Units: Difference between revisions

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Units can be given orders to hold position, attack, follow or shield wall. If ordered to attack the units will run towards enemies until they capture a new capture point or die. A shield wall can only be ordered if there is at least one shield bearer among the units. Commands can be given either to all units or only to certain types. Newly trained units will automatically run to the last captured gate.
[[File:Unit commands.png|thumb|250px|The unit commands menu]]
Units can be given orders to hold position, attack, follow or shield wall. If ordered to attack the units will run towards enemies until they capture a new capture point or die. A Shield Wall can only be ordered if there is at least one [[File:Shielded swordsman.png]] Shielded Swordsman among the units. Commands can be given either to all units or only to certain types. Newly trained units will automatically run to the last captured gate.


== City units ==
City units are trained at city buildings. They can have their health, attack speed and range upgraded and most of them can also be upgraded to a more powerful version via the Advanced Technology upgrade at the building they were recruited from.
{| class="wikitable"
{| class="wikitable"
! Unit !! Upgrades to !! Recruited at !! Cost !! Notes
! colspan=2 | Without Advanced Technology
! colspan=2 | With Advanced Technology
! rowspan=2 | Recruited at
! rowspan=2 | Land
! rowspan=2 | Notes
|-
|-
| [[File:Swordsman.png|20px]] Swordsman || Barracks
! Unit
! Cost
! Unit
! Cost
|-
|-
| [[File:Archer.png]] Archer || Archery Range
| [[File:Swordsman.png|20px]] Swordsman
| [[File:Silver.png|24px]] 40 Silver<br>[[File:Food.png|24px]] 50 Food<br>[[File:Unit.png|24px]] 1 Unit
| [[File:Shielded swordsman.png|20px]] Shielded Swordsman
| [[File:Silver.png|24px]] 75 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Wood.png|24px]] 100 Wood<br>[[File:Unit.png|24px]] 2 Unit
| [[File:Barracks.png]] Barracks
| 1
| Melee unit<br>If upgraded it enables the Shield Wall command
|-
|-
| [[File:Combat blacksmith.png]] Combat Blacksmith || Blacksmith
| [[File:Archer.png]] Archer
| [[File:Silver.png|24px]] 40 Silver<br>[[File:Food.png|24px]] 30 Food<br>[[File:Wood.png|24px]] 30 Wood<br>[[File:Unit.png|24px]] 1 Unit
| [[File:Flaming archer.png]] Flaming Archer
| [[File:Silver.png|24px]] 75 Silver<br>[[File:Food.png|24px]] 80 Food<br>[[File:Wood.png|24px]] 40 Wood<br>[[File:Unit.png|24px]] 2 Unit
| [[File:Archery range.png]] Archery Range
| 1
| Ranged unit<br>Can garrison watchtower lookouts
|-
|-
| [[File:Siege workshop.png|20px]] Catapult || Siege Workshop
| [[File:Combat blacksmith.png]] Combat Blacksmith
| [[File:Silver.png|24px]] 250 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit
| [[File:Combat blacksmith.png]] Combat Blacksmith
| [[File:Silver.png|24px]] 250 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit
| [[File:Blacksmith.png]] Blacksmith
| 1
| Siege unit<br>Deals more damage to gates and buildings
|-
|-
| [[File:Ram.png|20px]] Ram || Siege Workshop
| [[File:Siege workshop.png|20px]] Catapult
| [[File:Silver.png|24px]] 450 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Wood.png|24px]] 150 Wood<br>[[File:Unit.png|24px]] 2 Unit
| [[File:Flaming catapult.png|20px]] Flaming Catapult
| [[File:Silver.png|24px]] 650 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Wood.png|24px]] 200 Wood<br>[[File:Unit.png|24px]] 2 Unit
| [[File:Siege workshop.png|24px]] Siege Workshop
| 1
| Can be controlled manually<br>Takes longer to train<br>Deals more damage to gates and buildings<br>When killed it drops 2 Swordsman<br>Hold the attack button to fire further
|-
|-
| [[File:Field medic.png|20px]] Field Medic || Outpost
| [[File:Ram.png|20px]] Ram
| [[File:Silver.png|24px]] 250 Silver<br>[[File:Wood.png|24px]] 100 Wood<br>[[File:Unit.png|24px]] 2 Unit
| [[File:Ram.png|20px]] Ram
| [[File:Silver.png|24px]] 250 Silver<br>[[File:Wood.png|24px]] 100 Wood<br>[[File:Unit.png|24px]] 2 Unit
| [[File:Siege workshop.png|24px]] Siege Workshop
| 1
| Can be controlled manually<br>Takes longer to train<br>Can only attack gates and buildings<br>Deals heavy damage<br>Immune to damage from arrows<br>When killed it drops 2 Swordsman
|-
|-
| [[File:Hunter.png|20px]] Hunter || Outpost
| [[File:Shaman's hut.png|20px]] Shaman
| [[File:Silver.png|24px]] 300 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit
| [[File:Shaman's hut.png|20px]] Shaman
| [[File:Silver.png|24px]] 300 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit
| [[File:Shaman's hut.png]] Shaman's Hut
| 2
| Heals allies and himself
|-
|-
| [[File:Pyromaniac.png|20px]] Pyromaniac || Outpost
| [[File:Berserk.png|20px]] Berserk
| [[File:Silver.png|24px]] 250 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit
| [[File:Berserk.png|20px]] Berserk
| [[File:Silver.png|24px]] 250 Silver<br>[[File:Food.png|24px]] 100 Food<br>[[File:Unit.png|24px]] 3 Unit
| [[File:Barracks.png]] Barracks
| 3
| Melee unit<br>Fast attacks
|-
| [[File:Shieldmaiden.png|20px]] Shieldmaiden
| [[File:Silver.png|24px]] 350 Silver<br>[[File:Food.png|24px]] 120 Food<br>[[File:Unit.png|24px]] 3 Unit
| [[File:Shieldmaiden.png|20px]] Shieldmaiden
| [[File:Silver.png|24px]] 350 Silver<br>[[File:Food.png|24px]] 120 Food<br>[[File:Unit.png|24px]] 3 Unit
| [[File:Barracks.png]] Barracks
| 4
| Melee unit
|}
|}
== Mercenaries ==
Mercenaries are trained at outposts. Each outpost can only support one mercenary. They are trained instantly and if killed will respawn. All mercenaries cost [[File:Silver.png|24px]] 300 Silver, [[File:Food.png|24px]] 100 Food and [[File:Unit.png|24px]] 4 Unit.
* [[File:Field medic.png]] Field Medic heals units, Thorald and himself.
* [[File:Hunter.png]] Hunter attacks faster than regular ranged units.
* [[File:Pyromaniac.png]] Pyromaniac creates fire areas that damage all enemies and may set them on fire, making them run away until they die. Allies are not affected by the fire.
== Bishop Elmold Bear ==
In the Bishop Elmold land there is a captive bear. You can free it by attacking the chains. The bear will charge throughout the map, attacking any enemies or buildings. Unfortunately this also means it will destroy fortifications you can use if you free it before capturing the first outpost.

