⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Translations:Buildings/22/en

From Manor Lords Official Wiki

Marketplaces should be placed close to Burgage plots and storage buildings to maximize their efficiency. The placement of other buildings does not matter and one is sufficient for the entire region.

Building Cost Effects Relocation Development branch
Well 1 Timber Provides Drinking water to Burgage plots. Enables Firefighting.
If well placement in game settings was set to unconstrained it can be built anywhere.
If well placement in game settings was set to underground water it requires underground water.
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Marketplace Provides space for families to set up stalls and distribute their produce to the Burgage plots.
A healthy supply and demand ratio of goods is needed to fulfill Residential requirements and keep Approval high.
Each stall can store 50 resources.
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Firewood cart Turns 1 Regional wealth into 1 Firewood.
Can store 15 Firewood.
Region does not pay the Transport fee.
Must be placed in the Marketplace.
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Foreign suppliers
Food cart Turns 4 Regional wealth into 1 Bread.
Can store 15 Bread.
Region does not pay the Transport fee.
Must be placed in the Marketplace.
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Foreign Suppliers
Tavern 5 Timber Fulfills 1 level of Entertainment requirement for the Burgage plots.
Needs Ale to function.
Can store 100 Ale.
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Wooden church 5 Timber
20 planks
10 Stone
Fulfills the Faith requirement equal to its level for the Burgage plots.
Provides Hallowed ground for Burial of the dead villagers.
Workers become Gravediggers.
Church bell sound effect can be changed at any point.
Can be upgraded to Small stone church for 5 Timber, 20 Stone, 10 Planks and 10 Roof tiles to satisfy level 2 needs.
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Corpse pit Not all deserve to be buried on consecrated ground. Use this building to get rid of any raider corpses quickly.
Workers become Gravediggers.
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