Stat Explanation: Difference between revisions

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This page explains creature stats, abilities and effects.
This page shows creature stats, abilities and effects.


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Time-related stats are measured in seconds.
Time-related stats are measured in seconds.


Length-related stats should be used in comparison with the movement speed of a [[Gene-thief Ant|gene-thief ant]] worker, which is 300 units per second.
Length-related stats should be used in comparison with the movement speed of [[Gene-thief Ant|gene-thief ant]] workers, which is 300 length units per second.


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=='''Common stats'''==
=='''Common stats'''==
* '''Cost:''' You need to spend this food amount to build a tile and spawn an active unit.
* '''Cost:''' Creatures with this stat can be purchased from building menu. It shows how much food you need to spend to build a brood tile and spawn an ant or termite.


* '''Health:''' This stat shows how healthy a creature is. It is dead when its health is reduced to 0.
* '''Health:''' Creatures become dead when their health are reduced to 0.


* '''Movement speed:''' This stat shows how quickly a creature moves.
* '''Movement speed:''' It shows how quickly creatures move, from 5 to 1200 length units per second.


* '''Food amount:''' This stat shows how much food you can harvest from a large resource.
* '''Food amount:''' It shows how much food dead creatures give.


* '''Harvest capacity:''' This stat shows how many ants can harvest from a large resource at the same time. It is put in brackets right next to food amount in this wiki.
* '''Harvest capacity:''' It shows how many ants or termites can harvest from each dead creature at once. It is put in brackets right next to food amount in this wiki.


* '''Harvest amount:''' This stat shows how much food an ant can take from a large resource.
* '''Harvest amount:''' It shows how much food each creature can take from large food.


* '''Mount capacity:''' This stat shows how many ants can mount a creature at the same time.
* '''Mount capacity:''' It shows how many ants or termites can mount each creature at once.


* '''Temperament:''' Aggressive creatures will attack anything in sight. Docile creatures don't attack.
* '''Temperament:''' Creatures can either attack immediately, attack when favorable or move away when they encounter enemies.


* '''Score:''' This stat shows how much score you gain for killing a creature.
* '''Score:''' It shows how much combat score you gain for eliminating a creature.


* '''Threat:''' An attacker will give itself a stackable threat value each time it hits its ability. It has higher chance to be the target of retaliation if its threat value is higher than other attackers. Basic threat generation speed is 0.1. Some units can generate additional threat value on top of base value.
* '''Threat:''' Creatures give themselves a stackable threat value each time they hit their attacks. Attacking creatures with higher threat value has higher chance to be the targets of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.


* '''Size:''' Only a certain number of creatures can fight in an enclosed space. Smaller creatures can move and fight beneath larger ones. A creature is briefly prevented from attacking and moves around to find better position if it can't reach a viable enemy within its vision radius.
* '''Size:''' Only a limited number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. Creatures are briefly prevented from attacking and move around to find better position if they can't reach enemies within their vision radius.


* '''Healing speed:''' This stat shows the health amount a creature can regenerate every second when it is out of battle.
* '''Healing speed:''' It shows how much health creatures can regain every second when they are out of combat.


* '''Evasion:''' This stat shows the chance a creature can avoid being hit by an ability even if it doesn't move away from its position.  
* '''Vision radius:''' It shows how far creatures can detect enemies.
* '''Wander radius:''' It shows how far creatures move around when they are idling.


* '''Vision radius:''' This stat shows how far a creature can detect enemies.
*'''Encumbered:''' Creatures with this stat must move 35% more slowly while carrying food.
* '''Wander radius:''' This stat shows how far a creature moves around when it is idling.


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=='''Immunities'''==
=='''Immunities'''==
* '''Slow resistance:''' A creature with this stat can reduce inflicted [[Speed Modification|speed debuff]] by a certain amount.
* '''Slow resistance:''' Creatures with this stat can reduce inflicted [[Speed Modifying Effect|speed debuff]] by a certain amount.
 
