Matabele Ant: Difference between revisions
No edit summary Tag: Manual revert |
mNo edit summary |
||
(57 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Ant_Infobox|image=File:ThumbMatabeleAnt.jpg|name=Matabele ant|scientific=''Megaponera analis''|environment=Savannah|caste=Queen<br/>Worker<br/>Medic<br/>Soldier|trait=Revival<br/>Speed debuff<br/>Resistance debuff<br/>Damage-over-time|player=Yes}} | {{Ant_Infobox|image=File:ThumbMatabeleAnt.jpg|name=Matabele ant|scientific=''Megaponera analis''|environment=Savannah|caste=Queen<br/>Worker<br/>Medic<br/>Soldier|trait=Revival<br/>Speed debuff<br/>Resistance debuff<br/>Damage-over-time|player=Yes}} | ||
Matabele ants (''Megaponera analis'') are playable | Matabele ants (''Megaponera analis'') are playable in story missions, extra missions and custom games. | ||
<br/> | <br/> | ||
Line 8: | Line 8: | ||
Soldiers can sting and [[Damaging Effect|poison]] enemies. | Soldiers can sting and [[Damaging Effect|poison]] enemies. | ||
You must choose either | You must choose either anesthetist or fast-responder medics before playing. | ||
* Anesthetist medics | *Anesthetist medics can sting and [[Speed Modifying Effect|slow enemies down]]. They can [[Damage Modifying Effect|make enemies take more damage]] at level 3. | ||
* Fast-responder medics | *Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. | ||
<br/> | <br/> | ||
=='''Food processing'''== | =='''Food processing'''== | ||
Matabele ants | Matabele ants must feed on termites. Matabele ants only retain 10% of their original harvest amount while not harvesting termites and other food only give 10% of their original food amount. The mechanic is reversed for other omnivorous ant species. | ||
You receive 66.67% of the building cost as dead termites from deleting tiles. | |||
Matabele ants can harvest honeydew but can't relocate [[Milkweed Aphid|aphids]]. | |||
<br/> | <br/> | ||
=='''Reviving'''== | =='''Reviving'''== | ||
Ants are respawned normally after death. Dead ants | Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have Matabele ant medics. | ||
Medics automatically bring dead ants | Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process. | ||
Revived ants are put in their original control groups. | Revived ants are put in their original control groups but can be hold by any same-typed tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive each ant once and each tile can only hold a single revived ant. | ||
Revived ants only | Revived ants only retain 60% of their original health and damage and can't be upgraded or downgraded. | ||
You can disable | You can disable casualty transporting to prevent your medics from picking up dead ants. They still have to finish ongoing revivals. | ||
You can enable creature information to identify revived ants. | You can enable creature information to identify revived ants. Their level icons are grayed out. | ||
<br/> | <br/> | ||
=='''Appearances'''== | =='''Appearances'''== | ||
You can play as a Matabele ant colony in: | You can play as a Matabele ant colony in: | ||
*'''[[Triage]]''' | *'''[[Triage]]''' ''(either)'' | ||
*'''[[Drive Them Back]]''' | |||
*'''[[Drive Them Back]]''' ''(either)'' | |||
You can play with Matabele ant medics in: | You can play with Matabele ant medics in: | ||
*'''[[ | *'''Main story''' ''(either)'' | ||
*'''[[Tug of War 3]]''' ''(anesthetist)'' | |||
You can play with Matabele ant soldiers in: | |||
*'''Main story''' | |||
*'''Tug of War 3''' | |||
You can also encounter non-player Matabele ants in: | You can also encounter non-player Matabele ants in: | ||
Line 66: | Line 76: | ||
| | | | ||
*Immune to stun/ confusion/ fleeing | *Immune to stun/ confusion/ fleeing | ||
*Immune to pickup/ execution | *Immune to pickup (weak)/ knockback (strong) | ||
*Immune to execution | |||
|} | |} | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|<big>'''Matabele ant worker'''</big> | |colspan="3"|[[File:Mataworker.png]] <big>'''Matabele ant worker'''</big> | ||
|- | |- | ||
|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Cost:'' 20 | *''Cost:'' 20 [2] | ||
*''Health:'' 25/ 35/ 45 | *''Health:'' 25/ 35/ 45 | ||
*''Movement speed:'' 320/ 360 /380 | *''Movement speed:'' 320/ 360 /380 | ||
Line 81: | Line 92: | ||
*''Harvest amount:'' 7/ 8/ 9 | *''Harvest amount:'' 7/ 8/ 9 | ||
*''Vision radius:'' 400/ 400/ 400 | *''Vision radius:'' 400/ 400/ 400 | ||
*Encumbered | |||
|- | |- | ||
|'''Damage modifications''' | |'''Damage modifications''' | ||
Line 99: | Line 111: | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|<big>'''Matabele ant medic (anesthetist)'''</big> | |colspan="3"|[[File:Anesthetist.png]] <big>'''Matabele ant medic (anesthetist)'''</big> | ||
|- | |- | ||
|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Cost:'' 75 | *''Cost:'' 75 [7] | ||
*''Health:'' 90/ 105/ 120 | *''Health:'' 90/ 105/ 120 | ||
*''Movement speed:'' 320 /320 /320 | *''Movement speed:'' 320 /320 /320 | ||
Line 110: | Line 122: | ||
*''Healing speed:'' 0.1/ 0.1/ 0.1 | *''Healing speed:'' 0.1/ 0.1/ 0.1 | ||
*''Vision radius:'' 400/ 400/ 400 | *''Vision radius:'' 400/ 400/ 400 | ||
*''Reviving time:'' 7/ 7/ 7 | |||
|- | |- | ||
|'''Damage modifications''' | |'''Damage modifications''' | ||
Line 143: | Line 156: | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|<big>'''Matabele ant medic (fast-responder)'''</big> | |colspan="3"|[[File:Fastresponder.png]] <big>'''Matabele ant medic (fast-responder)'''</big> | ||
