Runes: Difference between revisions

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On your journey you will find runes, which can be equipped to gain various bonuses. Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. You will begin the game with one rune and one rune socket.
[[File:Runes belt.png|thumb|400px|The runes belt]]
On your journey you will find runes, which can be equipped to gain various bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a rune if he has any. He will never lose divine runes.


== Standard runes ==
Thorald has 5 belts for sword, ranged, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets.
Standard runes give stat bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a standard rune if you have any. You will never lose divine runes.
 
Runes come in five levels of quality. Epic runes can only be found after land 1 and legendary runes can only be found after land 2.
 
== Melee runes ==
{| class="wikitable sortable"
! width=1% | Rune
! <span style="color:grey;">'''Common effects'''</span>
! <span style="color:green;">'''Uncommon effects'''</span>
! <span style="color:blue;">'''Rare effects'''</span>
! <span style="color:magenta;">'''Epic effects'''</span>
! <span style="color:orange;">'''Legendary effects'''</span>
|-
| '''Athlete'''
| <span style="color:green;">'''+20% Max Stamina'''</span>
| <span style="color:green;">'''+30% Max Stamina'''</span>
| <span style="color:green;">'''+40% Max Stamina'''</span>
| <span style="color:green;">'''+50% Max Stamina'''</span>
| <span style="color:green;">'''+60% Max Stamina'''</span>
|-
| '''Blood Mirror'''
| <span style="color:green;">'''+10% Damage'''</span><br><span style="color:red;">'''+20% Reflected Damage'''</span><br><span style="color:red;">'''+5% Reflected Chance'''</span>
| <span style="color:green;">'''+20% Damage'''</span><br><span style="color:red;">'''+30% Reflected Damage'''</span><br><span style="color:red;">'''+5% Reflected Chance'''</span>
| <span style="color:green;">'''+30% Damage'''</span><br><span style="color:red;">'''+40% Reflected Damage'''</span><br><span style="color:red;">'''+5% Reflected Chance'''</span>
| <span style="color:green;">'''+40% Damage'''</span><br><span style="color:red;">'''+50% Reflected Damage'''</span><br><span style="color:red;">'''+5% Reflected Chance'''</span>
| <span style="color:green;">'''+50% Damage'''</span><br><span style="color:red;">'''+50% Reflected Damage'''</span><br><span style="color:red;">'''+5% Reflected Chance'''</span>
|-
| '''Blood Moon'''
| <span style="color:green;">'''+20% Max Health at Night'''</span>
| <span style="color:green;">'''+25% Max Health at Night'''</span>
| <span style="color:green;">'''+30% Max Health at Night'''</span>
| <span style="color:green;">'''+35% Max Health at Night'''</span>
| <span style="color:green;">'''+40% Max Health at Night'''</span>
|-
| '''Blood Rush'''
| <span style="color:green;">'''15% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''20% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''25% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''30% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''35% Chance to inflict Bleed'''</span>
|-
| '''Enchanted Cut'''
| <span style="color:green;">'''+20% Light Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+50% Light Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+80% Light Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+120% Light Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+140% Light Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
| '''Firm Grip'''
| <span style="color:green;">'''+20% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+50% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+80% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+120% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+140% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
| '''Focused Strike'''
| <span style="color:green;">'''+100% Light Attack Critical'''</span>
| <span style="color:green;">'''+150% Light Attack Critical'''</span>
| <span style="color:green;">'''+200% Light Attack Critical'''</span>
| <span style="color:green;">'''+250% Light Attack Critical'''</span>
| <span style="color:green;">'''+300% Light Attack Critical'''</span>
|-
| '''Healing Hands'''
| <span style="color:green;">'''+5% Heal per 3 sec in Cities'''</span>
| <span style="color:green;">'''+8% Heal per 3 sec in Cities'''</span>
| <span style="color:green;">'''+10% Heal per 3 sec in Cities'''</span>
| <span style="color:green;">'''+12% Heal per 3 sec in Cities'''</span>
| <span style="color:green;">'''+15% Heal per 3 sec in Cities'''</span>
|-
| '''Inner Healing'''
| <span style="color:green;">'''+10% Heal per 2 sec in Cities'''</span><br><span style="color:red;">'''-20% Max Health'''</span>
| <span style="color:green;">'''+15% Heal per 2 sec in Cities'''</span><br><span style="color:red;">'''-20% Max Health'''</span>
| <span style="color:green;">'''+20% Heal per 2 sec in Cities'''</span><br><span style="color:red;">'''-20% Max Health'''</span>
| <span style="color:green;">'''+25% Heal per 2 sec in Cities'''</span><br><span style="color:red;">'''-20% Max Health'''</span>
| <span style="color:green;">'''+30% Heal per 2 sec in Cities'''</span><br><span style="color:red;">'''-20% Max Health'''</span>
|-
| '''Night Runner'''
| <span style="color:green;">'''+30% Max Stamina at Night'''</span>
| <span style="color:green;">'''+40% Max Stamina at Night'''</span>
| <span style="color:green;">'''+50% Max Stamina at Night'''</span>
| <span style="color:green;">'''+60% Max Stamina at Night'''</span>
| <span style="color:green;">'''+70% Max Stamina at Night'''</span>
|-
| '''Nocturnal'''
| <span style="color:green;">'''+70% Max Health at Night'''</span><br><span style="color:red;">'''-30% Max Health at Day'''</span>
| <span style="color:green;">'''+80% Max Health at Night'''</span><br><span style="color:red;">'''-25% Max Health at Day'''</span>
| <span style="color:green;">'''+90% Max Health at Night'''</span><br><span style="color:red;">'''-20% Max Health at Day'''</span>
| <span style="color:green;">'''+100% Max Health at Night'''</span><br><span style="color:red;">'''-15% Max Health at Day'''</span>
| <span style="color:green;">'''+110% Max Health at Night'''</span><br><span style="color:red;">'''-10% Max Health at Day'''</span>
|-
| '''Numbing Effect'''
| <span style="color:green;">'''15% Chance to inflict Stun'''</span>
| <span style="color:green;">'''20% Chance to inflict Stun'''</span>
| <span style="color:green;">'''25% Chance to inflict Stun'''</span>
| <span style="color:green;">'''30% Chance to inflict Stun'''</span>
| <span style="color:green;">'''35% Chance to inflict Stun'''</span>
|-
| '''Powerful Cut'''
| <span style="color:green;">'''10% Chance to Drain Stamina'''</span><br><span style="color:green;">'''-2 Stamina Drain'''</span>
| <span style="color:green;">'''20% Chance to Drain Stamina'''</span><br><span style="color:green;">'''-4 Stamina Drain'''</span>
| <span style="color:green;">'''30% Chance to Drain Stamina'''</span><br><span style="color:green;">'''-6 Stamina Drain'''</span>
| <span style="color:green;">'''40% Chance to Drain Stamina'''</span><br><span style="color:green;">'''-8 Stamina Drain'''</span>
| <span style="color:green;">'''50% Chance to Drain Stamina'''</span><br><span style="color:green;">'''-10 Stamina Drain'''</span>
|-
| '''Refreshing Strike'''
| <span style="color:green;">'''8% Chance to Refill Stamina'''</span><br><span style="color:green;">'''2 Stamina Refill'''</span>
| <span style="color:green;">'''12% Chance to Refill Stamina'''</span><br><span style="color:green;">'''4 Stamina Refill'''</span>
| <span style="color:green;">'''16% Chance to Refill Stamina'''</span><br><span style="color:green;">'''6 Stamina Refill'''</span>
| <span style="color:green;">'''20% Chance to Refill Stamina'''</span><br><span style="color:green;">'''8 Stamina Refill'''</span>
| <span style="color:green;">'''25% Chance to Refill Stamina'''</span><br><span style="color:green;">'''10 Stamina Refill'''</span>
|-
| '''Sacrificed Power'''
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-30% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-25% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-20% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-15% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-10% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
| '''Shatter'''
| <span style="color:green;">'''+100% Double Attack Critical'''</span>
| <span style="color:green;">'''+150% Double Attack Critical'''</span>
| <span style="color:green;">'''+200% Double Attack Critical'''</span>
| <span style="color:green;">'''+250% Double Attack Critical'''</span>
| <span style="color:green;">'''+300% Double Attack Critical'''</span>
|-
| '''Strong Body'''
| <span style="color:green;">'''+20% Max Health'''</span>
| <span style="color:green;">'''+30% Max Health'''</span>
| <span style="color:green;">'''+40% Max Health'''</span>
| <span style="color:green;">'''+50% Max Health'''</span>
| <span style="color:green;">'''+60% Max Health'''</span>
|-
| '''Super Stamina'''
| <span style="color:green;">'''-2% Stamina Regen Time'''</span><br><span style="color:green;">'''+1 Stamina Regen Points'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''-4% Stamina Regen Time'''</span><br><span style="color:green;">'''+1 Stamina Regen Points'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''-6% Stamina Regen Time'''</span><br><span style="color:green;">'''+1 Stamina Regen Points'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''-8% Stamina Regen Time'''</span><br><span style="color:green;">'''+1 Stamina Regen Points'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''-10% Stamina Regen Time'''</span><br><span style="color:green;">'''+1 Stamina Regen Points'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
| '''Hurry Up'''
|
|
|
|
| <span style="color:green;">'''Skip regen if out of Stamina'''</span>
|}
 
