Drive Them Back: Difference between revisions
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{{Mission_Infobox|image=File:Drive Them Back Surface.png|name=Drive Them Back|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Challenge mode<br/> | {{Mission_Infobox|image=File:Drive Them Back Surface.png|name=Drive Them Back|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Challenge mode<br/>Non-player colonies<br/>Circadian rhythm<br/>|playmore=No}} | ||
Without termites to eat, the [[Matabele Ant|Matabele]] will starve. They must be protected.<br/> | Without termites to eat, the [[Matabele Ant|Matabele]] will starve. They must be protected.<br/> | ||
Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)'' | Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)'' | ||
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<br/> | <br/> | ||
=='''Objectives'''== | =='''Objectives'''== | ||
*Remove 100/ 125/ 150/ 150/ 150 [[Driver Ant|driver ants]] and prevent | *Remove 100/ 125/ 150/ 150/ 150 [[Driver Ant|driver ants]] and prevent 30/ 25/ 20/ 20/ 20 driver ants from leaving with dead termites in a single raid. | ||
*Keep at least a termite colony alive. | *Keep at least a termite colony alive. | ||
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* ''Completion bonus:'' + 200% | * ''Completion bonus:'' + 200% | ||
*'' | * ''New game plus bonus:'' + 40% x ''plus number'' | ||
<br/> | <br/> | ||
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The level starts at night. | The level starts at night. | ||
You have access to 4 termite colonies. Dead termites disappear after 2 minutes while | You have access to 4 termite colonies. Dead termites disappear after 2 minutes while dead surface enemies disappear after 5 seconds. | ||
You can attempt the first objective everyday until you succeed. The game only checks the requirements after the driver ants have retreated. | You can attempt the first objective everyday until you succeed. The game only checks the requirements after the driver ants have retreated. | ||
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<br/> | <br/> | ||
=='''Non-player colonies'''== | =='''Non-player colonies'''== | ||
The termite colonies | The enemy termite colonies are hostile to each other. | ||
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups. | Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups. | ||
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The termite colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day. | The termite colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day. | ||
Brood tiles with eliminated termites can't incubate for 12 minutes. | Brood tiles with eliminated termites can't incubate for 12 minutes. Nanitic workers aren't spawned for free when enemy colonies don't have any food. | ||
<br/> | <br/> | ||
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[[Wafer Trapdoor Spider|Wafer trapdoor spiders]] hide themselves on the ways to the termite mounds. | [[Wafer Trapdoor Spider|Wafer trapdoor spiders]] hide themselves on the ways to the termite mounds. | ||
[[Huntsman Spider|Huntsman spiders]] occasionally appear one at a time and follow your most recently place pheromone marker. They | [[Huntsman Spider|Huntsman spiders]] occasionally appear one at a time and follow your most recently place pheromone marker. They run out of the map after they have eliminated enough enemies or after they have eaten any food. | ||
[[African Tiger Beetle|African tiger beetles]] and [[Rainbow Lizard|rainbow lizards]] only appear on the surface during the day. | [[African Tiger Beetle|African tiger beetles]] and [[Rainbow Lizard|rainbow lizards]] only appear on the surface during the day. | ||
Rainbow lizards run out of the map when they have below 45% of their health. | Rainbow lizards run out of the map when they have below 45% of their health. | ||
Earwigs, [[Sun Spider|sun spiders]], [[African Giant Centipede|African giant centipedes]], [[Alligator Back Scorpion|alligator back scorpions]] and [[Emperor Scorpion|emperor scorpions]] only appear on the surface at night. Some enemies can come out of empty termite mounds. | Earwigs, large [[Sun Spider|sun spiders]], large [[African Giant Centipede|African giant centipedes]], [[Alligator Back Scorpion|alligator back scorpions]] and large [[Emperor Scorpion|emperor scorpions]] only appear on the surface at night. Some enemies can come out of empty termite mounds. | ||
''' | '''African stink ants''' | ||
African stink ants gather any food on the way. They have 40% chance to summon an extra ant from nearby spawners when they take damage. This ability can only be used once. | |||
Level 1 African stink ants frequently appear underground and move around through the soil. They don't intentionally move toward your queen if you dig into their paths. You must eliminate 6/ 7/ 8/ 12/ 16 African stink ants consecutively to close off each tunnel. Your progress is reverted over time if you can't finish it in a single attempt. | |||
Level 1 African stink ants only appear on the surface at night and disappear 10 seconds before the driver ants arrive. They carry dead termites from the targeted mound back to their original spawner. Summoned ants linger around for 45 seconds. | |||
''' | '''Driver ants''' | ||
Driver ants conduct raids on termite colonies from midnight until noon. They don't invade your nest and gather any food on the way. | |||
The target is chosen in this specific order: green - yellow - blue - pink. Driver ants only move to the next target after they have gathered all dead termites in the current mound. Dead queens are ignored. | |||
Large driver ant soldiers can inflict 100% more damage on termites and take 50% less damage from them. | |||
'''Challenge''' | '''Challenge''' | ||
Assassin bugs gather on the ways to the termite mounds. They only disappear briefly at noon. They | Assassin bugs gather on the ways to the termite mounds. They only disappear briefly at noon. They don't attack other ants. | ||
<br/> | <br/> | ||
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<br/> | <br/> | ||
=='''Trivia'''== | =='''Trivia'''== | ||
*Huntsman spiders can feed on dead creatures, taking away 1 food each time. | |||
<br/> | <br/> |
Latest revision as of 01:54, 18 August 2024
Information | |
---|---|
Name | Drive Them Back |
Categories | Story Documentary |
Environment | Savannah |
Player species | Matabele ant |
Player units | Matabele ant worker Matabele ant medic (either) Matabele ant soldier |
Surface | Yes |
Features | Challenge mode Non-player colonies Circadian rhythm |
Without termites to eat, the Matabele will starve. They must be protected.
