⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Translations:Buildings/28/en
From Manor Lords Official Wiki
Farming buildings cannot be relocated.
Building | Cost | Effects | Workplaces | Storage |
---|---|---|---|---|
Field | Space to grow Wheat, Barley, Flax, or Fallow. To employ peasants on the fields, you need to build a Farmhouse. Larger fields are more effective but also take longer to plow by hand. All crops reduce Fertility, which can be combated by rotating crops or growing Fallow for a year. Resources are collected in September. All fields can be given a priority, which determines they order they are worked on. With the Fertilization development branch it can be upgraded with a fence for 5 Planks, which improves Fallow crop. |
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Farmhouse | 3 Timber | Used to employ families on the Field. Farm workers plow the fields as soon as the Winter passes, but no later than November. Then they sow them. Harvest happens around September. Then the crops are transported to the Farmhouse, and Wheat is turned to Grain. Can store up to 1200 resources. With the Heavy Plow development branch it can be upgraded with a plowing station for 1 Timber, which allows oxen to work here. |
8 | 1200 Crops |
Pasture | Provides Pasture space. | |||
Sheep farm | 1 Timber | Collects Wool from grazing Sheep. Sheep must first be imported via the Livestock trader. Provides 5 Pasture space. |
3 | 50 Wool |
Windmill | 4 Timber | Turns Grain into Flour. Efficiency increases with distance from trees and buildings. |
3 | 250 Flour |
Communal oven | 2 Timber | Turns Flour into Bread. | 3 | 50 Bread |