes, which can be equipped to gain various bonuses. Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. You will begin the game with one rune and one rune socket.

Standard runes

Standard runes give stat bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a standard rune if you have any. You will never lose divine runes.

Rune Type Effects
Enchanted Cut Rune sword.png Damage +20%
Not stackable
Healing Hands Rune sword.png Head +5% every 3 seconds if behind city gates
Refreshing Strike Rune sword.png Stamina +2 (8% Chance)
Strong Body Rune sword.png Max health +20
Empty Quiver Rune bow.png Arrows +1
Iron Arrow Rune bow.png Damage +20%
Not stackable
Through and Through Rune bow.png Bleed (15% chance)
Bloody Skin Rune units.png Bleed (15% chance)
Bull's Eye Rune units.png Accuracy +20 for ranged fighters
Hasty Steel Rune units.png Attack speed +10% for melee fighters
Healthy Troops Rune units.png Max health +5% for units
Heroic Strength Rune units.png Max Health +10% for melee fighters
Holy Heart Rune units.png Max health for ranged fighters +10%
Home Sweet Home Rune units.png Heal +5% every 3 seconds if behind city gates
Bident Rune city.png Food production +10%
Not stackable
Full Bags Rune city.png Rations +2
Navigation Rune city.png Fortress resupply +10%
Strategic Advantage Rune city.png Enemy capture time +20%
Sturdy Shoes Rune city.png Required stamina -20%
Two-Handed Saw Rune city.png Wood production +10
Not stackable
Athlete Rune sword.png Max stamina +30%
Blood Mirror Rune sword.png Damage +20%
Reflected damage +30% (5% chance)
Night Runner Rune sword.png Max stamina +40% (at night)
Blood Arrow Rune bow.png Damage +100%
Max health -25%
Not stackable
Ullr's Quiver Rune bow.png Arrows replenish time -20%
Air Resistance Rune units.png Accuracy +40% for catapults
Breathing World Rune units.png Stamina +15% every 2 seconds if behind city gates
Heroic Strength Rune units.png Max Health +20% for melee fighters
Hurry Rune units.png Attack speed +10% for units
Lubricant Rune units.png Attack speed +20% for catapults
No Rest Rune units.png Max stamina +10% for units
Full Bags Rune city.png Rations +3
Sturdy Gates Rune city.png Melee and ranged damage to city gates-20%
Not stackable
Blood Mirror Rune sword.png Damage +30%
Reflected damage +40% (5% chance)
Enchanted Cut Rune sword.png Damage +80%
Not stackable
Numbing Effect Rune sword.png Stun (25% chance)
Refreshing Strike Rune sword.png Stamina +6 (16% Chance)
Empty Quiver Rune bow.png Arrows +2
Explosive Bag Rune bow.png Fire pot replenishment time -30%
Hedgehog Rune bow.png Javelins +6
Bloody Skin Rune units.png Bleed (25% chance)
From Above Rune units.png Damage +30% for unit-controlled catapults
Hasty Fingers Rune units.png Attack speed +30% for ranged fighters
Hasty Steel Rune units.png Attack speed +30% for melee fighters
Holy Heart Rune units.png Max health for ranged fighters +25%
Iron Heart Rune units.png Max health +30% for mercenaries
Lighter Chains Rune units.png +30% Attack speed for battering rams
Lightweight Rune units.png +25% Dodge chance for melee fighters
Fortified Rune city.png +20% Max hit points for city gates

Divine runes

Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.

Rune Effects
Power Shot Arrows can be charged twice
Quick Death Can instantly kill enemies with low health
Roll Attack Dodging deals damage
Rolling Strike Allows attacking at the end of a dodge
Shield Wave Pressing block and attack at the same time will charge a Shield Wave attack
Whirlwind Enables whirlwind attacks