The Harvest
Information | |
---|---|
Name | The Harvest |
Categories | Story Documentary |
Environment | Rainforest |
Player species | Leafcutter ant |
Player units | Leafcutter ant minor Leafcutter ant media Leafcutter ant major (either) |
Surface | Yes |
Features | Challenge mode AI colonies Circadian rhythm |
Music | {{{music}}} |
Colonies in close proximity create competition for leaves and ultimately survival.
Lurking amongst the vegetation, insidious flies are waiting to lay their eggs. (challenge)
Objectives
- Build 5 leaf storage tiles.
- Build 5 refuse storage tiles.
- Process a piece of leaf into fungus.
- Gather 10000/ 10000/ 11000/ 12000/ 14000 leaves first or eliminate the enemy queen.
Rewards
- Base value: 6 territory, 475 food, 17 Royal Jelly
- Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
- First-time bonus: + 1400%
- Challenge bonus: + 100%
- Completion bonus: + 200%
Settings
A leafcutter ant colony must race against another established leafcutter colony in leaf harvesting.
The level starts during the day.
The forest floor is covered with harvestable plants. They give a total of 34455 food. Only leaves gathered from harvestable plants count toward the objective.
You must choose either taunt or stun majors before playing the level. You start with 19/ 13/ 7/ --/ -- minor brood tiles.
AI colony
You can also beat the level by eliminating the enemy queen.
The enemy colony chooses specific locations on the surface randomly to gather leaves. An attacking group will escort a gathering group to the newly chosen location then return to the nest.
Gathering groups will retreat when it has taken enough casualties. They will return 60 seconds afterward along with attacking groups to the contested area. The reinforcement will briefly follow your most recently placed marker. It is prevented from gathering and lingers around the area for 60 seconds. Attacking groups will then escort gathering groups to new locations before retreating.
The enemy colony only has access to taunt majors. They are kept around the queen and are only deployed to protect the gathering groups.
Stun majors come from a spawner in the enemy nest to protect the queen when the nest is invaded. They leave when you are outside. Some level 1 stun majors stay on the surface to protect the gathering groups.
The enemy colony doesn't invade your nest. Attacking waves actually come from the previously mentioned spawner. They appear and invade your nest after you have gathered 9000/ 9000/ 9500/ 10000/ 11500 leaves and are ahead of the enemy colony. The inbetween time is 2 minutes. Attacking waves only consist of stun majors.
Notable enemies
Other enemies are on the same side and are hostile to the ants.
Green rove beetles and small velvet worms live in your nest.
Surface enemies don't invade your nest during the day.
Harvestmen, small velvet worms and spiny devil bush crickets roam the forest floor all day. Trap-jaw ants move along specific paths on the surface and gather any food on the way.
Jumping spiders and leaf-mimic praying mantises only appear on the surface during the day.
Green rove beetles ad large velvet worms only appear on the surface at night.
Rove beetles, bush crickets and trap-jaw ants can sometimes invade your nest at night.
Challenge
Phorid flies appears every 6 minutes 30 seconds at specific locations on the surface.
Achievements
Achievements | ||
Icons | Name | Requirements |
The Harvest | Beat the level on designated difficulty. | |
Regicide | Eliminate the enemy queen. (medium) | |
Boundary Dispute | Beat the level before the enemy colony gather 5000 leaves. (hard) | |
Live and Let Live | Beat the level without digging out underground enemies. (extreme) | |
Fast Food | Beat the level by gathering leaves within 43 minutes. (impossible) | |
Trypanophobia | Beat the level without losing any ants to phorid flies. (challenge) | |
Fly Swatting | Clear 4 swarms of phorid flies then beat the level. (impossible - challenge) |
Trivia
- The enemy queen chamber has 19 tiles.
- Underground woodworms are treated as allies. They leave through the underground nest entrance after you have played for 2 minutes.
- AI behaviors in this level are based on leafcutter ants in real life. Majors rarely leave the nest and only come out to deal with threats.
Minimaps