* '''Immune to stun/ confusion/ fleeing:''' Creatures with this stat is immune to [[Disrupting Effect|disrupting effects]].


* '''Immune to pickup/ execution/ knockback:''' This stat shows if a creature is immune to [[Repositioning Effect|repositioning effects]].
* '''Immune to pickup/ knockback:''' Creatures with this stat is immune to [[Repositioning Effect|repositioning effects]].


* '''Immune to stun/ confusion/ fleeing:''' This stat shows if a creature is immune to [[Disrupting Effect|disrupting effects]].
* '''Immune to execution:''' Creatures with this stat is immune to [[Executing Effect|execution]].


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=='''Abilities'''==
=='''Abilities'''==
==='''Stats'''===  
==='''Stats'''===  
* '''Target:''' An ability must have a target and must be used on the nearest viable target. An ability can still be used even if the target is invulnerable or immune to its effects, except for execution.
* '''Target:''' Each ability must have a target and must be used on the nearest viable target. Abilities can still be used even if the targets are immune to their effects. Pickup abilities are the exceptions.
 
* '''Trigger:''' Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the targets aren't on the ground.


* '''Trigger:''' An ability can only be used if the user and the target meet certain conditions. Most abilities can't be used if the target isn't on the ground.
* '''Range:''' Abilities can only be used if the targets are within a certain distance from the users.


* '''Range:''' An ability can only be used if the target is within a certain distance from the user.
* '''Chance:''' Abilities with this stat only has certain chance to be activated even if all conditions are met.


* '''Chance:''' An ability with this stat can't always be activated even if all conditions are met.
* '''Cooldown:''' Abilities with this stat can only be used when cooldown is over. Abilities without this stat can be used continuously.


* '''Cooldown:''' An ability with this stat can only be used when cooldown period is over. An ability without this stat can be used continuously.
* '''Damage:''' You can refer to [[Damage Calculation|this page]] for damage-related stats.


* '''Multihit:''' An ability with this stat can inflict damage and effects to the target multiple times before it is in cooldown. New target is chosen for the next hit if the initial one is dead or has moved away.
* '''Radius:''' Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the main targets.


* '''Damage:''' Refer to [[Damage Calculation|this page]] for damage-related stats.
* '''Multihit:''' Abilities with this stat can inflict damage or effects multiple times on the same target. New targets will be chosen immediately if the original target becomes dead or unreachable.


* '''Radius:''' An ability with this stat can inflict damage or effects to enemies within a certain radius from the target. If the ability misses the main target, it doesn't affect nearby enemies either.
* '''Multitarget:''' Abilities with this stat can inflict damage or effects on multiple different targets at once.


* '''Attack speed:''' This stat only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and other specific abilities will be mentioned in this wiki.
* '''Attack speed:''' The stat doesn't reflect the actual attack speed of the creature in the game due to how Unreal Engine works. It only shows how quickly an ability finishes its animation loop compared to other abilities with the same animation. Different animations have different base attack speed. Please don't compare different animations against each other. The wiki will only mention attack speed of basic attack and some specific abilities.  


* '''Projectile:''' An ability with this tag doesn't trigger damage reflection.
* '''Projectile:''' Abilities with this stat don't trigger damage reflection.


* '''Pickup:''' An ability with this tag can't be used on an immune target.
* '''Pickup:''' Abilities with this stat can't be used on immune targets.


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==='''Basic attack'''===
==='''Basic attack'''===
Basic attack is an ability that every creature has. Basic attack inflicts physical damage on a single enemy and doesn't have effect or cooldown. [[Titan|Titans]] and [[Uber Creature|Uber creatures]] can inflict splash damage with basic attack.
Every creature has basic attack but not all of them can use it. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. [[Titan|Titans]] and [[Uber Creature|Uber creatures]] can inflict splash damage with basic attack.
 
