Units: Difference between revisions
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Units can be given orders to hold position, attack, follow or shield wall. If ordered to attack the units will run towards enemies until they capture a new capture point or die. A | [[File:Unit commands.png|thumb|250px|The unit commands menu]] | ||
Units can be given orders to hold position, attack, follow or shield wall. If ordered to attack the units will run towards enemies until they capture a new capture point or die. A Shield Wall can only be ordered if there is at least one [[File:Shielded swordsman.png]] Shielded Swordsman among the units. Commands can be given either to all units or only to certain types. Newly trained units will automatically run to the last captured gate. | |||
== City units == | |||
City units are trained at city buildings. They can have their health, attack speed and range upgraded and most of them can also be upgraded to a more powerful version via the Advanced Technology upgrade at the building they were recruited from. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! colspan=2 | Without Advanced Technology | ||
! colspan=2 | With Advanced Technology | |||
! rowspan=2 | Recruited at | |||
! rowspan=2 | Land | |||
! rowspan=2 | Notes | |||
|- | |||
! Unit | |||
! Cost | |||
! Unit | |||
! Cost | |||
|- | |- | ||
| [[File:Swordsman.png|20px]] Swordsman | | [[File:Swordsman.png|20px]] Swordsman | ||
| [[File:Silver.png|24px]] 40 Silver<br>[[File:Food.png|24px]] 50 Food<br>[[File:Unit.png|24px]] 1 Unit | |||
| [[File:Silver.png|24px]] 40 | | [[File:Shielded swordsman.png|20px]] Shielded Swordsman | ||
| Melee unit | | [[File:Silver.png|24px]] 75 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Wood.png|24px]] 100 Wood<br>[[File:Unit.png|24px]] 2 Unit | ||
| [[File:Barracks.png]] Barracks | |||
| 1 | |||
| Melee unit<br>If upgraded it enables the Shield Wall command | |||
|- | |- | ||
| [[File:Archer.png]] Archer | | [[File:Archer.png]] Archer | ||
| [[File:Silver.png|24px]] 40 Silver<br>[[File:Food.png|24px]] 30 Food<br>[[File:Wood.png|24px]] 30 Wood<br>[[File:Unit.png|24px]] 1 Unit | |||
| [[File:Silver.png|24px]] 40 | | [[File:Flaming archer.png]] Flaming Archer | ||
| [[File:Silver.png|24px]] 75 Silver<br>[[File:Food.png|24px]] 80 Food<br>[[File:Wood.png|24px]] 40 Wood<br>[[File:Unit.png|24px]] 2 Unit | |||
| [[File:Archery range.png]] Archery Range | |||
| 1 | |||
| Ranged unit<br>Can garrison watchtower lookouts | | Ranged unit<br>Can garrison watchtower lookouts | ||
|- | |- | ||
| [[File:Combat blacksmith.png]] Combat Blacksmith | | [[File:Combat blacksmith.png]] Combat Blacksmith | ||
| Blacksmith | | [[File:Silver.png|24px]] 250 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit | ||
| [[File:Silver.png|24px]] 250 | | [[File:Combat blacksmith.png]] Combat Blacksmith | ||
| [[File:Silver.png|24px]] 250 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit | |||
| [[File:Blacksmith.png]] Blacksmith | |||
| 1 | |||
| Siege unit<br>Deals more damage to gates and buildings | | Siege unit<br>Deals more damage to gates and buildings | ||
|- | |- | ||
| [[File:Siege workshop.png|20px]] Catapult | | [[File:Siege workshop.png|20px]] Catapult | ||
| | | [[File:Silver.png|24px]] 450 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Wood.png|24px]] 150 Wood<br>[[File:Unit.png|24px]] 2 Unit | ||
| [[File:Silver.png|24px]] | | [[File:Flaming catapult.png|20px]] Flaming Catapult | ||
| Can be controlled manually<br>Takes longer to train<br>Deals more damage to gates and buildings<br>When killed it drops 2 Swordsman<br> | | [[File:Silver.png|24px]] 650 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Wood.png|24px]] 200 Wood<br>[[File:Unit.png|24px]] 2 Unit | ||
| [[File:Siege workshop.png|24px]] Siege Workshop | |||
| 1 | |||
| Can be controlled manually<br>Takes longer to train<br>Deals more damage to gates and buildings<br>When killed it drops 2 Swordsman<br>Hold the attack button to fire further | |||
|- | |- | ||
| [[File:Ram.png|20px]] Ram | | [[File:Ram.png|20px]] Ram | ||
| | | [[File:Silver.png|24px]] 250 Silver<br>[[File:Wood.png|24px]] 100 Wood<br>[[File:Unit.png|24px]] 2 Unit | ||
| [[File:Silver.png|24px]] 250 | | [[File:Ram.png|20px]] Ram | ||