== Ranged runes ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Rune
! width=1% | Rune
! Type
! <span style="color:grey;">'''Common effects'''</span>
! Effects
! <span style="color:green;">'''Uncommon effects'''</span>
! <span style="color:blue;">'''Rare effects'''</span>
! <span style="color:magenta;">'''Epic effects'''</span>
! <span style="color:orange;">'''Legendary effects'''</span>
|-
| '''Blood Arrow'''
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-30% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-25% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-20% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-15% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+100% Damage'''</span><br><span style="color:red;">'''-10% Max Health'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
| '''Bone Piercer'''
| <span style="color:green;">'''+100% Arrow Critical Damage'''</span>
| <span style="color:green;">'''+150% Arrow Critical Damage'''</span>
| <span style="color:green;">'''+200% Arrow Critical Damage'''</span>
| <span style="color:green;">'''+250% Arrow Critical Damage'''</span>
| <span style="color:green;">'''+300% Arrow Critical Damage'''</span>
|-
| '''Divine Bag'''
| <span style="color:green;">'''-5% Weapons Replenish Time'''</span>
| <span style="color:green;">'''-8% Weapons Replenish Time'''</span>
| <span style="color:green;">'''-10% Weapons Replenish Time'''</span>
| <span style="color:green;">'''-12% Weapons Replenish Time'''</span>
| <span style="color:green;">'''-15% Weapons Replenish Time'''</span>
|-
| '''Empty Quiver'''
| <span style="color:green;">'''+1 Arrows'''</span>
| <span style="color:green;">'''+2 Arrows'''</span>
| <span style="color:green;">'''+3 Arrows'''</span>
| <span style="color:green;">'''+4 Arrows'''</span>
| <span style="color:green;">'''+5 Arrows'''</span>
|-
| '''Explosive Bag'''
| <span style="color:green;">'''-10% Fire Pot Replenish Time'''</span>
| <span style="color:green;">'''-20% Fire Pot Replenish Time'''</span>
| <span style="color:green;">'''-30% Fire Pot Replenish Time'''</span>
| <span style="color:green;">'''-40% Fire Pot Replenish Time'''</span>
| <span style="color:green;">'''-50% Fire Pot Replenish Time'''</span>
|-
| '''Glowing Arrow'''
| <span style="color:green;">'''+20% Fire Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+30% Fire Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+40% Fire Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+50% Fire Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+60% Fire Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
| '''Hedgehog'''
| <span style="color:green;">'''+2 Javelins'''</span>
| <span style="color:green;">'''+4 Javelins'''</span>
| <span style="color:green;">'''+6 Javelins'''</span>
| <span style="color:green;">'''+8 Javelins'''</span>
| <span style="color:green;">'''+10 Javelins'''</span>
|-
| '''Hot Bag'''
| <span style="color:green;">'''-10% Fire Arrows Replenish Time'''</span>
| <span style="color:green;">'''-20% Fire Arrows Replenish Time'''</span>
| <span style="color:green;">'''-30% Fire Arrows Replenish Time'''</span>
| <span style="color:green;">'''-40% Fire Arrows Replenish Time'''</span>
| <span style="color:green;">'''-50% Fire Arrows Replenish Time'''</span>
|-
|-
| <span style="color:grey;">'''Enchanted Cut'''</span>
| '''Impaler'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+20% Javelin Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| Damage +20%<br>Not stackable
| <span style="color:green;">'''+30% Javelin Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+40% Javelin Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+50% Javelin Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+60% Javelin Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
|-
| <span style="color:grey;">'''Healing Hands'''</span>
| '''Iron Arrow'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+20% Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| Head +5% every 3 seconds if behind city gates
| <span style="color:green;">'''+30% Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+40% Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+50% Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+60% Arrow Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
|-
| <span style="color:grey;">'''Refreshing Strike'''</span>
| '''Piercing Throw'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+100% Javelin Critical Damage'''</span>
| Stamina +2 (8% Chance)
| <span style="color:green;">'''+150% Javelin Critical Damage'''</span>
| <span style="color:green;">'''+200% Javelin Critical Damage'''</span>
| <span style="color:green;">'''+250% Javelin Critical Damage'''</span>
| <span style="color:green;">'''+300% Javelin Critical Damage'''</span>
|-
|-
| <span style="color:grey;">'''Strong Body'''</span>
| '''Round Boulders'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+20% Boulder Damage'''</span>
| Max health +20
| <span style="color:green;">'''+50% Boulder Damage'''</span>
| <span style="color:green;">'''+80% Boulder Damage'''</span>
| <span style="color:green;">'''+120% Boulder Damage'''</span>
| <span style="color:green;">'''+140% Boulder Damage'''</span>
|-
|-
| <span style="color:grey;">'''Empty Quiver'''</span>
| '''Spiky Bag'''
| [[File:Rune bow.png]]
| <span style="color:green;">'''-10% Javelin Replenish Time'''</span>
| Arrows +1
| <span style="color:green;">'''-20% Javelin Replenish Time'''</span>
| <span style="color:green;">'''-30% Javelin Replenish Time'''</span>
| <span style="color:green;">'''-40% Javelin Replenish Time'''</span>
| <span style="color:green;">'''-50% Javelin Replenish Time'''</span>
|-
|-
| <span style="color:grey;">'''Iron Arrow'''</span>
| '''Sticky Bag'''
| [[File:Rune bow.png]]
| <span style="color:green;">'''-10% Tar Pot Replenish Time'''</span>
| Damage +20%<br>Not stackable
| <span style="color:green;">'''-20% Tar Pot Replenish Time'''</span>
| <span style="color:green;">'''-30% Tar Pot Replenish Time'''</span>
| <span style="color:green;">'''-40% Tar Pot Replenish Time'''</span>
| <span style="color:green;">'''-50% Tar Pot Replenish Time'''</span>
|-
|-
| <span style="color:grey;">'''Piercing Throw'''</span>
| '''Through and Through'''
| [[File:Rune bow.png]]
| <span style="color:green;">'''15% Chance to inflict Bleed'''</span>
| Damage +100% (8% chance)
| <span style="color:green;">'''20% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''25% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''30% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''35% Chance to inflict Bleed'''</span>
|-
|-
| <span style="color:grey;">'''Through and Through'''</span>
| '''Ullr's Quiver'''
| [[File:Rune bow.png]]
| <span style="color:green;">'''-10% Arrows Replenish Time'''</span>
| Bleed (15% chance)
| <span style="color:green;">'''-20% Arrows Replenish Time'''</span>
| <span style="color:green;">'''-30% Arrows Replenish Time'''</span>
| <span style="color:green;">'''-40% Arrows Replenish Time'''</span>
| <span style="color:green;">'''-50% Arrows Replenish Time'''</span>
|}
 