|- | |- | ||
|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Cost:'' 75 | *''Cost:'' 75 [7] | ||
*''Health:'' 90/ 105/ 120 | *''Health:'' 90/ 105/ 120 | ||
*''Movement speed:'' 400/ 410 /420 | *''Movement speed:'' 400/ 410 /420 | ||
Line 154: | Line 167: | ||
*''Healing speed:'' 0.1/ 0.1/ 0.1 | *''Healing speed:'' 0.1/ 0.1/ 0.1 | ||
*''Vision radius:'' 400/ 400/ 400 | *''Vision radius:'' 400/ 400/ 400 | ||
*''Reviving time:'' 4/ 3/ 2 | |||
|- | |- | ||
|'''Damage modifications''' | |'''Damage modifications''' | ||
Line 172: | Line 186: | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="3"|<big>'''Matabele ant soldier'''</big> | |colspan="3"|[[File:Matasoldier.png]] <big>'''Matabele ant soldier'''</big> | ||
|- | |- | ||
|width="15%"|'''Common stats''' | |width="15%"|'''Common stats''' | ||
|colspan="2"| | |colspan="2"| | ||
*''Cost'': 140 | *''Cost'': 140 [14] | ||
*''Health'': 200/ 220/ 300 | *''Health'': 200/ 220/ 300 | ||
*''Movement speed'': 340/ 340/ 340 | *''Movement speed'': 340/ 340/ 340 | ||
Line 182: | Line 196: | ||
*''Harvest amount'': 16/ 16/ 16 | *''Harvest amount'': 16/ 16/ 16 | ||
*''Healing speed'': 0.1/ 0.1/ 0.1 | *''Healing speed'': 0.1/ 0.1/ 0.1 | ||
*''Threat:'' 0.3/ 0.3/ 0.3 | |||
*''Vision radius'': 450/ 460 /470 | *''Vision radius'': 450/ 460 /470 | ||
|- | |- | ||
Line 194: | Line 209: | ||
|'''Basic attack''' | |'''Basic attack''' | ||
|width="40%"| | |width="40%"| | ||
* ''Damage (physical)'': 12/ 15 /19 | * ''Damage (physical)'': 12/ 15/ 19 | ||
* ''Attack speed'': 1/ 1/ 1 | * ''Attack speed'': 1/ 1/ 1 | ||
|width="45%"| | |width="45%"| | ||
Line 211: | Line 226: | ||
<br/> | <br/> | ||
=='''Trivia'''== | =='''Trivia'''== | ||
*In real life, a young Matabele ant queen will leave its original colony and bring along some workers to form its own. In the game, Matabele ant colonies always start with some soldier brood tiles. | |||
*Matabele ants are named after the Matabele people, who were known for raiding nearby tribes during the nineteenth century. | |||
*In real life, Matabele ants care for injured ants by removing the clinging dead termites and apply disinfectant secretions on amputated legs. Injured ants must be able to move on their own to receive any help. In the game, the process is simplified as a one-time revival. | |||
<br/> | <br/> | ||
[[Category:Eusocial Insects]] | |||
[[Category: | |||
[[Category:Savannah]] | [[Category:Savannah]] |
Latest revision as of 13:11, 22 November 2024
Information | |
---|---|
Common name | Matabele ant |
Scientific name | Megaponera analis |
Environment | Savannah |
Castes | Queen Worker Medic Soldier |
Traits | Revival Speed debuff Resistance debuff Damage-over-time |
Playable colony | Yes |
Matabele ants (Megaponera analis) are playable in story missions, extra missions and custom games.
Abilities
Matabele ants use basic attack by biting.
Soldiers can sting and poison enemies.
You must choose either anesthetist or fast-responder medics before playing.
- Anesthetist medics can sting and slow enemies down. They can make enemies take more damage at level 3.
- Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3.
Food processing
Matabele ants must feed on termites. Matabele ants only retain 10% of their original harvest amount while not harvesting termites and other food only give 10% of their original food amount. The mechanic is reversed for other omnivorous ant species.
You receive 66.67% of the building cost as dead termites from deleting tiles.
Matabele ants can harvest honeydew but can't relocate aphids.
Reviving
Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have Matabele ant medics.
Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.
Revived ants are put in their original control groups but can be hold by any same-typed tiles. The number of active ants is represented by an addition of living ants and revived ants. You can only revive each ant once and each tile can only hold a single revived ant.
Revived ants only retain 60% of their original health and damage and can't be upgraded or downgraded.
You can disable casualty transporting to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.
You can enable creature information to identify revived ants. Their level icons are grayed out.
Appearances
You can play as a Matabele ant colony in:
- Triage (either)
- Drive Them Back (either)
You can play with Matabele ant medics in:
- Main story (either)
- Tug of War 3 (anesthetist)
You can play with Matabele ant soldiers in:
- Main story
- Tug of War 3
You can also encounter non-player Matabele ants in:
Notable stats
Matabele ant queen | |
Common stats |
|
Damage modifications |
|
Immunities |
|
Trivia
- In real life, a young Matabele ant queen will leave its original colony and bring along some workers to form its own. In the game, Matabele ant colonies always start with some soldier brood tiles.
- Matabele ants are named after the Matabele people, who were known for raiding nearby tribes during the nineteenth century.
- In real life, Matabele ants care for injured ants by removing the clinging dead termites and apply disinfectant secretions on amputated legs. Injured ants must be able to move on their own to receive any help. In the game, the process is simplified as a one-time revival.