Triage: Difference between revisions

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The level starts at night.
The level starts at night.


You have access to 3 termite colonies. Dead termites disappear after 2 minutes while other dead enemies disappear after 5 seconds.
You have access to 3 termite colonies. Dead termites disappear after 2 minutes while dead surface enemies disappear after 5 seconds.


You must choose either anesthetist or fast-responder medics before playing the level. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.
You must choose either anesthetist or fast-responder medics before playing the level. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.

Revision as of 11:06, 3 August 2024

Information
Triage Surface.png
Name Triage
Categories Story
Documentary
Environment Savannah
Player species Matabele ant
Player units Matabele ant worker
Matabele ant medic (either)
Matabele ant soldier
Surface Yes
Features Challenge mode
Non-player colonies
Titans
Circadian rhythm
Music {{{music}}}


The savannah is dangerous at night. These Matabele ant must ensure their nest is well defended.
Well disguised assassins walk unhindered amongst the ants. (challenge)


Objectives

  • Survive 5 nights.


Rewards

  • Base value: 6 territory/ 475 food/ 17 Royal Jelly
  • Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
  • First-time bonus: + 1500%
  • Challenge bonus: + 100%
  • Completion bonus: + 200%
  • New game plus bonus: + 40% x plus number


Settings

Your Matabele ant colony must defend itself from the threat of 3 titans. Nest entrance will be automatically excavated after you have played for 90 seconds.

The level starts at night.

You have access to 3 termite colonies. Dead termites disappear after 2 minutes while dead surface enemies disappear after 5 seconds.

You must choose either anesthetist or fast-responder medics before playing the level. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.


Non-player colonies

The enemy termite colonies are hostile to each other.

Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.

The termite colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.

Brood tiles with eliminated termites can't incubate for 12 minutes.


Notable enemies

Enemies are on the same side and are hostile to the ants.

Earwigs and termites live in your nest.

Surface enemies don't invade your nest.

African tiger beetles, rainbow lizards and giant African mantises only appear on the surface during the day.

Rainbow lizards run out of the map when they have below 45% of their health. Large lizards will take medium lizards with them.

Earwigs, large sun spiders and alligator back scorpions only appear on the surface at night.

Titans

The size 1/ 1/ 2/ 3/ 4 titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.

The huge sun spider appears on the third night. It destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface if it is damaged too quickly.

The huge African giant centipede appears on the fourth night. It can rush forward and remove mounting ants when it has below 80% of its health. The ability has a cooldown of 23 seconds.

The huge emperor scorpion appears on the fifth night. It can use each ability consecutively before cooldown is over at low health.

Challenge

Assassin bugs gather on the ways to termite mounds. They only disappear briefly at noon.


Achievements

(to be added)


Trivia

(none)


Minimaps