Runes: Difference between revisions

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| Combatants
| Combatants
| +30% Attack speed for battering rams
| +30% Attack speed for battering rams
|-
| <span style="color:blue;">'''Lightweight'''</span>
| Combatants
| +25% Dodge chance for melee fighters
|-
|-
| <span style="color:blue;">'''Fortified'''</span>
| <span style="color:blue;">'''Fortified'''</span>

Revision as of 20:48, 20 March 2024

On your journey you will find runes: long-forgotten relics of the past. Many of these runes will improve your skills and those of your fellow combatants. You should also look out for altars and break their seals to release the runes of the gods.

Thorald has 5 belts for sword, bow, combatants, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets

If Thorald dies on any difficulty higher than Easy he must sacrifice a rune if you have any. You will never sacrifice divine runes or the skills they gave you. You will begin the game with one rune and one rune rocket.

Rune Type Effects
Enchanted Cut Sword Damage +20%
Not stackable
Refreshing Strike Sword Stamina +2 (8% Chance)
Strong Body Sword Max health +20
Empty Quiver Bow Arrows +1
Bull's Eye Combatants Accuracy +20 for ranged fighters
Holy Heart Combatants Max health for ranged fighters +10%
Bident City Food production +10%
Not stackable
Full Bags City Rations +2
Two-Handed Saw City Wood production +10
Not stackable
Night Runner Sword Max stamina +40% (at night)
Blood Arrow Bow Damage +100%
Max health -25%
Not stackable
Air Resistance Combatants Accuracy +40% for catapults
Lubricant Combatants Attack speed +20% for catapults
Sturdy Gates City Damage -20% to city gates
Not stackable
Hasty Steel Combatants Attack speed +30% for melee fighters
Lighter Chains Combatants +30% Attack speed for battering rams
Lightweight Combatants +25% Dodge chance for melee fighters
Fortified City +20% Max hit points for city gates
Nocturnal Other Max Health +80% (At Night)
Max Health -25% (At Day)