== Unit runes ==
{| class="wikitable sortable"
! width=1 | Rune
! <span style="color:grey;">'''Common effects'''</span>
! <span style="color:green;">'''Uncommon effects'''</span>
! <span style="color:blue;">'''Rare effects'''</span>
! <span style="color:magenta;">'''Epic effects'''</span>
! <span style="color:orange;">'''Legendary effects'''</span>
|-
|-
| <span style="color:grey;">'''Bloody Skin'''</span>
| '''Advanced Crown'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+20% Ram Damage'''</span>
| Bleed (15% chance)
| <span style="color:green;">'''+50% Ram Damage'''</span>
| <span style="color:green;">'''+80% Ram Damage'''</span>
| <span style="color:green;">'''+120% Ram Damage'''</span>
| <span style="color:green;">'''+140% Ram Damage'''</span>
|-
|-
| <span style="color:grey;">'''Bull's Eye'''</span>
| '''Advanced Technology'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+15% Siege Weapon Damage'''</span>
| Accuracy +20 for ranged fighters
| <span style="color:green;">'''+35% Siege Weapon Damage'''</span>
| <span style="color:green;">'''+50% Siege Weapon Damage'''</span>
| <span style="color:green;">'''+75% Siege Weapon Damage'''</span>
| <span style="color:green;">'''+100% Siege Weapon Damage'''</span>
|-
|-
| <span style="color:grey;">'''Hasty Steel'''</span>
| '''Air Resistance'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+20% Catapult Accuracy'''</span>
| Attack speed +10% for melee fighters
| <span style="color:green;">'''+40% Catapult Accuracy'''</span>
| <span style="color:green;">'''+60% Catapult Accuracy'''</span>
| <span style="color:green;">'''+80% Catapult Accuracy'''</span>
| <span style="color:green;">'''+100% Catapult Accuracy'''</span>
|-
|-
| <span style="color:grey;">'''Healthy Troops'''</span>
| '''Bloody Skin'''
| [[File:Rune units.png]]
| <span style="color:green;">'''15% Chance to inflict Bleed'''</span>
| Max health +5% for units
| <span style="color:green;">'''20% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''25% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''30% Chance to inflict Bleed'''</span>
| <span style="color:green;">'''35% Chance to inflict Bleed'''</span>
|-
|-
| <span style="color:grey;">'''Heroic Strength'''</span>
| '''Breathing Fortresses'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Stamina per 2 sec in Cities'''</span>
| Max Health +10% for melee fighters
| <span style="color:green;">'''+15% Stamina per 2 sec in Cities'''</span>
| <span style="color:green;">'''+20% Stamina per 2 sec in Cities'''</span>
| <span style="color:green;">'''+25% Stamina per 2 sec in Cities'''</span>
| <span style="color:green;">'''+30% Stamina per 2 sec in Cities'''</span>
|-
|-
| <span style="color:grey;">'''Holy Heart'''</span>
| '''Breathing Outposts'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Stamina per 2 sec in Outposts'''</span>
| Max health for ranged fighters +10%
| <span style="color:green;">'''+15% Stamina per 2 sec in Outposts'''</span>
| <span style="color:green;">'''+20% Stamina per 2 sec in Outposts'''</span>
| <span style="color:green;">'''+25% Stamina per 2 sec in Outposts'''</span>
| <span style="color:green;">'''+30% Stamina per 2 sec in Outposts'''</span>
|-
|-
| <span style="color:grey;">'''Home Sweet Home'''</span>
| '''Bull's Eye'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+20% Archer Accuracy'''</span>
| Heal +5% every 3 seconds if behind city gates
| <span style="color:green;">'''+40% Archer Accuracy'''</span>
| <span style="color:green;">'''+60% Archer Accuracy'''</span>
| <span style="color:green;">'''+80% Archer Accuracy'''</span>
| <span style="color:green;">'''+100% Archer Accuracy'''</span>
|-
|-
| <span style="color:grey;">'''Bident'''</span>
| '''Enchanted Arrows'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+20% Arrow Damage'''</span>
| Food production +10%<br>Not stackable
| <span style="color:green;">'''+50% Arrow Damage'''</span>
| <span style="color:green;">'''+80% Arrow Damage'''</span>
| <span style="color:green;">'''+120% Arrow Damage'''</span>
| <span style="color:green;">'''+140% Arrow Damage'''</span>
|-
|-
| <span style="color:grey;">'''Full Bags'''</span>
| '''Enchanted Swords'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+20% Melee Damage'''</span>
| Rations +2
| <span style="color:green;">'''+50% Melee Damage'''</span>
| <span style="color:green;">'''+80% Melee Damage'''</span>
| <span style="color:green;">'''+120% Melee Damage'''</span>
| <span style="color:green;">'''+140% Melee Damage'''</span>
|-
|-
| <span style="color:grey;">'''Navigation'''</span>
| '''Enchanted Weapons'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+25% Mercenary Damage'''</span>
| Fortress resupply +10%
| <span style="color:green;">'''+50% Mercenary Damage'''</span>
| <span style="color:green;">'''+75% Mercenary Damage'''</span>
| <span style="color:green;">'''+100% Mercenary Damage'''</span>
| <span style="color:green;">'''+125% Mercenary Damage'''</span>
|-
|-
| <span style="color:grey;">'''Strategic Advantage'''</span>
| '''Enhanced Evasion'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+5% Dodge Chance'''</span>
| Enemy capture time +20%
| <span style="color:green;">'''+10% Dodge Chance'''</span>
| <span style="color:green;">'''+15% Dodge Chance'''</span>
| <span style="color:green;">'''+20% Dodge Chance'''</span>
| <span style="color:green;">'''+25% Dodge Chance'''</span>
|-
|-
| <span style="color:grey;">'''Sturdy Shoes'''</span>
| '''Fast Evasion'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+10% Archer Dodge Chance'''</span>
| Required stamina -20%
| <span style="color:green;">'''+20% Archer Dodge Chance'''</span>
| <span style="color:green;">'''+25% Archer Dodge Chance'''</span>
| <span style="color:green;">'''+30% Archer Dodge Chance'''</span>
| <span style="color:green;">'''+35% Archer Dodge Chance'''</span>
|-
|-
| <span style="color:grey;">'''Two-Handed Saw'''</span>
| '''From Above'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+20% Catapult Damage'''</span>
| Wood production +10<br>Not stackable
| <span style="color:green;">'''+50% Catapult Damage'''</span>
| <span style="color:green;">'''+80% Catapult Damage'''</span>
| <span style="color:green;">'''+120% Catapult Damage'''</span>
| <span style="color:green;">'''+140% Catapult Damage'''</span>
|-
|-
| <span style="color:green;">'''Athlete'''</span>
| '''Hasty Fighters'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+10% Archer Attack Speed'''</span>
| Max stamina +30%
| <span style="color:green;">'''+20% Archer Attack Speed'''</span>
| <span style="color:green;">'''+30% Archer Attack Speed'''</span>
| <span style="color:green;">'''+40% Archer Attack Speed'''</span>
| <span style="color:green;">'''+50% Archer Attack Speed'''</span>
|-
|-
| <span style="color:green;">'''Blood Mirror'''</span>
| '''Hasty Steel'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+10% Melee Attack Speed'''</span>
| Damage +20%<br>Reflected damage +30% (5% chance)
| <span style="color:green;">'''+20% Melee Attack Speed'''</span>
| <span style="color:green;">'''+30% Melee Attack Speed'''</span>
| <span style="color:green;">'''+40% Melee Attack Speed'''</span>
| <span style="color:green;">'''+50% Melee Attack Speed'''</span>
|-
|-
| <span style="color:green;">'''Night Runner'''</span>
| '''Healthy Troops'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+5% Max Health'''</span>
| Max stamina +40% (at night)
| <span style="color:green;">'''+10% Max Health'''</span>
| <span style="color:green;">'''+15% Max Health'''</span>
| <span style="color:green;">'''+20% Max Health'''</span>
| <span style="color:green;">'''+25% Max Health'''</span>
|-
|-
| <span style="color:green;">'''Blood Arrow'''</span>
| '''Heroic Strength'''
| [[File:Rune bow.png]]
| <span style="color:green;">'''+10% Melee Max Health'''</span>
| Damage +100%<br>Max health -25%<br>Not stackable
| <span style="color:green;">'''+20% Melee Max Health'''</span>
| <span style="color:green;">'''+25% Melee Max Health'''</span>
| <span style="color:green;">'''+30% Melee Max Health'''</span>
| <span style="color:green;">'''+35% Melee Max Health'''</span>
|-
|-
| <span style="color:green;">'''Ullr's Quiver'''</span>
| '''Hold Your Breath'''
| [[File:Rune bow.png]]
| <span style="color:green;">'''+10% Archer Max Stamina'''</span>
| Arrows replenish time -20%
| <span style="color:green;">'''+20% Archer Max Stamina'''</span>
| <span style="color:green;">'''+25% Archer Max Stamina'''</span>
| <span style="color:green;">'''+30% Archer Max Stamina'''</span>
