⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

FAQ/ru: Difference between revisions

From Manor Lords Official Wiki
(Created page with "Вся игровая деятельность происходит на одной карте в реальном времени (с возможностью управления скоростью/паузы).")
(Created page with "== Будут ли стены и укрепления? Будут ли морские сражения? Кавалерия? ==")
Line 45: Line 45:
   
   


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Will_there_be_walls_and_fortifications?_Will_there_be_naval_battles?_Cavalry?"></span>
== Will there be walls and fortifications? Will there be naval battles? Cavalry? ==
== Будут ли стены и укрепления? Будут ли морские сражения? Кавалерия? ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 18:49, 28 April 2024

This is a copy of the FAQ available in the discord server, pruned of information that is no longer relevant. The discord server is available here: https://discord.gg/manorlords

На каком движке работает игра?

Unreal Engine 4. На данный момент нет планов на переход на UE5.

Вы действительно работаете над этим в одиночку?

Я единственный постоянный член студии, но все больше сотрудничаю с фрилансерами. Иногда покупаю ассеты, чтобы ускорить разработку (например, Megascans), и недавно заключил партнерство с профессиональной компанией по тестированию качества под названием QLOC. Также у меня есть издатель - Hooded Horse - который занимается маркетингом и распространением.

Когда запланирована дата выпуска?

«Manor Lords» была выпущена в ранний доступ для ПК в пятницу, 26 апреля 2024 года в 13:00 по UTC.

На какие платформы она выходит?

«Manor Lords» выйдет в ранний доступ для ПК через Steam, GOG и Microsoft Store. Она также будет доступна с первого дня через PC Games Pass. Версия для консоли Xbox будет выпущена позже.

Подождите, что, вы разрабатываете версию для консолей?

На данный момент «Manor Lords» подтверждена для ПК и платформ Xbox. Мы предоставим дополнительную информацию о консолях позже.

Как долго она будет находиться в раннем доступе?

Продолжительность будет зависеть от таких факторов, как обратная связь игроков и потребности в разработке.

Будет ли режим без боев?

Да.

Проходят ли битвы на отдельной карте?

Вся игровая деятельность происходит на одной карте в реальном времени (с возможностью управления скоростью/паузы).


Будут ли стены и укрепления? Будут ли морские сражения? Кавалерия?

These are all features I want to add after I launch the initial early access and fix all the problems with base gameplay.

Will there be different cultures? Is there a campaign?

The EA launch version of the game is going to be a single faction and sandbox only. However, exploring different cultures and themes in the future is something I’ve thought about.

Multiplayer?

I want to polish the single-player experience first.

How can I support the project? Can I preorder the game?

If you're here discussing the game and sharing info, you're already supporting me a great deal. Wishlisting on Steam helps a ton, because it raises visibility. If you want to help financially I did set up a Patreon page, but don't worry about it too much: https://www.patreon.com/GregStyczen

Will there be another demo?

There are no plans for another demo at this time.

What is planned for the initial early access build?

Early Access will have:

City-building – Develop your region from a tiny village to a dense town, build industries, unlock development branches, plan and upgrade your Manor.

Army management & battles – Draft villagers, hire and upgrade retinue, and hire mercenaries to fight against bandits and invading lords.

Claims – Earn influence and lay claims to neighboring lands.

A small selection of different modes and scenarios, as well as initial versins of things like policies, and the technology tree.


Can I get access to a closed alpha?

Applications to Closed Alpha stage are now closed.

Will there be mod support?

Yes, but I don’t plan on implementing it until after 1.0, at least.

When did you start developing the game?

I started in July 2017.

What about guns?

If I do them, it will probably be the last of all the things to do, with an option to turn them off for people who don't like them.

What about <insert other feature here>?

I’ve thought about a lot of different features and looked at plenty of suggestions from the community. I have an idea in my head regarding what I’d like to do, but I will also be responding to community feedback once the game is out in early access. You can try searching the discord to see if I’ve spoken specifically about the feature you have in mind – I’ve been asked about most things at this point. My preference for the moment is to focus on a modest feature set and then polish it to seven heavens, so the answer to many questions regarding feature suggestions will be “probably after launch” or something similar.

Confirmed things that will not be in the game

Here are some features that have been requested that I can confirm won’t be in the game. This is not an exhaustive list:

No dynasty mechanics

No heroes or leader units

No single-person units in general, for now

No town guard

How can I suggest things to add to the game?

You can suggest it here: https://feedback.manorlords.com/