African Giant Centipede

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Information
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Common name African giant centipede
Scientific name Ethmostigmus trigonopodus
Environment Savannah
Forms Large
Huge
Traits Damage-over-time
Knockback
Nocturnal


African giant centipedes (Ethmostigmus trigonopodus) are nocturnal enemies in savannah documentary levels.


Abilities

African giant centipedes use basic attack by biting.

They can pick enemies up and inject venom into them. Huge centipede overspill venom on the ground and damage nearby enemies over time.

Huge centipedes can slam on the ground to stun and knock enemies back. They can rush forward to remove mounting ants.


Appearances

You can encounter African giant centipedes in:


Notable stats

Large African giant centipede
Common stats
  • Health: 1250
  • Movement speed: 300
  • Food amount: 100 [?]
  • Mount capacity: ?
  • Score: 450
  • Vision radius: 900
Damage modifications
  • Physical resistance: 30%
  • Piercing: 20%
Immunities
  • Slow resistance: 20%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup/ execution/ knockback
Basic attack
  • Damage (physical): 45
  • Attack speed: 1
Inject
  • Trigger: Target has above 120 HP.
  • Pickup
  • Damage (venom): 300
  • Cooldown: 13
Flinch
  • Chance: 40%
  • Damage (physical): 2
  • Cooldown: 10


Huge African giant centipede
Common stats
  • Health: 8640/ 15360/ 19200/ 22720
  • Movement speed: 400/ 400/ 400/ 400
  • Food amount: 1300 [?]
  • Mount capacity: ?
  • Score: 2000/ 2000/ 2000/ 2000
  • Vision radius: 1500/ 1500/ 1500/ 1500
Damage modifications
  • Physical resistance: 30%/ 30%/ 30%/ 30%
  • Piercing: 40%/ 40%/ 40%/ 40%
Immunities
  • Slow resistance: 60%/ 60%/ 60%/ 60%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup/ execution/ knockback
Basic attack
  • Damage (physical): 30/ 40/ 40 /40
  • Attack speed: 1.2/ 1.2/ 1.2/ 1.2
Inject
  • Trigger: Target has above 120 HP.
  • Pickup
  • Damage (venom): 400
  • Cooldown: 13
Damage-over-time
  • Tick damage (venom): ?
  • Interval: ?
  • Duration: ?
Flinch
  • Chance: 40%
  • Damage (physical): 2
  • Cooldown: 10
Slam
  • Chance: 10%
  • Damage (physical): 40
  • Radius: 300
  • Cooldown: 20
Stun
  • Duration: 3
Knockback
  • Distance: 150
Rush
  • Trigger: User has below 80% HP.


Trivia

(none)