| <span style="color:green;">'''+35% Archer Max Stamina'''</span>
|-
|-
| <span style="color:green;">'''Air Resistance'''</span>
| '''Holy Heart'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Archer Max Health'''</span>
| Accuracy +40% for catapults
| <span style="color:green;">'''+20% Archer Max Health'''</span>
| <span style="color:green;">'''+25% Archer Max Health'''</span>
| <span style="color:green;">'''+30% Archer Max Health'''</span>
| <span style="color:green;">'''+35% Archer Max Health'''</span>
|-
|-
| <span style="color:green;">'''Breathing World'''</span>
| '''Home Sweet Home'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+5% Heal per 3 sec in Cities'''</span>
| Stamina +15% every 2 seconds if behind city gates
| <span style="color:green;">'''+8% Heal per 3 sec in Cities'''</span>
| <span style="color:green;">'''+10% Heal per 3 sec in Cities'''</span>
| <span style="color:green;">'''+12% Heal per 3 sec in Cities'''</span>
| <span style="color:green;">'''+15% Heal per 3 sec in Cities'''</span>
|-
|-
| <span style="color:green;">'''Heroic Strength'''</span>
| '''Hooded Horse'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+20% Attack Speed'''</span><br><span style="color:green;">'''+10% Movement Speed'''</span>
| Max Health +20% for melee fighters
| <span style="color:green;">'''+30% Attack Speed'''</span><br><span style="color:green;">'''+15% Movement Speed'''</span>
| <span style="color:green;">'''+40% Attack Speed'''</span><br><span style="color:green;">'''+20% Movement Speed'''</span>
| <span style="color:green;">'''+50% Attack Speed'''</span><br><span style="color:green;">'''+25% Movement Speed'''</span>
| <span style="color:green;">'''+60% Attack Speed'''</span><br><span style="color:green;">'''+30% Movement Speed'''</span>
|-
|-
| <span style="color:green;">'''Hooded Horse'''</span>
| '''Hurry'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+5% Attack Speed'''</span>
| Attack speed +30% for units<br>Movement speed +15% for units
| <span style="color:green;">'''+10% Attack Speed'''</span>
| <span style="color:green;">'''+15% Attack Speed'''</span>
| <span style="color:green;">'''+20% Attack Speed'''</span>
| <span style="color:green;">'''+25% Attack Speed'''</span>
|-
|-
| <span style="color:green;">'''Hurry'''</span>
| '''Iron Heart'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Mercenary Max Health'''</span>
| Attack speed +10% for units
| <span style="color:green;">'''+20% Mercenary Max Health'''</span>
| <span style="color:green;">'''+30% Mercenary Max Health'''</span>
| <span style="color:green;">'''+40% Mercenary Max Health'''</span>
| <span style="color:green;">'''+50% Mercenary Max Health'''</span>
|-
|-
| <span style="color:green;">'''Lighter Chains'''</span>
| '''Iron Lung'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+15% Mercenary Max Stamina'''</span>
| +20% Attack speed for battering rams
| <span style="color:green;">'''+30% Mercenary Max Stamina'''</span>
| <span style="color:green;">'''+45% Mercenary Max Stamina'''</span>
| <span style="color:green;">'''+60% Mercenary Max Stamina'''</span>
| <span style="color:green;">'''+75% Mercenary Max Stamina'''</span>
|-
|-
| <span style="color:green;">'''Lubricant'''</span>
| '''Lighter Chains'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Ram Attack Speed'''</span>
| Attack speed +20% for catapults
| <span style="color:green;">'''+20% Ram Attack Speed'''</span>
| <span style="color:green;">'''+30% Ram Attack Speed'''</span>
| <span style="color:green;">'''+40% Ram Attack Speed'''</span>
| <span style="color:green;">'''+50% Ram Attack Speed'''</span>
|-
|-
| <span style="color:green;">'''No Rest'''</span>
| '''Lightweght'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Melee Dodge Chance'''</span>
| Max stamina +10% for units
| <span style="color:green;">'''+20% Melee Dodge Chance'''</span>
| <span style="color:green;">'''+25% Melee Dodge Chance'''</span>
| <span style="color:green;">'''+30% Melee Dodge Chance'''</span>
| <span style="color:green;">'''+35% Melee Dodge Chance'''</span>
|-
|-
| <span style="color:green;">'''Full Bags'''</span>
| '''Lightweght Iron'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+10% Melee Max Stamina'''</span>
| Rations +3
| <span style="color:green;">'''+20% Melee Max Stamina'''</span>
| <span style="color:green;">'''+25% Melee Max Stamina'''</span>
| <span style="color:green;">'''+30% Melee Max Stamina'''</span>
| <span style="color:green;">'''+35% Melee Max Stamina'''</span>
|-
|-
| <span style="color:green;">'''Sturdy Gates'''</span>
| '''Lubricant'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+10% Catapult Attack Speed'''</span>
| Melee and ranged damage to city gates-20% <br>Not stackable
| <span style="color:green;">'''+20% Catapult Attack Speed'''</span>
| <span style="color:green;">'''+30% Catapult Attack Speed'''</span>
| <span style="color:green;">'''+40% Catapult Attack Speed'''</span>
| <span style="color:green;">'''+50% Catapult Attack Speed'''</span>
|-
|-
| <span style="color:blue;">'''Blood Mirror'''</span>
| '''Night View'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+10% Archer Night Range'''</span>
| Damage +30%<br>Reflected damage +40% (5% chance)
| <span style="color:green;">'''+20% Archer Night Range'''</span>
| <span style="color:green;">'''+30% Archer Night Range'''</span>
| <span style="color:green;">'''+40% Archer Night Range'''</span>
| <span style="color:green;">'''+50% Archer Night  Range'''</span>
|-
|-
| <span style="color:blue;">'''Enchanted Cut'''</span>
| '''No Rest'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+5% Max Stamina'''</span>
| Damage +80%<br>Not stackable
| <span style="color:green;">'''+10% Max Stamina'''</span>
| <span style="color:green;">'''+15% Max Stamina'''</span>
| <span style="color:green;">'''+20% Max Stamina'''</span>
| <span style="color:green;">'''+25% Max Stamina'''</span>
|-
|-
| <span style="color:blue;">'''Numbing Effect'''</span>
| '''Sharp Tip'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+100% Archer Critical'''</span>
| Stun (25% chance)
| <span style="color:green;">'''+150% Archer Critical'''</span>
| <span style="color:green;">'''+200% Archer Critical'''</span>
| <span style="color:green;">'''+250% Archer Critical'''</span>
| <span style="color:green;">'''+300% Archer Critical'''</span>
|-
|-
| <span style="color:blue;">'''Refreshing Strike'''</span>
| '''Sturdy Wood'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+10% Siege Weapon Health'''</span>
| Stamina +6 (16% Chance)
| <span style="color:green;">'''+20% Siege Weapon Health'''</span>
| <span style="color:green;">'''+25% Siege Weapon Health'''</span>
| <span style="color:green;">'''+30% Siege Weapon Health'''</span>
| <span style="color:green;">'''+35% Siege Weapon Health'''</span>
|-
|-
| <span style="color:blue;">'''Empty Quiver'''</span>
| '''Take a Break'''
| [[File:Rune bow.png]]
| <span style="color:green;">'''-10% Stamina Regen Time'''</span>
| Arrows +2
| <span style="color:green;">'''-15% Stamina Regen Time'''</span>
| <span style="color:green;">'''-20% Stamina Regen Time'''</span>
| <span style="color:green;">'''-25% Stamina Regen Time'''</span>
| <span style="color:green;">'''-30% Stamina Regen Time'''</span>
|-
|-
| <span style="color:blue;">'''Explosive Bag'''</span>
| '''United Power'''
| [[File:Rune bow.png]]
| <span style="color:green;">'''+5% Damage'''</span>
| Fire pot replenishment time -30%
| <span style="color:green;">'''+10% Damage'''</span>
| <span style="color:green;">'''+15% Damage'''</span>
| <span style="color:green;">'''+20% Damage'''</span>
| <span style="color:green;">'''+25% Damage'''</span>
|-
|-
| <span style="color:blue;">'''Hedgehog'''</span>
| '''Warm Welcome'''
| [[File:Rune bow.png]]
| <span style="color:green;">'''+5% Heal per 3 sec in Outposts'''</span>
| Javelins +6
| <span style="color:green;">'''+8% Heal per 3 sec in Outposts'''</span>
| <span style="color:green;">'''+10% Heal per 3 sec in Outposts'''</span>
| <span style="color:green;">'''+12% Heal per 3 sec in Outposts'''</span>
| <span style="color:green;">'''+15% Heal per 3 sec in Outposts'''</span>
|-
|-
| <span style="color:blue;">'''Bloody Skin'''</span>
| '''Rolling Meat'''
| [[File:Rune units.png]]
|
| Bleed (25% chance)
| <span style="color:green;">'''Can dodge forward'''</span>
|  
|  
|
|-
|-
| <span style="color:blue;">'''From Above'''</span>
| '''No Mercy'''
| [[File:Rune units.png]]
|
| Damage +30% for unit-controlled catapults
|
|
| <span style="color:green;">'''Can finish enemies'''</span>
|
|}
 
