⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

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From Manor Lords Official Wiki
  • ...t-menu-construction.png|thumb|The construction menu of the [[{{tl}}trading post]].]] ...rading-post-menu.png|thumb|The trade menu of the [[{{tl}}livestock trading post]].]]
    3 KB (427 words) - 18:48, 17 July 2024
  • ...t|trading post]]. It can be used to establish trade routes, buy resources, livestock, or purchase backyard extensions at the burgage plot. Its icon looks like a ...] costs 20 regional wealth to buy using the [[{{tl}}hitching post|hitching post]]. A vegetable garden backyard extension costs 15 regional wealth to constr
    1 KB (168 words) - 20:29, 12 June 2024
  • ...t|trading post]]. It can be used to establish trade routes, buy resources, livestock, or purchase backyard extensions at the burgage plot. Its icon looks like a ...] costs 20 regional wealth to buy using the [[{{tl}}hitching post|hitching post]]. A vegetable garden backyard extension costs 15 regional wealth to constr
    1 KB (178 words) - 20:28, 12 June 2024
  • Hitching post.png|Hitching post.png A '''hitching post''' is a logistics [[{{tl}}buildings|building]] that acts as a rudimentary f
    4 KB (605 words) - 18:36, 8 June 2024
  • Hitching post.png|<translate><!--T:1--> Hitching post.png</translate> A '''hitching post''' is a logistics [[{{tl}}buildings|building]] that acts as a rudimentary f
    4 KB (663 words) - 18:28, 8 June 2024
  • ...with an existing road called King's Road. This road cannot be removed and Trading Posts need to be connected to it to attract Traveling Merchants. | '''[[{{tl}}Hitching post|Hitching post]]''' || 1 Timber || Provides 1 Stable Space. Assigned families become perma
    13 KB (1,890 words) - 20:47, 12 June 2024
  • ...with an existing road called King's Road. This road cannot be removed and Trading Posts need to be connected to it to attract Traveling Merchants. | '''[[{{tl}}Hitching post|Hitching post]]''' || 1 Timber || Provides 1 Stable Space. Assigned families become perma
    15 KB (2,229 words) - 20:45, 12 June 2024
  • ...with an existing road called King's Road. This road cannot be removed and Trading Posts need to be connected to it to attract Traveling Merchants. | '''[[{{tl}}Hitching post|Hitching post]]''' || 1 Timber || Provides 1 Stable Space. Assigned families become perma
    14 KB (2,017 words) - 05:47, 28 July 2024
  • * Consider adding another Hitching Post or upgrading it to a Stable. Animals run away if there’s no place for the * Once you’ve built a Trading Post, you can import and export items.
    21 KB (3,644 words) - 11:55, 29 April 2024
  • * Consider adding another Hitching Post or upgrading it to a Stable. Animals run away if there’s no place for the * Once you’ve built a Trading Post, you can import and export items.
    22 KB (3,876 words) - 11:55, 29 April 2024
  • * Consider adding another Hitching Post or upgrading it to a Stable. Animals run away if there’s no place for the * Once you’ve built a Trading Post, you can import and export items.
    24 KB (4,133 words) - 00:58, 30 April 2024
  • * Consider adding another Hitching Post or upgrading it to a Stable. Animals run away if there’s no place for the * Once you’ve built a Trading Post, you can import and export items.
    24 KB (4,085 words) - 19:10, 4 May 2024
  • * Once you’ve built a Trading Post, you can import and export items. ...ches the desired number using your Trade Rule to determine if this Trading Post will only import or export to reach the desired number, or do both to maint
    29 KB (3,715 words) - 18:21, 16 May 2024
  • * Post'un ambara, etin tahıl ambarına gittiğinden emin olun yoksa avcıların i ...store the bartered goods. You only need one pack station for inter-region trading.
    21 KB (3,582 words) - 16:46, 29 April 2024