Stat Explanation: Difference between revisions

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Time-related stats are measured in seconds.
Time-related stats are measured in seconds.


Length-related stats should be used in comparison with the movement speed of [[Gene-thief Ant|gene-thief ant]] workers, which is 300 units per second.
Length-related stats should be used in comparison with the movement speed of [[Gene-thief Ant|gene-thief ant]] workers, which is 300 length units per second.


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* '''Health:''' Creatures become dead when their health are reduced to 0.
* '''Health:''' Creatures become dead when their health are reduced to 0.


* '''Movement speed:''' It shows how quickly creatures move.
* '''Movement speed:''' It shows how quickly creatures move, from 5 to 1200 length units per second.


* '''Food amount:''' It shows how much food dead creatures give.
* '''Food amount:''' It shows how much food dead creatures give.
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=='''Abilities'''==
=='''Abilities'''==
==='''Stats'''===  
==='''Stats'''===  
* '''Target:''' Each ability must have a target and must be used on the nearest viable target. Abilities can still be used even if the targets are invulnerable or immune to their effects. Pickup abilities are the exceptions.
* '''Target:''' Each ability must have a target and must be used on the nearest viable target. Abilities can still be used even if the targets are immune to their effects. Pickup abilities are the exceptions.


* '''Trigger:''' Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the target isn't on the ground.
* '''Trigger:''' Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the targets aren't on the ground.


* '''Range:''' Abilities can only be used if the targets are within a certain distance from the users.
* '''Range:''' Abilities can only be used if the targets are within a certain distance from the users.
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* '''Radius:''' Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the main targets.
* '''Radius:''' Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the main targets.


* '''Multihit:''' Abilities with this stat can inflict damage or effects multiple times on the same target before it enters cooldown. New targets will be chosen immediately if the original target is far away or dead.
* '''Multihit:''' Abilities with this stat can inflict damage or effects multiple times on the same target. New targets will be chosen immediately if the original target becomes dead or unreachable.


* '''Multitarget:''' Abilities with this stat can inflict damage or effects on multiple targets at once. Its damage isn't affected by AOE resistance.
* '''Multitarget:''' Abilities with this stat can inflict damage or effects on multiple different targets at once.


* '''Attack speed:''' It only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and some abilities will be mentioned in this wiki.
* '''Attack speed:''' The stat doesn't reflect the actual attack speed of the creature in the game due to how Unreal Engine works. It only shows how quickly an ability finishes its animation loop compared to other abilities with the same animation. Different animations have different base attack speed. Please don't compare different animations against each other. The wiki will only mention attack speed of basic attack and some specific abilities.  


* '''Projectile:''' Abilities with this stat don't trigger damage reflection.
* '''Projectile:''' Abilities with this stat don't trigger damage reflection.
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==='''Basic attack'''===
==='''Basic attack'''===
Basic attack is an ability that every creature has. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. [[Titan|Titans]] and [[Uber Creature|Uber creatures]] can inflict splash damage with basic attack.
Every creature has basic attack but not all of them can use it. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. [[Titan|Titans]] and [[Uber Creature|Uber creatures]] can inflict splash damage with basic attack.
 
Abilities will be used continuously instead of basic attack if they don't have cooldown. Ants and termites can only use basic attack while mounting in this case.


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* '''Executing effects:''' execution
* '''Executing effects:''' execution


* '''Damage modifying effects:''' damage buff, damage flash-buff, resistance modification
* '''Damage modifying effects:''' damage buff, damage flash-buff, resistance buff and debuff


* '''Speed modifying effects:''' speedup, slowdown, attack speed modification, attack speed flash-buff
* '''Speed modifying effects:''' movement speed buff and debuff, attack speed buff and debuff, attack speed flash-buff


* '''Other effects:''' invulnerability, taunt, death
* '''Other effects:''' invulnerability, taunt, death
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* '''Value stacking:''' Effect value is added up. Duration remains the same and counts down from the first hit.
* '''Value stacking:''' Effect value is added up. Duration remains the same and counts down from the first hit.
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=='''Stat segregation'''==
Some creatures have abilities specifically designed for certain missions. They can't use them anywhere else.
Some creatures have different stats between [[Story Mode|story mode]] and [[Custom Game Mode|custom game mode]]. Some extra missions also make use of custom-game-mode stats. In this wiki, story-mode stats will be red while custom-game-mode stats will be green.
*'''[[Cramped]]'''
*'''[[The Culling]]''' and '''[[The Culling 2]]'''
*'''[[Tug of War]]''', '''[[Tug of War 2]]''' and '''[[Tug of War 3]]'''


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Latest revision as of 13:25, 16 December 2024

This page shows creature stats, abilities and effects.