== Economy runes ==
{| class="wikitable sortable"
! Rune
! <span style="color:grey;">'''Common effects'''</span>
! <span style="color:green;">'''Uncommon effects'''</span>
! <span style="color:blue;">'''Rare effects'''</span>
! <span style="color:magenta;">'''Epic effects'''</span>
! <span style="color:orange;">'''Legendary effects'''</span>
|-
|-
| <span style="color:blue;">'''Hasty Fingers'''</span>
| '''A Lot of Booty'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+20% Loot from Chests'''</span><br><span style="color:green;">'''+20% Loot from Crates'''</span>
| Attack speed +30% for ranged fighters
| <span style="color:green;">'''+50% Loot from Chests'''</span><br><span style="color:green;">'''+50% Loot from Crates'''</span>
| <span style="color:green;">'''+80% Loot from Chests'''</span><br><span style="color:green;">'''+80% Loot from Crates'''</span>
| <span style="color:green;">'''+100% Loot from Chests'''</span><br><span style="color:green;">'''+100% Loot from Crates'''</span>
| <span style="color:green;">'''+120% Loot from Chests'''</span><br><span style="color:green;">'''+120% Loot from Crates'''</span>
|-
|-
| <span style="color:blue;">'''Hasty Steel'''</span>
| '''Bident'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Food Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
| Attack speed +30% for melee fighters
| <span style="color:green;">'''+20% Food Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+30% Food Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+40% Food Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+50% Food Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
|-
| <span style="color:blue;">'''Heroic Strength'''</span>
| '''Clean Up'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Max Food'''</span><br><span style="color:green;">'''+10% Max Wood'''</span>
| Max Health +25% for melee fighters
| <span style="color:green;">'''+20% Max Food'''</span><br><span style="color:green;">'''+20% Max Wood'''</span>
| <span style="color:green;">'''+30% Max Food'''</span><br><span style="color:green;">'''+30% Max Wood'''</span>
| <span style="color:green;">'''+40% Max Food'''</span><br><span style="color:green;">'''+40% Max Wood'''</span>
| <span style="color:green;">'''+50% Max Food'''</span><br><span style="color:green;">'''+50% Max Wood'''</span>
|-
|-
| <span style="color:blue;">'''Holy Heart'''</span>
| '''Enchanted Wood'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Building Hit Points'''</span>
| Max health for ranged fighters +25%
| <span style="color:green;">'''+20% Building Hit Points'''</span>
| <span style="color:green;">'''+30% Building Hit Points'''</span>
| <span style="color:green;">'''+40% Building Hit Points'''</span>
| <span style="color:green;">'''+50% Building Hit Points'''</span>
|-
|-
| <span style="color:blue;">'''Iron Heart'''</span>
| '''Fortified'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Gates Hit Points'''</span>
| Max health +30% for mercenaries
| <span style="color:green;">'''+20% Gates Hit Points'''</span>
| <span style="color:green;">'''+30% Gates Hit Points'''</span>
| <span style="color:green;">'''+40% Gates Hit Points'''</span>
| <span style="color:green;">'''+50% Gates Hit Points'''</span>
|-
|-
| <span style="color:blue;">'''Lighter Chains'''</span>
| '''Full Bags'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+2 Rations'''</span>
| +30% Attack speed for battering rams
| <span style="color:green;">'''+3 Rations'''</span>
| <span style="color:green;">'''+4 Rations'''</span>
| <span style="color:green;">'''+5 Rations'''</span>
| <span style="color:green;">'''+6 Rations'''</span>
|-
|-
| <span style="color:blue;">'''Lightweight'''</span>
| '''Luck of the Gods'''
| [[File:Rune units.png]]
| <span style="color:green;">'''+10% Loot from Enemies'''</span>
| +25% Dodge chance for melee fighters
| <span style="color:green;">'''+15% Loot from Enemies'''</span>
| <span style="color:green;">'''+20% Loot from Enemies'''</span>
| <span style="color:green;">'''+25% Loot from Enemies'''</span>
| <span style="color:green;">'''+30% Loot from Enemies'''</span>
|-
|-
| <span style="color:blue;">'''Fortified'''</span>
| '''Navigation'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+10% Fortress Resupply'''</span>
| +20% Max hit points for city gates
| <span style="color:green;">'''+15% Fortress Resupply'''</span>
| <span style="color:green;">'''+20% Fortress Resupply'''</span>
| <span style="color:green;">'''+25% Fortress Resupply'''</span>
| <span style="color:green;">'''+30% Fortress Resupply'''</span>
|-
|-
| <span style="color:magenta;">'''Athlete'''</span>
| '''Strategic Advantage'''
| [[File:Rune sword.png]]
| <span style="color:green;">'''+20% Enemy Capture Time'''</span>
| Max stamina +50%
| <span style="color:green;">'''+30% Enemy Capture Time'''</span>
| <span style="color:green;">'''+40% Enemy Capture Time'''</span>
| <span style="color:green;">'''+50% Enemy Capture Time'''</span>
| <span style="color:green;">'''+60% Enemy Capture Time'''</span>
|-
|-
| <span style="color:magenta;">'''Breathing Fortresses'''</span>
| '''Sturdy Gates'''
| [[File:Rune units.png]]
| <span style="color:green;">'''-10% Gate Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| Stamina +25% every 2 seconds if behind city gates
| <span style="color:green;">'''-20% Gate Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''-30% Gate Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''-40% Gate Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''-50% Gate Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
|-
| <span style="color:magenta;">'''Hold Your Beath'''</span>
| '''Sturdy Shoes'''
| [[File:Rune units.png]]
| <span style="color:green;">'''-20% Required Stamina'''</span>
| Max stamina +30% for ranged fighters
| <span style="color:green;">'''-30% Required Stamina'''</span>
| <span style="color:green;">'''-40% Required Stamina'''</span>
| <span style="color:green;">'''-50% Required Stamina'''</span>
| <span style="color:green;">'''-60% Required Stamina'''</span>
|-
|-
| <span style="color:magenta;">'''Navigation'''</span>
| '''Two-Handed Saw'''
| [[File:Rune city.png]]
| <span style="color:green;">'''+10% Wood Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
| Fortress resupply +25%
| <span style="color:green;">'''+20% Wood Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+30% Wood Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+40% Wood Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+50% Wood Production'''</span><br><span style="color:red;">'''Not stackable'''</span>
|-
|-
| <span style="color:magenta;">'''Sturdy Gates'''</span>
| '''Woodworking'''
| [[File:Rune city.png]]
| <span style="color:green;">'''-10% Buildings Wood Cost'''</span>
| Melee and ranged damage to city gates-40% <br>Not stackable
| <span style="color:green;">'''-15% Buildings Wood Cost'''</span>
| <span style="color:green;">'''-20% Buildings Wood Cost'''</span>
| <span style="color:green;">'''-25% Buildings Wood Cost'''</span>
| <span style="color:green;">'''-30% Buildings Wood Cost'''</span>
|}
|}


