Units: Difference between revisions
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== Mercenaries == | == Mercenaries == | ||
Mercenaries are trained at outposts. Each outpost can only support one mercenary. They are trained instantly and if killed will respawn. All mercenaries cost [[File:Silver.png|24px]] 300 Hack Silver, [[File:Food.png|24px]] 100 Food and [[File:Unit.png|24px]] 4 Unit. | Mercenaries are trained at outposts. Each outpost can only support one mercenary. They are trained instantly and if killed will respawn. All mercenaries cost [[File:Silver.png|24px]] 300 Hack Silver, [[File:Food.png|24px]] 100 Food and [[File:Unit.png|24px]] 4 Unit. | ||
* [[File:Field medic.png]] Field Medic heals units including himself | * [[File:Field medic.png]] Field Medic heals units, including himself. | ||
* [[File:Hunter.png]] Hunter attacks faster than regular ranged units | * [[File:Hunter.png]] Hunter attacks faster than regular ranged units. | ||
* [[File:Pyromaniac.png]] Pyromaniac | * [[File:Pyromaniac.png]] Pyromaniac creates fire areas that damage all enemies. Allies are not affected by the fire. |
Revision as of 07:42, 21 March 2024
Units can be given orders to hold position, attack, follow or shield wall. If ordered to attack the units will run towards enemies until they capture a new capture point or die. A shield wall can only be ordered if there is at least one shield bearer among the units. Commands can be given either to all units or only to certain types. Newly trained units will automatically run to the last captured gate.
City units
City units are trained at city buildings. They can have their health, attack speed and range upgraded and most of them can also be upgraded to a more powerful version.
Mercenaries
Mercenaries are trained at outposts. Each outpost can only support one mercenary. They are trained instantly and if killed will respawn. All mercenaries cost 300 Hack Silver, 100 Food and 4 Unit.