| Can be controlled manually<br>Takes longer to train<br>Can only attack gates and buildings<br>Deals heavy damage<br>When killed it drops 2 Swordsman | | [[File:Silver.png|24px]] 250 Silver<br>[[File:Wood.png|24px]] 100 Wood<br>[[File:Unit.png|24px]] 2 Unit | ||
| [[File:Siege workshop.png|24px]] Siege Workshop | |||
| 1 | |||
| Can be controlled manually<br>Takes longer to train<br>Can only attack gates and buildings<br>Deals heavy damage<br>Immune to damage from arrows<br>When killed it drops 2 Swordsman | |||
|- | |- | ||
| [[File: | | [[File:Shaman's hut.png|20px]] Shaman | ||
| [[File:Silver.png|24px]] 300 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit | |||
| [[File:Silver.png|24px]] 300 | | [[File:Shaman's hut.png|20px]] Shaman | ||
| | | [[File:Silver.png|24px]] 300 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit | ||
| [[File:Shaman's hut.png]] Shaman's Hut | |||
| 2 | |||
| Heals allies and himself | |||
|- | |- | ||
| [[File: | | [[File:Berserk.png|20px]] Berserk | ||
| | | [[File:Silver.png|24px]] 250 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit | ||
| [[File:Silver.png|24px]] | | [[File:Berserk.png|20px]] Berserk | ||
| | | [[File:Silver.png|24px]] 250 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit | ||
| [[File:Barracks.png]] Barracks | |||
| 3 | |||
| Melee unit<br>Fast attacks | |||
|- | |- | ||
| [[File: | | [[File:Shieldmaiden.png|20px]] Shieldmaiden | ||
| | | [[File:Silver.png|24px]] 350 Silver<br>[[File:Food.png|24px]] 120 Food<br>[[File:Unit.png|24px]] 3 Unit | ||
| [[File:Silver.png|24px]] | | [[File:Shieldmaiden.png|20px]] Shieldmaiden | ||
| | | [[File:Silver.png|24px]] 350 Silver<br>[[File:Food.png|24px]] 120 Food<br>[[File:Unit.png|24px]] 3 Unit | ||
| [[File:Barracks.png]] Barracks | |||
| 4 | |||
| Melee unit | |||
|} | |} | ||
== Mercenaries == | |||
Mercenaries are trained at outposts. Each outpost can only support one mercenary. They are trained instantly and if killed will respawn. All mercenaries cost [[File:Silver.png|24px]] 300 Silver, [[File:Food.png|24px]] 100 Food and [[File:Unit.png|24px]] 4 Unit. | |||
* [[File:Field medic.png]] Field Medic heals units, Thorald and himself. | |||
* [[File:Hunter.png]] Hunter attacks faster than regular ranged units. | |||
* [[File:Pyromaniac.png]] Pyromaniac creates fire areas that damage all enemies and may set them on fire, making them run away until they die. Allies are not affected by the fire. | |||
== Bishop Elmold Bear == | |||
In the Bishop Elmold land there is a captive bear. You can free it by attacking the chains. The bear will charge throughout the map, attacking any enemies or buildings. Unfortunately this also means it will destroy fortifications you can use if you free it before capturing the first outpost. |
Latest revision as of 08:40, 7 April 2024
Units can be given orders to hold position, attack, follow or shield wall. If ordered to attack the units will run towards enemies until they capture a new capture point or die. A Shield Wall can only be ordered if there is at least one Shielded Swordsman among the units. Commands can be given either to all units or only to certain types. Newly trained units will automatically run to the last captured gate.
City units
City units are trained at city buildings. They can have their health, attack speed and range upgraded and most of them can also be upgraded to a more powerful version via the Advanced Technology upgrade at the building they were recruited from.
Mercenaries
Mercenaries are trained at outposts. Each outpost can only support one mercenary. They are trained instantly and if killed will respawn. All mercenaries cost 300 Silver, 100 Food and 4 Unit.
- Field Medic heals units, Thorald and himself.
- Hunter attacks faster than regular ranged units.
- Pyromaniac creates fire areas that damage all enemies and may set them on fire, making them run away until they die. Allies are not affected by the fire.
Bishop Elmold Bear
In the Bishop Elmold land there is a captive bear. You can free it by attacking the chains. The bear will charge throughout the map, attacking any enemies or buildings. Unfortunately this also means it will destroy fortifications you can use if you free it before capturing the first outpost.