Line 245: Line 645:
{| class="wikitable"
{| class="wikitable"
! Rune
! Rune
! Effects
! Effect
|-
|-
| <span style="color:red;">'''Power Shot'''</span>
| '''Power Shot'''
| Arrows can be charged twice
| Arrows can be charged twice
|-
|-
| <span style="color:red;">'''Quick Death'''</span>
| '''Quick Death'''
| Can instantly kill enemies with low health
| Allows finishing fallen enemies with low health
|-
|-
| <span style="color:red;">'''Roll Attack'''</span>
| '''Roll Attack'''
| Dodging deals damage
| Dodging deals damage
|-
|-
| <span style="color:red;">'''Rolling Strike'''</span>
| '''Rolling Strike'''
| Allows attacking at the end of a dodge
| Allows attacking at the end of a dodge
|-
|-
| <span style="color:red;">'''Shield Wave'''</span>
| '''Shield Wave'''
| Pressing block and attack at the same time will charge a Shield Wave attack
| Pressing block and attack at the same time will charge a Shield Wave attack
|-
|-
| <span style="color:red;">'''Whirlwind'''</span>
| '''Whirlwind'''
| Enables whirlwind attacks
| Enables whirlwind attacks
|}
|}

Latest revision as of 06:44, 10 April 2024

The runes belt

On your journey you will find runes, which can be equipped to gain various bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a rune if he has any. He will never lose divine runes.

Thorald has 5 belts for sword, ranged, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets.

Runes come in five levels of quality. Epic runes can only be found after land 1 and legendary runes can only be found after land 2.

