Matabele Ant: Difference between revisions

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{{Ant_Infobox|image=File:ThumbMatabeleAnt.jpg|name=Matabele ant|scientific=''Megaponera analis''|environment=Savannah|caste=Queen<br/>Worker<br/>Medic<br/>Soldier|trait=Revival<br/>Speed debuff<br/>Resistance debuff<br/>Damage-over-time|player=Yes}}
{{Ant_Infobox|image=File:ThumbMatabeleAnt.jpg|name=Matabele ant|scientific=''Megaponera analis''|environment=Savannah|caste=Queen<br/>Worker<br/>Medic<br/>Soldier|trait=Revival<br/>Speed debuff<br/>Resistance debuff<br/>Damage-over-time|player=Yes}}
Matabele ants (''Megaponera analis'') are playable in story levels, extra levels and custom games.
Matabele ants (''Megaponera analis'') are playable in story missions, extra missions and custom games.


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You must choose either anesthetist or fast-responder medics before playing.
You must choose either anesthetist or fast-responder medics before playing.


*Anesthetist medics can sting and [[Speed Modifying Effect|slow enemies down]]. They can [[Damage Modifying Effect|make enemies take more damage]] at level 3. Revival takes 10 seconds.
*Anesthetist medics can sting and [[Speed Modifying Effect|slow enemies down]]. They can [[Damage Modifying Effect|make enemies take more damage]] at level 3. Revival takes 7 seconds.


*Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.
*Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.
*Revival takes 2 seconds in the [[Story Mode|hub formicarium]] regardless of your choice.


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Matabele ants must feed on termites. Matabele ants only retain 10% of their original harvest amount while not harvesting termites and other food only give 10% of their original food amount. The mechanic is reversed for other omnivorous ant species.
Matabele ants must feed on termites. Matabele ants only retain 10% of their original harvest amount while not harvesting termites and other food only give 10% of their original food amount. The mechanic is reversed for other omnivorous ant species.


You receive 66% of the building cost as dead termites from deleting tiles.
You receive 66.67% of the building cost as dead termites from deleting tiles.


Matabele ants can harvest honeydew but can't relocate [[Milkweed Aphid|aphids]].
Matabele ants can harvest honeydew but can't relocate [[Milkweed Aphid|aphids]].
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=='''Reviving'''==
=='''Reviving'''==
Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have access to Matabele ant medics.
Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have Matabele ant medics.


Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.
Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.
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Revived ants are put in their original control groups but can be hold by any same-typed tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive each ant once and each tile can only hold a single revived ant.
Revived ants are put in their original control groups but can be hold by any same-typed tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive each ant once and each tile can only hold a single revived ant.


Revived ants only retain 60% of their original health and damage. They can't be upgraded or downgraded. They can't heal when they are out of combat.
Revived ants only retain 60% of their original health and damage and  can't be upgraded or downgraded.


You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.
You can disable casualty transporting to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.


You can enable creature information to identify revived ants. Their level icons are grayed out.
You can enable creature information to identify revived ants. Their level icons are grayed out.
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*Immune to stun/ confusion/ fleeing
*Immune to stun/ confusion/ fleeing
*Immune to pickup/ knockback (strong)
*Immune to pickup (weak)/ knockback (strong)
*Immune to execution
*Immune to execution
|}
|}
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|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 20/ 2
*''Cost:'' 20 [2]
*''Health:'' 25/ 35/ 45
*''Health:'' 25/ 35/ 45
*''Movement speed:'' 320/ 360 /380  
*''Movement speed:'' 320/ 360 /380  
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|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 75/ 7
*''Cost:'' 75 [7]
*''Health:'' 90/ 105/ 120
*''Health:'' 90/ 105/ 120
*''Movement speed:'' 320 /320 /320
*''Movement speed:'' 320 /320 /320
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|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 75/ 7
*''Cost:'' 75 [7]
*''Health:'' 90/ 105/ 120
*''Health:'' 90/ 105/ 120
*''Movement speed:'' 400/ 410 /420
*''Movement speed:'' 400/ 410 /420
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|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost'': 140/ 14
*''Cost'': 140 [14]
*''Health'': 200/ 220/ 300
*''Health'': 200/ 220/ 300
*''Movement speed'': 340/ 340/ 340
*''Movement speed'': 340/ 340/ 340
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|'''Basic attack'''
|'''Basic attack'''
|width="40%"|
|width="40%"|
* ''Damage (physical)'': 12/ 15 /19  
* ''Damage (physical)'': 12/ 15/ 19  
* ''Attack speed'': 1/ 1/ 1
* ''Attack speed'': 1/ 1/ 1
|width="45%"|
|width="45%"|
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=='''Trivia'''==
=='''Trivia'''==
*Matabele ant colonies must start with some soldier brood tiles in custom games.
*In real life, a young Matabele ant queen will leave its original colony and bring along some workers to form its own. In the game, Matabele ant colonies always start with some soldier brood tiles.
 
*Matabele ants are named after the Matabele people, who were known for raiding nearby tribes during the nineteenth century.
 
