Matabele Ant: Difference between revisions
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{{Ant_Infobox|image=File:ThumbMatabeleAnt.jpg|name=Matabele ant|scientific=''Megaponera analis''|environment=Savannah|caste=Queen<br/>Worker<br/>Medic<br/>Soldier|trait=Revival<br/>Speed debuff<br/>Resistance debuff<br/>Damage-over-time|player=Yes}} | {{Ant_Infobox|image=File:ThumbMatabeleAnt.jpg|name=Matabele ant|scientific=''Megaponera analis''|environment=Savannah|caste=Queen<br/>Worker<br/>Medic<br/>Soldier|trait=Revival<br/>Speed debuff<br/>Resistance debuff<br/>Damage-over-time|player=Yes}} | ||
Matabele ants (''Megaponera analis'') are playable in story | Matabele ants (''Megaponera analis'') are playable in story missions, extra missions and custom games. | ||
<br/> | <br/> | ||
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You must choose either anesthetist or fast-responder medics before playing. | You must choose either anesthetist or fast-responder medics before playing. | ||
*Anesthetist medics can sting and [[Speed Modifying Effect|slow enemies down]]. They can [[Damage Modifying Effect|make enemies take more damage]] at level 3. Revival takes | *Anesthetist medics can sting and [[Speed Modifying Effect|slow enemies down]]. They can [[Damage Modifying Effect|make enemies take more damage]] at level 3. Revival takes 7 seconds. | ||
*Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds. | *Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds. | ||
*Revival takes 2 seconds in the [[Story Mode|hub formicarium]] regardless of your choice. | |||
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Matabele ants must feed on termites. Matabele ants only retain 10% of their original harvest amount while not harvesting termites and other food only give 10% of their original food amount. The mechanic is reversed for other omnivorous ant species. | Matabele ants must feed on termites. Matabele ants only retain 10% of their original harvest amount while not harvesting termites and other food only give 10% of their original food amount. The mechanic is reversed for other omnivorous ant species. | ||
You receive 66% of the building cost as dead termites from deleting tiles. | You receive 66.67% of the building cost as dead termites from deleting tiles. | ||
Matabele ants can harvest honeydew but can't relocate [[Milkweed Aphid|aphids]]. | Matabele ants can harvest honeydew but can't relocate [[Milkweed Aphid|aphids]]. | ||
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<br/> | <br/> | ||
=='''Reviving'''== | =='''Reviving'''== | ||
Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have | Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have Matabele ant medics. | ||
Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process. | Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process. | ||
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Revived ants are put in their original control groups but can be hold by any same-typed tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive each ant once and each tile can only hold a single revived ant. | Revived ants are put in their original control groups but can be hold by any same-typed tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive each ant once and each tile can only hold a single revived ant. | ||
Revived ants only retain 60% of their original health and damage | Revived ants only retain 60% of their original health and damage and can't be upgraded or downgraded. | ||
You can disable casualty transporting to prevent your medics from picking up dead ants. They still have to finish ongoing revivals. | You can disable casualty transporting to prevent your medics from picking up dead ants. They still have to finish ongoing revivals. | ||
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| | | | ||
*Immune to stun/ confusion/ fleeing | *Immune to stun/ confusion/ fleeing | ||
*Immune to pickup/ knockback (strong) | *Immune to pickup (weak)/ knockback (strong) | ||
*Immune to execution | *Immune to execution | ||
|} | |} | ||
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|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Cost:'' 20 | *''Cost:'' 20 [2] | ||
*''Health:'' 25/ 35/ 45 | *''Health:'' 25/ 35/ 45 | ||
*''Movement speed:'' 320/ 360 /380 | *''Movement speed:'' 320/ 360 /380 | ||
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|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Cost:'' 75 | *''Cost:'' 75 [7] | ||
*''Health:'' 90/ 105/ 120 | *''Health:'' 90/ 105/ 120 | ||
*''Movement speed:'' 320 /320 /320 | *''Movement speed:'' 320 /320 /320 | ||