Abilities will be used continuously instead of basic attack if they don't have cooldown. Ants and termites can only use basic attack while mounting in this case.


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=='''Effects'''==
=='''Effects'''==
==='''Stats'''===
==='''Stats'''===
* '''Type:''' A creature can be inflicted with different effects at the same time.
* '''Effect value:''' It shows how strong an effect is.


* '''Effect value:''' This stat shows how strong an effect is. Effects don't always have value.
* '''Duration:''' It shows how long an effect lasts.


* '''Duration:''' This stat shows how long an effect lasts.
* '''Type:''' Each creature can be inflicted with multiple different-typed effects at once.


* '''Stacking:''' This stat shows how an effect interacts with itself when it is inflicted on the same target multiple times.
* '''Stacking:''' Each creature can be inflicted with the same effects multiple times at once. Effect value and duration can be added up.


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==='''Type'''===
==='''Type'''===
Effects can be put into these categories:
* '''Damaging effects:''' damage-over-time, damage reflection
* ''Damaging effects:'' damage-over-time, damage reflection


* ''Healing effects:'' heal, flash-heal
* '''Healing effects:''' heal, flash-heal


* ''Disrupting effects:'' stun, confusion, fleeing
* '''Disrupting effects:''' stun, confusion, fleeing, paralysis


* ''Repositioning effects:'' pickup (± execution), knockback
* '''Repositioning effects:''' pickup, knockback


* ''Damage modifications:'' damage buff, damage flash-buff, resistance modification
* '''Executing effects:''' execution


* ''Speed modifications:'' movement speed buff, movement speed debuff, attack speed modification, attack speed flash-buff
* '''Damage modifying effects:''' damage buff, damage flash-buff, resistance buff and debuff


* ''Other effects:'' invulnerability, taunt, death
* '''Speed modifying effects:''' movement speed buff and debuff, attack speed buff and debuff, attack speed flash-buff
 
* '''Other effects:''' invulnerability, taunt, death


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==='''Stacking'''===
==='''Stacking'''===
The same effect can be inflicted on a creature multiple times.
* '''None:''' Effect value remains the same. Duration is reset and counts down from the most recent hit.
 
* '''Length stacking:''' Effect value remains the same. Duration is added up.
 
* '''Value stacking:''' Effect value is added up. Duration remains the same and counts down from the first hit.
 
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=='''Stat segregation'''==
Some creatures have abilities specifically designed for certain missions. They can't use them anywhere else.
 
Some creatures have different stats between [[Story Mode|story mode]] and [[Custom Game Mode|custom game mode]]. Some extra missions also make use of custom-game-mode stats. In this wiki, story-mode stats will be red while custom-game-mode stats will be green.


* ''None:'' Effect value remains the same. Duration is reset and counts down from the most recent hit.
*'''[[Cramped]]'''


* ''Length stacking:'' Effect value remains the same. Duration is added up.
*'''[[The Culling]]''' and '''[[The Culling 2]]'''


* ''Value stacking:'' Effect value is added up. Duration remains the same and counts down from the first hit.
*'''[[Tug of War]]''', '''[[Tug of War 2]]''' and '''[[Tug of War 3]]'''


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Latest revision as of 13:25, 16 December 2024

This page shows creature stats, abilities and effects.


Measurement units

Time-related stats are measured in seconds.

Length-related stats should be used in comparison with the movement speed of gene-thief ant workers, which is 300 length units per second.