*In real life, Matabele ants care for injured ants by removing the clinging dead termites and apply disinfectant secretions on amputated legs. Injured ants must be able to move on their own to receive any help. In the game, the process is simplified as a one-time revival.


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[[Category:Eusocial Insects]]
[[Category:Eusocial Insects]]
[[Category:Savannah]]
[[Category:Savannah]]

Latest revision as of 12:17, 31 October 2024

Information
ThumbMatabeleAnt.jpg
Common name Matabele ant
Scientific name Megaponera analis
Environment Savannah
Castes Queen
Worker
Medic
Soldier
Traits Revival
Speed debuff
Resistance debuff
Damage-over-time
Playable colony Yes


Matabele ants (Megaponera analis) are playable in story missions, extra missions and custom games.


Abilities

Matabele ants use basic attack by biting.

Soldiers can sting and poison enemies.

You must choose either anesthetist or fast-responder medics before playing.

  • Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.


Food processing

Matabele ants must feed on termites. Matabele ants only retain 10% of their original harvest amount while not harvesting termites and other food only give 10% of their original food amount. The mechanic is reversed for other omnivorous ant species.

You receive 66.67% of the building cost as dead termites from deleting tiles.

Matabele ants can harvest honeydew but can't relocate aphids.


Reviving

Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have Matabele ant medics.

Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.

Revived ants are put in their original control groups but can be hold by any same-typed tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive each ant once and each tile can only hold a single revived ant.

Revived ants only retain 60% of their original health and damage and can't be upgraded or downgraded.

You can disable casualty transporting to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.

You can enable creature information to identify revived ants. Their level icons are grayed out.


Appearances

You can play as a Matabele ant colony in:

You can play with Matabele ant medics in:

  • Main story (either)

You can play with Matabele ant soldiers in:

  • Main story
  • Tug of War 3

You can also encounter non-player Matabele ants in:


Notable stats

Matabele ant queen
Common stats
  • Health: 1200
  • Score: 700
  • Healing speed: 1
Damage modifications
  • Physical resistance: 40%
  • Venom resistance: 40%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (weak)/ knockback (strong)
  • Immune to execution


Mataworker.png Matabele ant worker
Common stats
  • Cost: 20 [2]
  • Health: 25/ 35/ 45
  • Movement speed: 320/ 360 /380
  • Score: 5/ 8/ 12
  • Harvest amount: 7/ 8/ 9
  • Vision radius: 400/ 400/ 400
  • Encumbered
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 0.6/ 0.8/ 1
  • Attack speed: 1/ 1/ 1


Anesthetist.png Matabele ant medic (anesthetist)
Common stats
  • Cost: 75 [7]
  • Health: 90/ 105/ 120
  • Movement speed: 320 /320 /320
  • Score: 14/ 16/ 18
  • Harvest amount: 15/ 17/ 20
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4.5/ 6
  • Attack speed: 1/ 1/ 1
Sting
  • Damage (venom): 3/ 4/ 5
  • Cooldown: 2/ 2/ 2
Speed debuff
  • Movement speed: - 60%/ - 60%/ - 60%
  • Attack speed: - 60%/ - 60%/ - 60%
  • Duration: 4/ 4/ 4
Resistance debuff
  • Physical resistance: --/ --/ - 30%
  • Duration: --/ --/ 1.5


Fastresponder.png Matabele ant medic (fast-responder)
Common stats
  • Cost: 75 [7]
  • Health: 90/ 105/ 120
  • Movement speed: 400/ 410 /420
  • Score: 14/ 16/ 18
  • Harvest amount: 15/ 17/ 20
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Evasion (out of combat): --/ --/ 40%
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4.5/ 6
  • Attack speed: 1/ 1/ 1


Matasoldier.png Matabele ant soldier
Common stats
  • Cost: 140 [14]
  • Health: 200/ 220/ 300
  • Movement speed: 340/ 340/ 340
  • Score: 30/ 42/ 54
  • Harvest amount: 16/ 16/ 16
  • Healing speed: 0.1/ 0.1/ 0.1
  • Threat: 0.3/ 0.3/ 0.3
  • Vision radius: 450/ 460 /470
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 12/ 15/ 19
  • Attack speed: 1/ 1/ 1
Sting
  • Damage (venom): 2/ 3/ 4
  • Cooldown: 7/ 7/ 7
Damage-over-time
  • Tick damage (venom): 1.6/ 2/ 2.4
  • Interval: 1/ 1/ 1
  • Duration: 5/ 5/ 5


Trivia

  • In real life, a young Matabele ant queen will leave its original colony and bring along some workers to form its own. In the game, Matabele ant colonies always start with some soldier brood tiles.
  • Matabele ants are named after the Matabele people, who were known for raiding nearby tribes during the nineteenth century.
  • In real life, Matabele ants care for injured ants by removing the clinging dead termites and apply disinfectant secretions on amputated legs. Injured ants must be able to move on their own to receive any help. In the game, the process is simplified as a one-time revival.