Runes: Difference between revisions

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On your journey you will find runes, which can be equipped to gain various bonuses. Thorald has 5 belts for sword, bow, combatants, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. You will begin the game with one rune and one rune socket.
On your journey you will find runes, which can be equipped to gain various bonuses. Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. You will begin the game with one rune and one rune socket.


== Standard runes ==
== Standard runes ==
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|-
|-
| <span style="color:grey;">'''Bloody Skin'''</span>
| <span style="color:grey;">'''Bloody Skin'''</span>
| Combatants
| Units
| Bleed (15% chance)
| Bleed (15% chance)
|-
|-
| <span style="color:grey;">'''Bull's Eye'''</span>
| <span style="color:grey;">'''Bull's Eye'''</span>
| Combatants
| Units
| Accuracy +20 for ranged fighters
| Accuracy +20 for ranged fighters
|-
|-
| <span style="color:grey;">'''Hasty Steel'''</span>
| <span style="color:grey;">'''Hasty Steel'''</span>
| Combatants
| Units
| Attack speed +10% for melee fighters
| Attack speed +10% for melee fighters
|-
|-
| <span style="color:grey;">'''Healthy Troops'''</span>
| <span style="color:grey;">'''Healthy Troops'''</span>
| Combatants
| Units
| Max health +5% for units
| Max health +5% for units
|-
|-
| <span style="color:grey;">'''Heroic Strength'''</span>
| <span style="color:grey;">'''Heroic Strength'''</span>
| Combatants
| Units
| Max Health +10% for melee fighters
| Max Health +10% for melee fighters
|-
|-
| <span style="color:grey;">'''Holy Heart'''</span>
| <span style="color:grey;">'''Holy Heart'''</span>
| Combatants
| Units
| Max health for ranged fighters +10%
| Max health for ranged fighters +10%
|-
|-
| <span style="color:grey;">'''Home Sweet Home'''</span>
| <span style="color:grey;">'''Home Sweet Home'''</span>
| Combatants
| Units
| Heal +5% every 3 seconds if behind city gates
| Heal +5% every 3 seconds if behind city gates
|-
|-
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|-
|-
| <span style="color:green;">'''Air Resistance'''</span>
| <span style="color:green;">'''Air Resistance'''</span>
| Combatants
| Units
| Accuracy +40% for catapults
| Accuracy +40% for catapults
|-
|-
| <span style="color:green;">'''Breathing World'''</span>
| <span style="color:green;">'''Breathing World'''</span>
| Combatants
| Units
| Stamina +15% every 2 seconds if behind city gates
| Stamina +15% every 2 seconds if behind city gates
|-
|-
| <span style="color:green;">'''Heroic Strength'''</span>
| <span style="color:green;">'''Heroic Strength'''</span>
| Combatants
| Units
| Max Health +20% for melee fighters
| Max Health +20% for melee fighters
|-
|-
| <span style="color:green;">'''Hurry'''</span>
| <span style="color:green;">'''Hurry'''</span>
| Combatants
| Units
| Attack speed +10% for units
| Attack speed +10% for units
|-
|-
| <span style="color:green;">'''Lubricant'''</span>
| <span style="color:green;">'''Lubricant'''</span>
| Combatants
| Units
| Attack speed +20% for catapults
| Attack speed +20% for catapults
|-
|-
| <span style="color:green;">'''No Rest'''</span>
| <span style="color:green;">'''No Rest'''</span>
| Combatants
| Units
| Max stamina +10% for units
| Max stamina +10% for units
|-
|-
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|-
|-
| <span style="color:blue;">'''Bloody Skin'''</span>
| <span style="color:blue;">'''Bloody Skin'''</span>
| Combatants
| Units
| Bleed (25% chance)
| Bleed (25% chance)
|-
|-
| <span style="color:blue;">'''Hasty Fingers'''</span>
| <span style="color:blue;">'''Hasty Fingers'''</span>
| Combatants
| Units
| Attack speed +30% for ranged fighters
| Attack speed +30% for ranged fighters
|-
|-
| <span style="color:blue;">'''Hasty Steel'''</span>
| <span style="color:blue;">'''Hasty Steel'''</span>
| Combatants
| Units
| Attack speed +30% for melee fighters
| Attack speed +30% for melee fighters
|-
|-
| <span style="color:blue;">'''Holy Heart'''</span>
| <span style="color:blue;">'''Holy Heart'''</span>
| Combatants
| Units
| Max health for ranged fighters +25%
| Max health for ranged fighters +25%
|-
|-
| <span style="color:blue;">'''Iron Heart'''</span>
| <span style="color:blue;">'''Iron Heart'''</span>
| Combatants
| Units
| Max health +30% for mercenaries
| Max health +30% for mercenaries
|-
|-
| <span style="color:blue;">'''Lighter Chains'''</span>
| <span style="color:blue;">'''Lighter Chains'''</span>
| Combatants
| Units
| +30% Attack speed for battering rams
| +30% Attack speed for battering rams
|-
|-
| <span style="color:blue;">'''Lightweight'''</span>
| <span style="color:blue;">'''Lightweight'''</span>
| Combatants
| Units
| +25% Dodge chance for melee fighters
| +25% Dodge chance for melee fighters
|-
|-

