Queen of the Hill
Information | |
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Name | Queen of the Hill |
Categories | Story Documentary |
Environment | Beach |
Player species | Wood ant |
Player units | Wood ant worker Wood ant soldier Wood ant shooter (either) |
Surface | Yes |
Features | Challenge mode Non-player colonies Circadian rhythm Timed attacks Rising water |
A prime location on the beach will not go unchallenged.
The sands are also home to burrowed creatures waiting for a meal to wander near their hole. (challenge)
Objectives
- Survive 4 days.
Rewards
- Base value: 4 territory, 400 food, 14 Royal Jelly
- Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
- First-time bonus: + 350%
- Challenge bonus: + 100%
- Completion bonus: + 200%
- New game plus bonus: + 40% x plus number
Settings
Your wood ant colony must defend itself from 2 rival colonies. Your nest is located on the first layer of the beach. Nest entrance will be excavated automatically when attacking waves are about to arrive.
The level starts during the day.
Water rises in the evening and only recedes partially in the morning. It washes away both dead and alive creatures.
You have access to 2 aphid clusters. You can only reach the fish on the third layer on the first and the second day.
You must choose either mortar or rapid-fire shooters before playing the level.
Non-player colonies
The enemy black ant colony and wood ant colony are on the same side. You can't invade their nests.
The enemy wood ant colony only has access to rapid-fire shooters.
The enemy colonies gather fish on the first and the second day. They gather honeydew from your aphid clusters on the fourth day. They retreat inside at night.
The enemy colonies don't invade your nest. Attacking waves actually come from the corresponding spawners in their nests. They appear and invade your nest during the day. The inbetween time is 70 seconds.
Attacking waves have black ant soldiers, wood ant soldiers, both mortar wood ant shooters and rapid-fire wood ant shooters. The final wave has a black ant queen and a wood ant queen.
- Day 1 - Wave 1: Black ants
- Day 1 - Wave 2: Wood ants
- Day 2 - Wave 1: Black ants
- Day 2 - Wave 2: Wood ants
- Day 2 - Wave 3: Black ants
- Day 2 - Wave 4: Wood ants
- Day 3 - Wave 1: Black ants
- Day 3 - Wave 2: Wood ants
- Day 3 - Wave 3: Black ants and wood ants
- Day 3 - Wave 4: Black ants and wood ants
- Day 4 - Wave 1: Black ants
- Day 4 - Wave 2: Wood ants
- Day 4 - Wave 3: Black ants and wood ants
- Day 4 - Wave 4: Black ants and wood ants
Both nests are entirely flooded on the fourth night.
Notable enemies
Other enemies are on the same side and are hostile to the ants.
Devil's coach horse beetles live in your nest.
Surface enemies only appear at night and don't invade your nest.
Devil's coach horse beetles and hermit crabs gather around the aphid clusters. Medium hermit crabs and sand bear wolf spiders roam the second layer of the beach.
Ladybird beetles increase in number at night.
Challenge
Larval northern dune tiger beetles appear around the aphid clusters over time. You must also remove 6 larval beetles hiding far away from your nest to aquire the respective achievement.
Achievements
Achievements | ||
Icons | Name | Requirements |
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Queen of the Hill | Beat the level on designated difficulty. |
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Separation of Duties | Remove 2 ladybird beetles from different aphid clusters within 30 seconds of each other, then beat the level. (medium) |
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I Love Sashimi | Gather 100 food directly from a fish then beat the level. (hard) |
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At Arm's Length | Beat the level without building any melee soldier brood tiles. (extreme) |
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Within Reach | Beat the level without upgrading any shooter brood tiles. (impossible) |
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Beach Cleanup | Remove all larval northern dune tiger beetles on the map then beat the level. (challenge) |
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Meat's Back on the Menu | Eliminate 3 medium hermit crabs then beat the level. (impossible - challenge) |
Trivia
- You can disable attacking and keep the migrating queens alive next to your queen. They are still dead by the end of the level.
- You can't invade enemy nests and attacking waves come from underground spawners even though the enemy colonies have completely functional nests. This is done to make the narrated events consistent and prevent you from shutting them down too early.
Minimaps