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|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Cost:'' 75 | *''Cost:'' 75 [7] | ||
*''Health:'' 90/ 105/ 120 | *''Health:'' 90/ 105/ 120 | ||
*''Movement speed:'' 400/ 410 /420 | *''Movement speed:'' 400/ 410 /420 | ||
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|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Cost'': 140 | *''Cost'': 140 [14] | ||
*''Health'': 200/ 220/ 300 | *''Health'': 200/ 220/ 300 | ||
*''Movement speed'': 340/ 340/ 340 | *''Movement speed'': 340/ 340/ 340 | ||
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|'''Basic attack''' | |'''Basic attack''' | ||
|width="40%"| | |width="40%"| | ||
* ''Damage (physical)'': 12/ 15 /19 | * ''Damage (physical)'': 12/ 15/ 19 | ||
* ''Attack speed'': 1/ 1/ 1 | * ''Attack speed'': 1/ 1/ 1 | ||
|width="45%"| | |width="45%"| | ||
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<br/> | <br/> | ||
=='''Trivia'''== | =='''Trivia'''== | ||
*Matabele ant colonies | *In real life, a young Matabele ant queen will leave its original colony and bring along some workers to form its own. In the game, Matabele ant colonies always start with some soldier brood tiles. | ||
*Matabele ants are named after the Matabele people, who were known for raiding nearby tribes during the nineteenth century. | |||
*In real life, Matabele ants care for injured ants by removing the clinging dead termites and apply disinfectant secretions on amputated legs. Injured ants must be able to move on their own to receive any help. In the game, the process is simplified as a one-time revival. | |||
<br/> | <br/> | ||
[[Category:Eusocial Insects]] | [[Category:Eusocial Insects]] | ||
[[Category:Savannah]] | [[Category:Savannah]] |
Latest revision as of 12:17, 31 October 2024
Information | |
---|---|
Common name | Matabele ant |
Scientific name | Megaponera analis |
Environment | Savannah |
Castes | Queen Worker Medic Soldier |
Traits | Revival Speed debuff Resistance debuff Damage-over-time |
Playable colony | Yes |
Matabele ants (Megaponera analis) are playable in story missions, extra missions and custom games.
Abilities
Matabele ants use basic attack by biting.
Soldiers can sting and poison enemies.
You must choose either anesthetist or fast-responder medics before playing.
- Anesthetist medics can sting and slow enemies down. They can make enemies take more damage at level 3. Revival takes 7 seconds.
- Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.
- Revival takes 2 seconds in the hub formicarium regardless of your choice.
Food processing
Matabele ants must feed on termites. Matabele ants only retain 10% of their original harvest amount while not harvesting termites and other food only give 10% of their original food amount. The mechanic is reversed for other omnivorous ant species.
You receive 66.67% of the building cost as dead termites from deleting tiles.
Matabele ants can harvest honeydew but can't relocate aphids.
Reviving
Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have Matabele ant medics.
Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.
Revived ants are put in their original control groups but can be hold by any same-typed tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive each ant once and each tile can only hold a single revived ant.
Revived ants only retain 60% of their original health and damage and can't be upgraded or downgraded.
You can disable casualty transporting to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.
You can enable creature information to identify revived ants. Their level icons are grayed out.
Appearances
You can play as a Matabele ant colony in:
- Triage (either)
- Drive Them Back (either)
You can play with Matabele ant medics in:
- Main story (either)
- Tug of War 3 (anesthetist)
You can play with Matabele ant soldiers in:
- Main story
- Tug of War 3
You can also encounter non-player Matabele ants in:
Notable stats
Matabele ant queen | |
Common stats |
|
Damage modifications |
|
Immunities |
|
Trivia
- In real life, a young Matabele ant queen will leave its original colony and bring along some workers to form its own. In the game, Matabele ant colonies always start with some soldier brood tiles.
- Matabele ants are named after the Matabele people, who were known for raiding nearby tribes during the nineteenth century.
- In real life, Matabele ants care for injured ants by removing the clinging dead termites and apply disinfectant secretions on amputated legs. Injured ants must be able to move on their own to receive any help. In the game, the process is simplified as a one-time revival.