Matabele Ant: Difference between revisions
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|colspan="3"|[[File:Anesthetist.png]] <big>'''Matabele ant medic | |colspan="3"|[[File:Anesthetist.png]] <big>'''Matabele ant anesthetist medic'''</big> | ||
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|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
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|colspan="3"|[[File:Fastresponder.png]] <big>'''Matabele ant | |colspan="3"|[[File:Fastresponder.png]] <big>'''Matabele ant fast-responder medic'''</big> | ||
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|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' |
Revision as of 07:09, 14 September 2024
Information | |
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Common name | Matabele ant |
Scientific name | Megaponera analis |
Environment | Savannah |
Castes | Queen Worker Medic Soldier |
Traits | Revival Speed debuff Resistance debuff Damage-over-time |
Playable colony | Yes |
Matabele ants (Megaponera analis) are playable in story levels, extra levels and custom games.
Abilities
Matabele ants use basic attack by biting.
Soldiers can sting and poison enemies.
You must choose either anesthetist or fast-responder medics before playing.
- Anesthetist medics can sting and slow enemies down. They can make enemies take more damage at level 3. Revival takes 7 seconds.
- Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.
Food processing
Matabele ants must feed on termites. Matabele ants only retain 10% of their original harvest amount while not harvesting termites and other food only give 10% of their original food amount. The mechanic is reversed for other omnivorous ant species.
You receive 66% of the building cost as dead termites from deleting tiles.
Matabele ants can harvest honeydew but can't relocate aphids.
Reviving
Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have access to Matabele ant medics.
Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.
Revived ants are put in their original control groups but can be hold by any same-typed tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive each ant once and each tile can only hold a single revived ant.
Revived ants only retain 60% of their original health and damage. They can't be upgraded or downgraded. They can't heal when they are out of combat.
You can disable casualty transporting to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.
You can enable creature information to identify revived ants. Their level icons are grayed out.
Appearances
You can play as a Matabele ant colony in:
- Triage (either)
- Drive Them Back (either)
You can play with Matabele ant medics in:
- Main story (either)
- Tug of War 3 (anesthetist)
You can play with Matabele ant soldiers in:
- Main story
- Tug of War 3
You can also encounter non-player Matabele ants in:
Notable stats
Matabele ant queen | |
Common stats |
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Damage modifications |
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Immunities |
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Trivia
- Matabele ant colonies must start with some soldier brood tiles in custom games.