⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
All public logs
From Manor Lords Official Wiki
Combined display of all available logs of Manor Lords Official Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 21:35, 11 April 2024 Aether talk contribs uploaded File:Units Selected.png
- 21:35, 11 April 2024 Aether talk contribs created page File:Units Selected.png
- 21:28, 11 April 2024 Aether talk contribs uploaded a new version of File:Militia Screen.png
- 21:21, 11 April 2024 Aether talk contribs created page File:Castle Planner Screen.jpg
- 21:21, 11 April 2024 Aether talk contribs uploaded File:Castle Planner Screen.jpg
- 21:14, 11 April 2024 Aether talk contribs uploaded File:Burgage Plot Construction.jpg
- 21:14, 11 April 2024 Aether talk contribs created page File:Burgage Plot Construction.jpg
- 21:05, 11 April 2024 Aether talk contribs uploaded File:Unit Stats.png
- 21:05, 11 April 2024 Aether talk contribs created page File:Unit Stats.png
- 20:52, 11 April 2024 Aether talk contribs uploaded File:Retinue Customization.png
- 20:52, 11 April 2024 Aether talk contribs created page File:Retinue Customization.png
- 20:50, 11 April 2024 Aether talk contribs uploaded File:Militia Screen.png
- 20:50, 11 April 2024 Aether talk contribs created page File:Militia Screen.png
- 20:48, 11 April 2024 Aether talk contribs uploaded File:Mercenaries Screen.png
- 20:48, 11 April 2024 Aether talk contribs created page File:Mercenaries Screen.png
- 20:45, 11 April 2024 Aether talk contribs moved page File:Screenshot (147).jpg to File:Game Map.jpg without leaving a redirect
- 20:44, 11 April 2024 Aether talk contribs uploaded File:Screenshot (147).jpg
- 20:44, 11 April 2024 Aether talk contribs created page File:Screenshot (147).jpg
- 20:41, 11 April 2024 Aether talk contribs uploaded File:Development Trees.png
- 20:41, 11 April 2024 Aether talk contribs created page File:Development Trees.png
- 20:32, 11 April 2024 Aether talk contribs uploaded File:Road Construction.png
- 20:32, 11 April 2024 Aether talk contribs created page File:Road Construction.png
- 20:29, 11 April 2024 Aether talk contribs uploaded File:Construction Menu.png
- 20:29, 11 April 2024 Aether talk contribs created page File:Construction Menu.png
- 20:23, 11 April 2024 Aether talk contribs uploaded File:New Game.png
- 20:23, 11 April 2024 Aether talk contribs created page File:New Game.png
- 20:20, 11 April 2024 Aether talk contribs deleted page User Interface (content was: "Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User Interface provides information tied to the region you are currently in. File:UI.jpg # Population Overview - A glance at various factors affecting a region’s population. ## Unassigned Families - Families that do not have a s...", and the only contributor was "76561198107421680" (talk))
- 20:18, 11 April 2024 Aether talk contribs created page Manor Lords (Created page with "Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall. === Background === Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands th...")
- 20:07, 11 April 2024 Aether talk contribs uploaded File:UI.jpg
- 20:07, 11 April 2024 Aether talk contribs created page File:UI.jpg
- 19:58, 11 April 2024 Aether talk contribs moved page User interface to User Interface without leaving a redirect
- 19:55, 11 April 2024 Aether talk contribs created page User interface (Created page with "Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User Interface provides information tied to the region you are currently in. # Population Overview - A glance at various factors affecting a region’s population. ## Unassigned Families - Families that do not have a specific job assignment. These families are necessary for construction and for guiding oxen in timber transport. ## Assigned Families - Familie...")
- 19:52, 11 April 2024 Aether talk contribs moved page Combat to Warfare without leaving a redirect
- 18:36, 11 April 2024 Aether talk contribs created page Regions (Created page with "The map is made up of 8 regions: Eichenhau, Goldhof, Hofstetten, Immenreuth, Nusslohe, Selbitz, Zweiau, and Waldbrand in the middle. Every region will have one of each resource deposits and areas with high soil fertility. However the amount of resources in each deposit varies from region to region. Each region will have one or two rich deposits. * Wild Animal deposits have 20 Wild Animals, or 40 if the deposit is rich. They can be harvested with a Hunting Camp building....")
- 13:08, 11 April 2024 Aether talk contribs created page Combat (Created page with "There are 3 types of units in Manor Lords: militia, mercenaries and the retinue. '''Militia''' are units recruited from among the male villagers. They require weapons depending on the militia type. Each militia is made up of 36 men but can have less if there aren't sufficient weapons. Each soldier's maximum quality of body armor and helmet depends on the level of its Burgage Plot. There are 4 militia types: * '''Militia Footmen''' require Sidearms and Small Shields * ''...")
- 12:38, 11 April 2024 Aether talk contribs created page Development (Created page with "Each region has a Settlement Level, determined by the number and level of Burgage Plots. All regions start at settlement level 1: Small Village. * Level 2 (Small Village) requires 5 Burgage Plots of level 1. * Level 3 (Medium Village) requires 5 Burgage Plots of level 1 and 2 Burgage Plots of level 2. * Level 4 (Large Village) requires 10 Burgage Plots of level 1 and 5 Burgage Plots of level 2. Each time a region increases its Settlement Level it grants a Development Po...")
- 08:20, 10 April 2024 Aether talk contribs created page Buildings (Created page with "Buildings will automatically snap to roads. This behavior can be disabled in the construction menu. == Gathering buildings == {| class="wikitable" ! Building ! Construction cost ! Effects ! Required development branch |- | '''Logging Camp''' || 2 Timber || Workers fell nearby trees to produce Timber. || |- | '''Woodcutter's Lodge''' || 1 Timber || Workers fell nearby trees to produce Firewood. || |- | '''Sawpit''' || 2 Timber || Workers transform Timber into Planks. |...")
- 07:50, 10 April 2024 Aether talk contribs created page Resources (Created page with "== Construction == Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources: * Timber * Planks * Stone * Tools * Wooden Parts * Rooftiles * Blocks == Food == Food resources are used to fill Hunger. Having more types of food resources increased disease resistance. There are 7 food resources: * Meat * Vegetables * Berries * Bread * Eggs * Apples * Honey == Fuel == Fuel resources are consumed by Burgage Plots and vari...")
- 20:44, 9 April 2024 Aether talk contribs created page Beginner's Guide (Created page with "In Manor Lords, families need Food and Fuel and roof above their heads to survive. Supplies in the region panel above shows how much you've got left.")
- 20:29, 9 April 2024 Aether talk contribs moved page Beginner's Guide to Game Setup without leaving a redirect
- 20:20, 9 April 2024 Aether talk contribs created page Beginner's Guide (Created page with "== Game Setup == The first thing you will do when starting a new game is set up the game rules. The game also offers a few pre-made sets of settings for objectives and difficulty, which can be combined together. * '''End goal''' ** ''Growth'': Reach Large Town settlement level to win. ** ''Conquest'': Claim all regions to win. ** ''None'': Endless play. * '''Off map adversary''' ** ''Absent'': No adversary. ** ''Present'': Adds an AI opponent located off map. He controls...")
- 19:54, 9 April 2024 User account Aether talk contribs was created automatically