Latest revision as of 08:40, 7 April 2024

The unit commands menu

Units can be given orders to hold position, attack, follow or shield wall. If ordered to attack the units will run towards enemies until they capture a new capture point or die. A Shield Wall can only be ordered if there is at least one Shielded swordsman.png Shielded Swordsman among the units. Commands can be given either to all units or only to certain types. Newly trained units will automatically run to the last captured gate.

City units

City units are trained at city buildings. They can have their health, attack speed and range upgraded and most of them can also be upgraded to a more powerful version via the Advanced Technology upgrade at the building they were recruited from.

Without Advanced Technology With Advanced Technology Recruited at Land Notes
Unit Cost Unit Cost
Swordsman.png Swordsman Silver.png 40 Silver
Food.png 50 Food
Unit.png 1 Unit
Shielded swordsman.png Shielded Swordsman Silver.png 75 Silver
Food.png 100 Food
Wood.png 100 Wood
Unit.png 2 Unit
Barracks.png Barracks 1 Melee unit
If upgraded it enables the Shield Wall command
Archer.png Archer Silver.png 40 Silver
Food.png 30 Food
Wood.png 30 Wood
Unit.png 1 Unit
Flaming archer.png Flaming Archer Silver.png 75 Silver
Food.png 80 Food
Wood.png 40 Wood
Unit.png 2 Unit
Archery range.png Archery Range 1 Ranged unit
Can garrison watchtower lookouts
Combat blacksmith.png Combat Blacksmith Silver.png 250 Silver
Food.png 100 Food
Unit.png 3 Unit
Combat blacksmith.png Combat Blacksmith Silver.png 250 Silver
Food.png 100 Food
Unit.png 3 Unit
Blacksmith.png Blacksmith 1 Siege unit
Deals more damage to gates and buildings
Siege workshop.png Catapult Silver.png 450 Silver
Food.png 100 Food
Wood.png 150 Wood
Unit.png 2 Unit
Flaming catapult.png Flaming Catapult Silver.png 650 Silver
Food.png 100 Food
Wood.png 200 Wood
Unit.png 2 Unit
Siege workshop.png Siege Workshop 1 Can be controlled manually
Takes longer to train
Deals more damage to gates and buildings
When killed it drops 2 Swordsman
Hold the attack button to fire further
Ram.png Ram Silver.png 250 Silver
Wood.png 100 Wood
Unit.png 2 Unit
Ram.png Ram Silver.png 250 Silver
Wood.png 100 Wood
Unit.png 2 Unit
Siege workshop.png Siege Workshop 1 Can be controlled manually
Takes longer to train
Can only attack gates and buildings
Deals heavy damage
Immune to damage from arrows
When killed it drops 2 Swordsman
Shaman's hut.png Shaman Silver.png 300 Silver
Food.png 100 Food
Unit.png 3 Unit
Shaman's hut.png Shaman Silver.png 300 Silver
Food.png 100 Food
Unit.png 3 Unit
Shaman's hut.png Shaman's Hut 2 Heals allies and himself
Berserk.png Berserk Silver.png 250 Silver
Food.png 100 Food
Unit.png 3 Unit
Berserk.png Berserk Silver.png 250 Silver
Food.png 100 Food
Unit.png 3 Unit
Barracks.png Barracks 3 Melee unit
Fast attacks
Shieldmaiden.png Shieldmaiden Silver.png 350 Silver
Food.png 120 Food
Unit.png 3 Unit
Shieldmaiden.png Shieldmaiden Silver.png 350 Silver
Food.png 120 Food
Unit.png 3 Unit
Barracks.png Barracks 4 Melee unit

Mercenaries

Mercenaries are trained at outposts. Each outpost can only support one mercenary. They are trained instantly and if killed will respawn. All mercenaries cost Silver.png 300 Silver, Food.png 100 Food and Unit.png 4 Unit.

  • Field medic.png Field Medic heals units, Thorald and himself.
  • Hunter.png Hunter attacks faster than regular ranged units.
  • Pyromaniac.png Pyromaniac creates fire areas that damage all enemies and may set them on fire, making them run away until they die. Allies are not affected by the fire.

Bishop Elmold Bear

In the Bishop Elmold land there is a captive bear. You can free it by attacking the chains. The bear will charge throughout the map, attacking any enemies or buildings. Unfortunately this also means it will destroy fortifications you can use if you free it before capturing the first outpost.