Damaging Effect: Difference between revisions

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[[Damage Calculation|Damage-over-time]] effect can only be inflicted on enemies. It is applied equally without splash reduction.
[[Damage Calculation|Damage-over-time]] effect can only be inflicted on enemies. It is applied equally without splash reduction.


Attack damage will be inflicted at first. Effect damage is dealt after each set amount of time until the duration of the effect is over. Effect damage can have different type from attack damage. An instant of effect damage is treated as an attack.
Affected creatures will take extra effect damage after the initial attack damage. Effect damage is inflicted after each set amount of time until the duration of the effect is over. Effect damage can have different type from attack damage. An instant of effect damage is treated as a successful attack.


Damage-over-time effects can be displayed differently.
Damage-over-time effects can be displayed differently.


* A bleeding creature is surrounded by splashing hemolymph. Damage is physical.
* Bleeding creatures are surrounded by splashing hemolymph. Damage is physical.


* A poisoned creature is surrounded by green cloud. Damage is venom.
* Poisoned creatures are surrounded by green cloud. Damage is venom.


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{|class="mw-collapsible wikitable"
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=='''Damage reflection'''==
=='''Damage reflection'''==
An affected creature with can inflict a percentage of damage they take on the attacker each time they are hit. A creature with ''thorn resistance'' can reduce reflecting damage by a certain percentage.  
Affected creatures can inflict a percentage of taken damage on the attackers each time they are hit. Creatures with ''thorn resistance'' can reduce reflecting damage by a certain percentage.  


If the creature is inflicted with damage-over-time effect, the attacker will also receive reflecting damage over time, even if it has already moved away.
If the affected creatures are inflicted with damage-over-time effect, the attackers will also receive reflecting damage over time, even if they have already moved away.


Reflecting damage is calculated before maximum taken damage is applied.
Reflecting damage is calculated before maximum taken damage is applied.


Damage reflection isn't triggered by projectiles or other damage reflection. It still works on mounting ants and termites.
Damage reflection isn't triggered by projectiles or other damage reflection. It still affect mounting ants and termites.


{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"

Revision as of 21:54, 15 June 2024

This page shows the mechanics of damaging effects.


Damage-over-time

Damage-over-time effect can only be inflicted on enemies. It is applied equally without splash reduction.

Affected creatures will take extra effect damage after the initial attack damage. Effect damage is inflicted after each set amount of time until the duration of the effect is over. Effect damage can have different type from attack damage. An instant of effect damage is treated as a successful attack.

Damage-over-time effects can be displayed differently.

  • Bleeding creatures are surrounded by splashing hemolymph. Damage is physical.
  • Poisoned creatures are surrounded by green cloud. Damage is venom.
Users
Physical Venom


Damage reflection

Affected creatures can inflict a percentage of taken damage on the attackers each time they are hit. Creatures with thorn resistance can reduce reflecting damage by a certain percentage.

If the affected creatures are inflicted with damage-over-time effect, the attackers will also receive reflecting damage over time, even if they have already moved away.

Reflecting damage is calculated before maximum taken damage is applied.

Damage reflection isn't triggered by projectiles or other damage reflection. It still affect mounting ants and termites.

Users
Physical Venom
  • Spiny devil bush crickets
  • Sharp


Trivia

(none)