Measurement units

Time-related stats are measured in seconds.

Length-related stats should be used in comparison with the movement speed of gene-thief ant workers, which is 300 length units per second.


Common stats

  • Cost: Creatures with this stat can be purchased from building menu. It shows how much food you need to spend to build a brood tile and spawn an ant or termite.
  • Health: Creatures become dead when their health are reduced to 0.
  • Movement speed: It shows how quickly creatures move, from 5 to 1200 length units per second.
  • Food amount: It shows how much food dead creatures give.
  • Harvest capacity: It shows how many ants or termites can harvest from each dead creature at once. It is put in brackets right next to food amount in this wiki.
  • Harvest amount: It shows how much food each creature can take from large food.
  • Mount capacity: It shows how many ants or termites can mount each creature at once.
  • Temperament: Creatures can either attack immediately, attack when favorable or move away when they encounter enemies.
  • Score: It shows how much combat score you gain for eliminating a creature.
  • Threat: Creatures give themselves a stackable threat value each time they hit their attacks. Attacking creatures with higher threat value has higher chance to be the targets of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.
  • Size: Only a limited number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. Creatures are briefly prevented from attacking and move around to find better position if they can't reach enemies within their vision radius.
  • Healing speed: It shows how much health creatures can regain every second when they are out of combat.
  • Vision radius: It shows how far creatures can detect enemies.
  • Wander radius: It shows how far creatures move around when they are idling.
  • Encumbered: Creatures with this stat must move 35% more slowly while carrying food.


Immunities

  • Slow resistance: Creatures with this stat can reduce inflicted speed debuff by a certain amount.
  • Immune to stun/ confusion/ fleeing: Creatures with this stat is immune to disrupting effects.
  • Immune to execution: Creatures with this stat is immune to execution.


Abilities

Stats

  • Target: Each ability must have a target and must be used on the nearest viable target. Abilities can still be used even if the targets are immune to their effects. Pickup abilities are the exceptions.
  • Trigger: Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the targets aren't on the ground.
  • Range: Abilities can only be used if the targets are within a certain distance from the users.
  • Chance: Abilities with this stat only has certain chance to be activated even if all conditions are met.
  • Cooldown: Abilities with this stat can only be used when cooldown is over. Abilities without this stat can be used continuously.
  • Damage: You can refer to this page for damage-related stats.
  • Radius: Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the main targets.
  • Multihit: Abilities with this stat can inflict damage or effects multiple times on the same target. New targets will be chosen immediately if the original target becomes dead or unreachable.
  • Multitarget: Abilities with this stat can inflict damage or effects on multiple different targets at once.
  • Attack speed: The stat doesn't reflect the actual attack speed of the creature in the game due to how Unreal Engine works. It only shows how quickly an ability finishes its animation loop compared to other abilities with the same animation. Different animations have different base attack speed. Please don't compare different animations against each other. The wiki will only mention attack speed of basic attack and some specific abilities.
  • Projectile: Abilities with this stat don't trigger damage reflection.
  • Pickup: Abilities with this stat can't be used on immune targets.


Basic attack

Every creature has basic attack but not all of them can use it. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. Titans and Uber creatures can inflict splash damage with basic attack.

Abilities will be used continuously instead of basic attack if they don't have cooldown. Ants and termites can only use basic attack while mounting in this case.


Effects

Stats

  • Effect value: It shows how strong an effect is.
  • Duration: It shows how long an effect lasts.
  • Type: Each creature can be inflicted with multiple different-typed effects at once.
  • Stacking: Each creature can be inflicted with the same effects multiple times at once. Effect value and duration can be added up.


Type

  • Damaging effects: damage-over-time, damage reflection
  • Healing effects: heal, flash-heal
  • Disrupting effects: stun, confusion, fleeing, paralysis
  • Repositioning effects: pickup, knockback
  • Executing effects: execution
  • Damage modifying effects: damage buff, damage flash-buff, resistance buff and debuff
  • Speed modifying effects: movement speed buff and debuff, attack speed buff and debuff, attack speed flash-buff
  • Other effects: invulnerability, taunt, death


Stacking

  • None: Effect value remains the same. Duration is reset and counts down from the most recent hit.
  • Length stacking: Effect value remains the same. Duration is added up.
  • Value stacking: Effect value is added up. Duration remains the same and counts down from the first hit.


Stat segregation

Some creatures have abilities specifically designed for certain missions. They can't use them anywhere else.

Some creatures have different stats between story mode and custom game mode. Some extra missions also make use of custom-game-mode stats. In this wiki, story-mode stats will be red while custom-game-mode stats will be green.


Trivia

(none)