Common stats

  • Cost: Creatures with this stat can be purchased from building menu. It shows how much food you need to spend to build a brood tile and spawn an ant or termite.
  • Health: Creatures become dead when their health are reduced to 0.
  • Movement speed: It shows how quickly creatures move, from 5 to 1200 length units per second.
  • Food amount: It shows how much food dead creatures give.
  • Harvest capacity: It shows how many ants or termites can harvest from each dead creature at once. It is put in brackets right next to food amount in this wiki.
  • Harvest amount: It shows how much food each creature can take from large food.
  • Mount capacity: It shows how many ants or termites can mount each creature at once.
  • Temperament: Creatures can either attack immediately, attack when favorable or move away when they encounter enemies.
  • Score: It shows how much combat score you gain for eliminating a creature.
  • Threat: Creatures give themselves a stackable threat value each time they hit their attacks. Attacking creatures with higher threat value has higher chance to be the targets of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.
  • Size: Only a limited number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. Creatures are briefly prevented from attacking and move around to find better position if they can't reach enemies within their vision radius.
  • Healing speed: It shows how much health creatures can regain every second when they are out of combat.
  • Vision radius: It shows how far creatures can detect enemies.
  • Wander radius: It shows how far creatures move around when they are idling.
  • Encumbered: Creatures with this stat must move 35% more slowly while carrying food.


Immunities

  • Slow resistance: Creatures with this stat can reduce inflicted speed debuff by a certain amount.
  • Immune to stun/ confusion/ fleeing: Creatures with this stat is immune to disrupting effects.
  • Immune to execution: Creatures with this stat is immune to execution.


Abilities

Stats

  • Target: Each ability must have a target and must be used on the nearest viable target. Abilities can still be used even if the targets are immune to their effects. Pickup abilities are the exceptions.
  • Trigger: Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the targets aren't on the ground.
  • Range: Abilities can only be used if the targets are within a certain distance from the users.
  • Chance: Abilities with this stat only has certain chance to be activated even if all conditions are met.
  • Cooldown: Abilities with this stat can only be used when cooldown is over. Abilities without this stat can be used continuously.
  • Damage: You can refer to this page for damage-related stats.
  • Radius: Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the main targets.
  • Multihit: Abilities with this stat can inflict damage or effects multiple times on the same target. New targets will be chosen immediately if the original target becomes dead or unreachable.
  • Multitarget: Abilities with this stat can inflict damage or effects on multiple different targets at once.
  • Attack speed: The stat doesn't reflect the actual attack speed of the creature in the game due to how Unreal Engine works. It only shows how quickly an ability finishes its animation loop compared to other abilities with the same animation. Different animations have different base attack speed. Please don't compare different animations against each other. The wiki will only mention attack speed of basic attack and some specific abilities.
  • Projectile: Abilities with this stat don't trigger damage reflection.
  • Pickup: Abilities with this stat can't be used on immune targets.


Basic attack

Every creature has basic attack but not all of them can use it. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. Titans and Uber creatures can inflict splash damage with basic attack.

Abilities will be used continuously instead of basic attack if they don't have cooldown. Ants and termites can only use basic attack while mounting in this case.


Effects

Stats

  • Effect value: It shows how strong an effect is.
  • Duration: It shows how long an effect lasts.
  • Type: Each creature can be inflicted with multiple different-typed effects at once.
  • Stacking: Each creature can be inflicted with the same effects multiple times at once. Effect value and duration can be added up.


Type

  • Damaging effects: damage-over-time, damage reflection
  • Healing effects: heal, flash-heal
  • Disrupting effects: stun, confusion, fleeing, paralysis
  • Repositioning effects: pickup, knockback
  • Executing effects: execution
  • Damage modifying effects: damage buff, damage flash-buff, resistance buff and debuff
  • Speed modifying effects: movement speed buff and debuff, attack speed buff and debuff, attack speed flash-buff
  • Other effects: invulnerability, taunt, death


Stacking

  • None: Effect value remains the same. Duration is reset and counts down from the most recent hit.
  • Length stacking: Effect value remains the same. Duration is added up.
  • Value stacking: Effect value is added up. Duration remains the same and counts down from the first hit.


Stat segregation

Some creatures have abilities specifically designed for certain missions. They can't use them anywhere else.

Some creatures have different stats between story mode and custom game mode. Some extra missions also make use of custom-game-mode stats. In this wiki, story-mode stats will be red while custom-game-mode stats will be green.


Trivia

(none)