City: Difference between revisions
No edit summary |
|||
Line 6: | Line 6: | ||
== Buildings == | == Buildings == | ||
New buildings can be constructed at material piles. Buildings can only be repaired or upgraded if there are no enemies nearby. All buildings except the Mead Hall have 25 HP per level. | New buildings can be constructed at material piles. Buildings can only be repaired or upgraded if there are no enemies nearby. All buildings except the Mead Hall have 25 HP per level. Unit upgrades affect the entire map and do not need to be purchased separately in different cities. | ||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan=2 | Building !! colspan=2 | Level 1 !! colspan=2 | Level 2 !! colspan=2 | Level 3 | ! rowspan=2 | Building !! colspan=2 | Level 1 !! colspan=2 | Level 2 !! colspan=2 | Level 3 |
Revision as of 23:37, 20 March 2024
Thorald starts with one city and can capture additional ones. Capturing a city requires standing near the campfire while there are no enemies nearby until the banner colors completely.
Resources to upgrade the city can be obtained by defeating enemies. In addition the city will receive 150 Hack Silver, 25 Food and 25 Wood at regular intervals.
At both ends of the city are gates, which block enemy access. Cities may also have watchtower lookouts, which allow up to 5 ranged units to garrison them.
Buildings
New buildings can be constructed at material piles. Buildings can only be repaired or upgraded if there are no enemies nearby. All buildings except the Mead Hall have 25 HP per level. Unit upgrades affect the entire map and do not need to be purchased separately in different cities.
Outposts
Between cities there are outposts, which unlock a mercenary and enable fast travel between the outposts and Thorald's city.