Healing Effect: Difference between revisions
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* Ants, [[Termite|termites]], [[Harvestman|harvestmen]], [[Velvet Worm|velvet worms]] and [[Huntsman Spider|huntsman spiders]] can regain health every second as long as they are out of combat. Healing isn't treated as a status effect in these situations. | * Ants, [[Termite|termites]], [[Harvestman|harvestmen]], [[Velvet Worm|velvet worms]] and [[Huntsman Spider|huntsman spiders]] can regain health every second as long as they are out of combat. Healing isn't treated as a status effect in these situations. | ||
* [[Wasp Mantidfly|Wasp mantidflies]] can heal when they hide on high locations. They only have this ability in swamp documentary | * [[Wasp Mantidfly|Wasp mantidflies]] can heal when they hide on high locations. They only have this ability in swamp documentary missions. | ||
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[[Category:Status Effects]] | [[Category:Status Effects]] |
Latest revision as of 11:40, 17 October 2024
This page shows the mechanics of healing effects.
Heal
Healing effects can only be inflicted on the users.
Affected creatures regain health after each set amount of time until the duration of the effect is over. The effects continue even after the users have completely healed.
Only the total health and duration will be mentioned in this wiki.
Users (self) |
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Trivia
- Ants, termites, harvestmen, velvet worms and huntsman spiders can regain health every second as long as they are out of combat. Healing isn't treated as a status effect in these situations.
- Wasp mantidflies can heal when they hide on high locations. They only have this ability in swamp documentary missions.