Damaging Effect

From Empires of the Undergrowth Official Wiki
Revision as of 04:54, 15 June 2024 by AntBZK (talk | contribs)

This page shows the mechanics of damaging effects.


Damage-over-time

Damage-over-time effect can only be inflicted on enemies. It is applied equally without splash reduction.

Attack damage will be inflicted at first. Effect damage is dealt after each set amount of time until the duration of the effect is over. Effect damage can have different type from attack damage. An instant of effect damage is treated as an attack.

Damage-over-time effects can be displayed differently.

  • A bleeding creature is surrounded by splashing hemolymph. Damage is physical.
  • A poisoned creature is surrounded by green cloud. Damage is venom.
Users
Physical Venom


Damage reflection

An affected creature with can inflict a percentage of damage they take on the attacker each time they are hit. A creature with thorn resistance can reduce reflecting damage by a certain percentage.

If the creature is inflicted with damage-over-time effect, the attacker will also receive reflecting damage over time, even if it has already moved away.

Reflecting damage is calculated before maximum taken damage is applied.

Damage reflection isn't triggered by projectiles or other damage reflection. It still works on mounting ants and termites.

Users
Physical Venom
  • Spiny devil bush crickets
  • Sharp


Trivia

(none)