Melee runes

Rune Common effects Uncommon effects Rare effects Epic effects Legendary effects
Athlete +20% Max Stamina +30% Max Stamina +40% Max Stamina +50% Max Stamina +60% Max Stamina
Blood Mirror +10% Damage
+20% Reflected Damage
+5% Reflected Chance
+20% Damage
+30% Reflected Damage
+5% Reflected Chance
+30% Damage
+40% Reflected Damage
+5% Reflected Chance
+40% Damage
+50% Reflected Damage
+5% Reflected Chance
+50% Damage
+50% Reflected Damage
+5% Reflected Chance
Blood Moon +20% Max Health at Night +25% Max Health at Night +30% Max Health at Night +35% Max Health at Night +40% Max Health at Night
Blood Rush 15% Chance to inflict Bleed 20% Chance to inflict Bleed 25% Chance to inflict Bleed 30% Chance to inflict Bleed 35% Chance to inflict Bleed
Enchanted Cut +20% Light Attack Damage
Not stackable
+50% Light Attack Damage
Not stackable
+80% Light Attack Damage
Not stackable
+120% Light Attack Damage
Not stackable
+140% Light Attack Damage
Not stackable
Firm Grip +20% Double Attack Damage
Not stackable
+50% Double Attack Damage
Not stackable
+80% Double Attack Damage
Not stackable
+120% Double Attack Damage
Not stackable
+140% Double Attack Damage
Not stackable
Focused Strike +100% Light Attack Critical +150% Light Attack Critical +200% Light Attack Critical +250% Light Attack Critical +300% Light Attack Critical
Healing Hands +5% Heal per 3 sec in Cities +8% Heal per 3 sec in Cities +10% Heal per 3 sec in Cities +12% Heal per 3 sec in Cities +15% Heal per 3 sec in Cities
Inner Healing +10% Heal per 2 sec in Cities
-20% Max Health
+15% Heal per 2 sec in Cities
-20% Max Health
+20% Heal per 2 sec in Cities
-20% Max Health
+25% Heal per 2 sec in Cities
-20% Max Health
+30% Heal per 2 sec in Cities
-20% Max Health
Night Runner +30% Max Stamina at Night +40% Max Stamina at Night +50% Max Stamina at Night +60% Max Stamina at Night +70% Max Stamina at Night
Nocturnal +70% Max Health at Night
-30% Max Health at Day
+80% Max Health at Night
-25% Max Health at Day
+90% Max Health at Night
-20% Max Health at Day
+100% Max Health at Night
-15% Max Health at Day
+110% Max Health at Night
-10% Max Health at Day
Numbing Effect 15% Chance to inflict Stun 20% Chance to inflict Stun 25% Chance to inflict Stun 30% Chance to inflict Stun 35% Chance to inflict Stun
Powerful Cut 10% Chance to Drain Stamina
-2 Stamina Drain
20% Chance to Drain Stamina
-4 Stamina Drain
30% Chance to Drain Stamina
-6 Stamina Drain
40% Chance to Drain Stamina
-8 Stamina Drain
50% Chance to Drain Stamina
-10 Stamina Drain
Refreshing Strike 8% Chance to Refill Stamina
2 Stamina Refill
12% Chance to Refill Stamina
4 Stamina Refill
16% Chance to Refill Stamina
6 Stamina Refill
20% Chance to Refill Stamina
8 Stamina Refill
25% Chance to Refill Stamina
10 Stamina Refill
Sacrificed Power +100% Damage
-30% Max Health
Not stackable
+100% Damage
-25% Max Health
Not stackable
+100% Damage
-20% Max Health
Not stackable
+100% Damage
-15% Max Health
Not stackable
+100% Damage
-10% Max Health
Not stackable
Shatter +100% Double Attack Critical +150% Double Attack Critical +200% Double Attack Critical +250% Double Attack Critical +300% Double Attack Critical
Strong Body +20% Max Health +30% Max Health +40% Max Health +50% Max Health +60% Max Health
Super Stamina -2% Stamina Regen Time
+1 Stamina Regen Points
Not stackable
-4% Stamina Regen Time
+1 Stamina Regen Points
Not stackable
-6% Stamina Regen Time
+1 Stamina Regen Points
Not stackable
-8% Stamina Regen Time
+1 Stamina Regen Points
Not stackable
-10% Stamina Regen Time
+1 Stamina Regen Points
Not stackable
Hurry Up Skip regen if out of Stamina

Ranged runes

Rune Common effects Uncommon effects Rare effects Epic effects Legendary effects
Blood Arrow +100% Damage
-30% Max Health
Not stackable
+100% Damage
-25% Max Health
Not stackable
+100% Damage
-20% Max Health
Not stackable
+100% Damage
-15% Max Health
Not stackable
+100% Damage
-10% Max Health
Not stackable
Bone Piercer +100% Arrow Critical Damage +150% Arrow Critical Damage +200% Arrow Critical Damage +250% Arrow Critical Damage +300% Arrow Critical Damage
Divine Bag -5% Weapons Replenish Time -8% Weapons Replenish Time -10% Weapons Replenish Time -12% Weapons Replenish Time -15% Weapons Replenish Time
Empty Quiver +1 Arrows +2 Arrows +3 Arrows +4 Arrows +5 Arrows
Explosive Bag -10% Fire Pot Replenish Time -20% Fire Pot Replenish Time -30% Fire Pot Replenish Time -40% Fire Pot Replenish Time -50% Fire Pot Replenish Time
Glowing Arrow +20% Fire Arrow Damage
Not stackable
+30% Fire Arrow Damage
Not stackable
+40% Fire Arrow Damage
Not stackable
+50% Fire Arrow Damage
Not stackable
+60% Fire Arrow Damage
Not stackable
Hedgehog +2 Javelins +4 Javelins +6 Javelins +8 Javelins +10 Javelins
Hot Bag -10% Fire Arrows Replenish Time -20% Fire Arrows Replenish Time -30% Fire Arrows Replenish Time -40% Fire Arrows Replenish Time -50% Fire Arrows Replenish Time
Impaler +20% Javelin Damage
Not stackable
+30% Javelin Damage
Not stackable
+40% Javelin Damage
Not stackable
+50% Javelin Damage
Not stackable
+60% Javelin Damage
Not stackable
Iron Arrow +20% Arrow Damage
Not stackable
+30% Arrow Damage
Not stackable
+40% Arrow Damage
Not stackable
+50% Arrow Damage
Not stackable
+60% Arrow Damage
Not stackable
Piercing Throw +100% Javelin Critical Damage +150% Javelin Critical Damage +200% Javelin Critical Damage +250% Javelin Critical Damage +300% Javelin Critical Damage
Round Boulders +20% Boulder Damage +50% Boulder Damage +80% Boulder Damage +120% Boulder Damage +140% Boulder Damage
Spiky Bag -10% Javelin Replenish Time -20% Javelin Replenish Time -30% Javelin Replenish Time -40% Javelin Replenish Time -50% Javelin Replenish Time
Sticky Bag -10% Tar Pot Replenish Time -20% Tar Pot Replenish Time -30% Tar Pot Replenish Time -40% Tar Pot Replenish Time -50% Tar Pot Replenish Time
Through and Through 15% Chance to inflict Bleed 20% Chance to inflict Bleed 25% Chance to inflict Bleed 30% Chance to inflict Bleed 35% Chance to inflict Bleed
Ullr's Quiver -10% Arrows Replenish Time -20% Arrows Replenish Time -30% Arrows Replenish Time -40% Arrows Replenish Time -50% Arrows Replenish Time

