Drive Them Back
Information | |
---|---|
Name | Drive Them Back |
Categories | Story Documentary |
Environment | Savannah |
Player species | Matabele ant |
Player units | Matabele ant worker Matabele ant medic (either) Matabele ant soldier |
Surface | Yes |
Features | Challenge mode Non-player colonies Circadian rhythm |
Music | Drive Them Back Theme Subjugation Theme |
Remix | Yes |
Without termites to eat, the Matabele will starve. They must be protected.
Well disguised assassins walk unhindered amongst the ants. (challenge)
Objectives
- Eliminate 120/ 135/ 150/ 150/ 150 driver ants and prevent 30/ 25/ 20/ 20/ 20 driver ants from leaving with dead termites in a single raid.
- Keep at least a termite colony alive.
Rewards
- Base value: 6 territory/ 475 food/ 17 Royal Jelly
- Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
- First-time bonus: + 1500%
- Challenge bonus: + 100%
- Completion bonus: + 200%
- New game plus bonus: + 40% x plus number
Settings
Your Matabele ant colony must repel an advancing swarm of driver ants and protect its food sources.
The mission starts at night.
You have access to 4 termite colonies. Dead colony termites disappear after 2 minutes while other dead enemies disappear after 5 seconds. Dead enemies in your nest and dead mature termite queens don't disappear.
You can attempt the first objective everyday until you succeed. The game only checks the requirements after all driver ants have been removed from the map.
You must choose either anesthetist or fast-responder medics before playing the mission. You start with 11/ 9/ 7/ 6/ 6 soldier brood tiles and 7 food storage tiles.
Non-player colonies
Enemy termite colonies are hostile to each other.
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups or to defend against the driver ants.
Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't get free nanitic workers when they don't have any food or workers left.
Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
Defeated colonies turn into dead larvae instead of dead termites if the queens are eliminated by driver ants. They give normal food amount despite not being counted toward the first objective.
Notable enemies
Enemies are on the same side and are hostile to the ants and the termites. Driver ants and African stink ants are hostile to each other.
Earwigs and termites live in your nest.
Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.
African tiger beetles and rainbow lizards only appear on the surface during the day.
Rainbow lizards escape when they have below 45% of their health. Large lizards will take medium ones with them.
Earwigs, large sun spiders, large African giant centipedes, alligator back scorpions and large emperor scorpions only appear on the surface at night.
Earwigs and alligator back scorpions can come out of unhabited termite mounds at night.
The 9 Wafer trapdoor spiders appear on the ways to termite mounds over time.
The 3 huntsman spiders occasionally appear and follow your most recently place pheromone marker. You can only encounter one at a time. Huntsman spiders will escape after eliminating 1/ 1/ 1/ 4/ 8 Matabele ants, after eliminating any driver ants or after eating any food on the ground.
Driver ants
Driver ants conduct raids on termite colonies from midnight until noon every day. Attacking waves appear on the map every 75 seconds and consist of workers, medium soldiers and large soldiers. The fourth wave of each raid always retreats midway. Driver ants don't invade your nest.
The targeted mound is chosen in this specific order: green - yellow - blue - pink. Driver ants gather any food on the way and only move to the next mound when there isn't any food in the current mound, not counting the dead queen.
Large driver ant soldiers can inflict 100% more damage on termites and take 50% less damage from them.
African stink ants
Level 1 African stink ants frequently appear underground and move around through the soil. They follow the shortest paths between spawners after you dig into their tunnels. You must eliminate 6/ 7/ 8/ 12/ 16 African stink ants consecutively to close off each tunnel. Your progress is reverted over time if you can't finish it in a single attempt.
Level 1 African stink ants move between the initial spawner and the targeted mound on the surface at night. They disappear just before the driver ants arrive, bring dead termites with them.
African stink ants have 40% chance to summon an extra stink ant only once when they take damage. Summoned ants keep moving along the underground tunnels or linger around on the surface for 45 seconds. They gather any food on the way.
Challenge
Assassin bugs appear near termite mounds only from evening to noon and increase in number every day. They aren't hostile to the driver ants and the stink ants.
You can only encounter 10 assassin bugs on the map from the eight night on easy and medium, from the seventh night on hard, from the sixth night on extreme and from the fifth night on impossible.
Achievements
Trivia
- Huntsman spiders can feed on dead creatures, taking away 1 food each time.
- Tile-lock is disabled for the green colony until the the first raid ends to keep it alive for another day.
Minimaps