Well disguised assassins walk unhindered amongst the ants. (challenge)
Objectives
- Remove 100/ 125/ 150/ 150/ 150 driver ants and prevent 30/ 25/ 20/ 20/ 20 driver ants from leaving with dead termites in a single raid.
- Keep at least a termite colony alive.
Rewards
- Base value: 6 territory/ 475 food/ 17 Royal Jelly
- Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
- First-time bonus: + 1500%
- Challenge bonus: + 100%
- Completion bonus: + 200%
- New game plus bonus: + 40% x plus number
Settings
Your Matabele ant colony must repel an advancing swarm of driver ants and protect its food sources.
The level starts at night.
You have access to 4 termite colonies. Dead termites disappear after 2 minutes while dead surface enemies disappear after 5 seconds.
You can attempt the first objective everyday until you succeed. The game only checks the requirements after the driver ants have retreated.
You must choose either anesthetist or fast-responder medics before playing the level. You start with 13/ 10/ 7/ 6/ 6 soldier brood tiles and 7 food storage tiles.
Non-player colonies
The enemy termite colonies are hostile to each other.
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.
The termite colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
Brood tiles with eliminated termites can't incubate for 12 minutes. Nanitic workers aren't spawned for free when enemy colonies don't have any food.
Notable enemies
Enemies are on the same side and are hostile to the ants and the termites. Driver ants and African stink ants are hostile to each other.
Earwigs and termites live in your nest.
Surface enemies don't invade your nest. They occasionally fight among themselves to keep their own number in check.
Wafer trapdoor spiders hide themselves on the ways to the termite mounds.
Huntsman spiders occasionally appear one at a time and follow your most recently place pheromone marker. They run out of the map after they have eliminated enough enemies or after they have eaten any food.
African tiger beetles and rainbow lizards only appear on the surface during the day.
Rainbow lizards run out of the map when they have below 45% of their health.
Earwigs, large sun spiders, large African giant centipedes, alligator back scorpions and large emperor scorpions only appear on the surface at night. Some enemies can come out of empty termite mounds.
African stink ants
African stink ants gather any food on the way. They have 40% chance to summon an extra ant from nearby spawners when they take damage. This ability can only be used once.
Level 1 African stink ants frequently appear underground and move around through the soil. They don't intentionally move toward your queen if you dig into their paths. You must eliminate 6/ 7/ 8/ 12/ 16 African stink ants consecutively to close off each tunnel. Your progress is reverted over time if you can't finish it in a single attempt.
Level 1 African stink ants only appear on the surface at night and disappear 10 seconds before the driver ants arrive. They carry dead termites from the targeted mound back to their original spawner. Summoned ants linger around for 45 seconds.
Driver ants
Driver ants conduct raids on termite colonies from midnight until noon. They don't invade your nest and gather any food on the way.
The target is chosen in this specific order: green - yellow - blue - pink. Driver ants only move to the next target after they have gathered all dead termites in the current mound. Dead queens are ignored.
Large driver ant soldiers can inflict 100% more damage on termites and take 50% less damage from them.
Challenge
Assassin bugs gather on the ways to the termite mounds. They only disappear briefly at noon. They don't attack other ants.
Achievements
(to be added)
Trivia
- Huntsman spiders can feed on dead creatures, taking away 1 food each time.
Minimaps