Unit runes

Rune Common effects Uncommon effects Rare effects Epic effects Legendary effects
Advanced Crown +20% Ram Damage +50% Ram Damage +80% Ram Damage +120% Ram Damage +140% Ram Damage
Advanced Technology +15% Siege Weapon Damage +35% Siege Weapon Damage +50% Siege Weapon Damage +75% Siege Weapon Damage +100% Siege Weapon Damage
Air Resistance +20% Catapult Accuracy +40% Catapult Accuracy +60% Catapult Accuracy +80% Catapult Accuracy +100% Catapult Accuracy
Bloody Skin 15% Chance to inflict Bleed 20% Chance to inflict Bleed 25% Chance to inflict Bleed 30% Chance to inflict Bleed 35% Chance to inflict Bleed
Breathing Fortresses +10% Stamina per 2 sec in Cities +15% Stamina per 2 sec in Cities +20% Stamina per 2 sec in Cities +25% Stamina per 2 sec in Cities +30% Stamina per 2 sec in Cities
Breathing Outposts +10% Stamina per 2 sec in Outposts +15% Stamina per 2 sec in Outposts +20% Stamina per 2 sec in Outposts +25% Stamina per 2 sec in Outposts +30% Stamina per 2 sec in Outposts
Bull's Eye +20% Archer Accuracy +40% Archer Accuracy +60% Archer Accuracy +80% Archer Accuracy +100% Archer Accuracy
Enchanted Arrows +20% Arrow Damage +50% Arrow Damage +80% Arrow Damage +120% Arrow Damage +140% Arrow Damage
Enchanted Swords +20% Melee Damage +50% Melee Damage +80% Melee Damage +120% Melee Damage +140% Melee Damage
Enchanted Weapons +25% Mercenary Damage +50% Mercenary Damage +75% Mercenary Damage +100% Mercenary Damage +125% Mercenary Damage
Enhanced Evasion +5% Dodge Chance +10% Dodge Chance +15% Dodge Chance +20% Dodge Chance +25% Dodge Chance
Fast Evasion +10% Archer Dodge Chance +20% Archer Dodge Chance +25% Archer Dodge Chance +30% Archer Dodge Chance +35% Archer Dodge Chance
From Above +20% Catapult Damage +50% Catapult Damage +80% Catapult Damage +120% Catapult Damage +140% Catapult Damage
Hasty Fighters +10% Archer Attack Speed +20% Archer Attack Speed +30% Archer Attack Speed +40% Archer Attack Speed +50% Archer Attack Speed
Hasty Steel +10% Melee Attack Speed +20% Melee Attack Speed +30% Melee Attack Speed +40% Melee Attack Speed +50% Melee Attack Speed
Healthy Troops +5% Max Health +10% Max Health +15% Max Health +20% Max Health +25% Max Health
Heroic Strength +10% Melee Max Health +20% Melee Max Health +25% Melee Max Health +30% Melee Max Health +35% Melee Max Health
Hold Your Breath +10% Archer Max Stamina +20% Archer Max Stamina +25% Archer Max Stamina +30% Archer Max Stamina +35% Archer Max Stamina
Holy Heart +10% Archer Max Health +20% Archer Max Health +25% Archer Max Health +30% Archer Max Health +35% Archer Max Health
Home Sweet Home +5% Heal per 3 sec in Cities +8% Heal per 3 sec in Cities +10% Heal per 3 sec in Cities +12% Heal per 3 sec in Cities +15% Heal per 3 sec in Cities
Hooded Horse +20% Attack Speed
+10% Movement Speed
+30% Attack Speed
+15% Movement Speed
+40% Attack Speed
+20% Movement Speed
+50% Attack Speed
+25% Movement Speed
+60% Attack Speed
+30% Movement Speed
Hurry +5% Attack Speed +10% Attack Speed +15% Attack Speed +20% Attack Speed +25% Attack Speed
Iron Heart +10% Mercenary Max Health +20% Mercenary Max Health +30% Mercenary Max Health +40% Mercenary Max Health +50% Mercenary Max Health
Iron Lung +15% Mercenary Max Stamina +30% Mercenary Max Stamina +45% Mercenary Max Stamina +60% Mercenary Max Stamina +75% Mercenary Max Stamina
Lighter Chains +10% Ram Attack Speed +20% Ram Attack Speed +30% Ram Attack Speed +40% Ram Attack Speed +50% Ram Attack Speed
Lightweght +10% Melee Dodge Chance +20% Melee Dodge Chance +25% Melee Dodge Chance +30% Melee Dodge Chance +35% Melee Dodge Chance
Lightweght Iron +10% Melee Max Stamina +20% Melee Max Stamina +25% Melee Max Stamina +30% Melee Max Stamina +35% Melee Max Stamina
Lubricant +10% Catapult Attack Speed +20% Catapult Attack Speed +30% Catapult Attack Speed +40% Catapult Attack Speed +50% Catapult Attack Speed
Night View +10% Archer Night Range +20% Archer Night Range +30% Archer Night Range +40% Archer Night Range +50% Archer Night Range
No Rest +5% Max Stamina +10% Max Stamina +15% Max Stamina +20% Max Stamina +25% Max Stamina
Sharp Tip +100% Archer Critical +150% Archer Critical +200% Archer Critical +250% Archer Critical +300% Archer Critical
Sturdy Wood +10% Siege Weapon Health +20% Siege Weapon Health +25% Siege Weapon Health +30% Siege Weapon Health +35% Siege Weapon Health
Take a Break -10% Stamina Regen Time -15% Stamina Regen Time -20% Stamina Regen Time -25% Stamina Regen Time -30% Stamina Regen Time
United Power +5% Damage +10% Damage +15% Damage +20% Damage +25% Damage
Warm Welcome +5% Heal per 3 sec in Outposts +8% Heal per 3 sec in Outposts +10% Heal per 3 sec in Outposts +12% Heal per 3 sec in Outposts +15% Heal per 3 sec in Outposts
Rolling Meat Can dodge forward
No Mercy Can finish enemies

Economy runes

Rune Common effects Uncommon effects Rare effects Epic effects Legendary effects
A Lot of Booty +20% Loot from Chests
+20% Loot from Crates
+50% Loot from Chests
+50% Loot from Crates
+80% Loot from Chests
+80% Loot from Crates
+100% Loot from Chests
+100% Loot from Crates
+120% Loot from Chests
+120% Loot from Crates
Bident +10% Food Production
Not stackable
+20% Food Production
Not stackable
+30% Food Production
Not stackable
+40% Food Production
Not stackable
+50% Food Production
Not stackable
Clean Up +10% Max Food
+10% Max Wood
+20% Max Food
+20% Max Wood
+30% Max Food
+30% Max Wood
+40% Max Food
+40% Max Wood
+50% Max Food
+50% Max Wood
Enchanted Wood +10% Building Hit Points +20% Building Hit Points +30% Building Hit Points +40% Building Hit Points +50% Building Hit Points
Fortified +10% Gates Hit Points +20% Gates Hit Points +30% Gates Hit Points +40% Gates Hit Points +50% Gates Hit Points
Full Bags +2 Rations +3 Rations +4 Rations +5 Rations +6 Rations
Luck of the Gods +10% Loot from Enemies +15% Loot from Enemies +20% Loot from Enemies +25% Loot from Enemies +30% Loot from Enemies
Navigation +10% Fortress Resupply +15% Fortress Resupply +20% Fortress Resupply +25% Fortress Resupply +30% Fortress Resupply
Strategic Advantage +20% Enemy Capture Time +30% Enemy Capture Time +40% Enemy Capture Time +50% Enemy Capture Time +60% Enemy Capture Time
Sturdy Gates -10% Gate Damage
Not stackable
-20% Gate Damage
Not stackable
-30% Gate Damage
Not stackable
-40% Gate Damage
Not stackable
-50% Gate Damage
Not stackable
Sturdy Shoes -20% Required Stamina -30% Required Stamina -40% Required Stamina -50% Required Stamina -60% Required Stamina
Two-Handed Saw +10% Wood Production
Not stackable
+20% Wood Production
Not stackable
+30% Wood Production
Not stackable
+40% Wood Production
Not stackable
+50% Wood Production
Not stackable
Woodworking -10% Buildings Wood Cost -15% Buildings Wood Cost -20% Buildings Wood Cost -25% Buildings Wood Cost -30% Buildings Wood Cost

Divine runes

Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.

Rune Effect
Power Shot Arrows can be charged twice
Quick Death Allows finishing fallen enemies with low health
Roll Attack Dodging deals damage
Rolling Strike Allows attacking at the end of a dodge
Shield Wave Pressing block and attack at the same time will charge a Shield Wave attack
Whirlwind Enables whirlwind attacks