Revision as of 06:30, 21 March 2024

On your journey you will find runes, which can be equipped to gain various bonuses. Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. You will begin the game with one rune and one rune socket.

Standard runes

Standard runes give stat bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a standard rune if you have any. You will never lose divine runes.

Rune Type Effects
Enchanted Cut Sword Damage +20%
Not stackable
Refreshing Strike Sword Stamina +2 (8% Chance)
Strong Body Sword Max health +20
Empty Quiver Bow Arrows +1
Bloody Skin Units Bleed (15% chance)
Bull's Eye Units Accuracy +20 for ranged fighters
Hasty Steel Units Attack speed +10% for melee fighters
Healthy Troops Units Max health +5% for units
Heroic Strength Units Max Health +10% for melee fighters
Holy Heart Units Max health for ranged fighters +10%
Home Sweet Home Units Heal +5% every 3 seconds if behind city gates
Bident City Food production +10%
Not stackable
Full Bags City Rations +2
Navigation City Fortress resupply +10%
Sturdy Shoes City Required stamina -20%
Two-Handed Saw City Wood production +10
Not stackable
Atthlete Sword Max stamina +30%
Night Runner Sword Max stamina +40% (at night)
Blood Arrow Bow Damage +100%
Max health -25%
Not stackable
Ullr's Quiver Bow Arrows replenish time -20%
Air Resistance Units Accuracy +40% for catapults
Breathing World Units Stamina +15% every 2 seconds if behind city gates
Heroic Strength Units Max Health +20% for melee fighters
Hurry Units Attack speed +10% for units
Lubricant Units Attack speed +20% for catapults
No Rest Units Max stamina +10% for units
Sturdy Gates City Melee and ranged damage to city gates-20%
Not stackable
Blood Mirror Sword Damage +30%
Reflected damage +40% (5% chance)
Enchanted Cut Sword Damage +80%
Not stackable
Numbing Effect Sword Stun (25% chance)
Refreshing Strike Sword Stamina +6 (16% Chance)
Empty Quiver Bow Arrows +2
Bloody Skin Units Bleed (25% chance)
Hasty Fingers Units Attack speed +30% for ranged fighters
Hasty Steel Units Attack speed +30% for melee fighters
Holy Heart Units Max health for ranged fighters +25%
Iron Heart Units Max health +30% for mercenaries
Lighter Chains Units +30% Attack speed for battering rams
Lightweight Units +25% Dodge chance for melee fighters
Fortified City +20% Max hit points for city gates

Divine runes

Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.

Rune Effects
Power Shot Arrows can be charged twice
Quick Death Can instantly kill enemies with low health
Roll Attack Dodging deals damage
Rolling Strike Allows attacking at the end of a dodge
Shield Wave Pressing block and attack at the same time will charge a Shield Wave attack
Whirlwind Enables whirlwind attacks