Custom Game Mode: Difference between revisions
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Custom game mode | Custom game mode has different rules and mechanics from story mode. | ||
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=='''Mechanics'''== | =='''Mechanics'''== | ||
Custom game mode lets you play on premade maps with different colonies and | Custom game mode lets you play on some premade maps with different colonies and settings. Your settings can be saved for later replays or shared among friends. | ||
Custom games can be saved for later continuation. Autosaving is also available. | Custom games can be saved for later continuation. Autosaving is also available. | ||
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=='''Freeplay'''== | |||
Freeplay is the main focus of custom game mode. It lets you control various settings of each game: [[Custom Game Difficulty|victory conditions]], [[Custom Game Map|maps]], environmental difficulty, [[Colony|playable colonies]], landmarks, swarm creature options and behaviors. | Freeplay is the main focus of custom game mode. It lets you control various settings of each game: [[Custom Game Difficulty|victory conditions]], [[Custom Game Map|maps]], environmental difficulty, [[Colony|playable colonies]], [[Landmark|landmarks]], swarm creature options and behaviors. | ||
Specific settings and mechanics will be shown in the respective pages. | Specific settings and mechanics will be shown in the respective pages. | ||
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=='''Skirmish'''== | |||
Skirmish only lets you fight quick games against other colonies on preset maps. It simulates how you play story | Skirmish only lets you fight quick games against other colonies on preset maps. It simulates how you play story missions and extra missions. | ||
*Victory condition is '''Conquest'''. Difficulty increases near victory. | *Victory condition is '''Conquest'''. Difficulty increases near victory. | ||
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*Environmental difficulty is medium. Starting difficulty is 10%. Increasing pattern is '''Ramp'''. | *Environmental difficulty is medium. Starting difficulty is 10%. Increasing pattern is '''Ramp'''. | ||
*Attacking waves and [[Uber Creature|uber creatures]]are disabled. | *Attacking waves and [[Uber Creature|uber creatures]] are disabled. | ||
*Enemy infighting is disabled. | *Enemy infighting is disabled. | ||
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*Cavern and landmark randomization is disabled. | *Cavern and landmark randomization is disabled. | ||
*Surface enemies are approriate to the environment. | *[[Custom Game Enemy Option|Surface enemies]] are approriate to the environment. | ||
*Most exclusive map options are disabled. Long flood is enabled if you play on '''Imprisoned'''. Altenate nest location is randomly enabled if you play on '''Strawclutch'''. | *Most exclusive map options are disabled. Long flood is enabled if you play on '''Imprisoned'''. Altenate nest location is randomly enabled if you play on '''Strawclutch'''. | ||
*Dead creatures don't disappear over time | *Dead creatures don't disappear over time. | ||
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[[Category:Custom | [[Category:Custom Games]] |
Latest revision as of 11:21, 17 October 2024
Custom game mode has different rules and mechanics from story mode.
Mechanics
Custom game mode lets you play on some premade maps with different colonies and settings. Your settings can be saved for later replays or shared among friends.
Custom games can be saved for later continuation. Autosaving is also available.
You can bring your story-mode colonies into custom game mode. Later changes to story-mode save files doesn't affect existing custom-game-mode save files.
Freeplay
Freeplay is the main focus of custom game mode. It lets you control various settings of each game: victory conditions, maps, environmental difficulty, playable colonies, landmarks, swarm creature options and behaviors.
Specific settings and mechanics will be shown in the respective pages.
Skirmish
Skirmish only lets you fight quick games against other colonies on preset maps. It simulates how you play story missions and extra missions.
- Victory condition is Conquest. Difficulty increases near victory.
- Upkeep is enabled.
- Nest invasion is enabled.
- Environmental difficulty is medium. Starting difficulty is 10%. Increasing pattern is Ramp.
- Attacking waves and uber creatures are disabled.
- Enemy infighting is disabled.
- Fog of war is disabled.
- Cavern and landmark randomization is disabled.
- Surface enemies are approriate to the environment.
- Most exclusive map options are disabled. Long flood is enabled if you play on Imprisoned. Altenate nest location is randomly enabled if you play on Strawclutch.
- Dead creatures don't disappear over time.
Trivia
(none)