Babysitting: Difference between revisions

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=='''Settings'''==
=='''Settings'''==
A [[Wood Ant|wood ant]] colony must keep an ally colony from getting in trouble. The two nests are separated by a small ridge.  
A [[Wood Ant|wood ant]] colony must keep an ally colony from getting in trouble. The nests are separated by a small ridge. Nest entrance has already been excavated.


You only have access to rapid-fire shooters.
You only have access to rapid-fire shooters.
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The ally colony only has access to rapid-fire shooters.
The ally colony only has access to rapid-fire shooters.


The ally colony will send gathering groups to designated locations on the map in a strict order. It doesn't respond when the queen is in danger. You will be alerted on the minimaps when it chooses a new location.  
The ally colony will move to designated locations on the map in a strict order. It doesn't respond when the queen is in danger. You will be alerted on the minimaps when it chooses a new location.  


It comes to help you only once throughout the entire mission, which is a scripted event.
It comes to help you only once throughout the entire mission. This is a scripted event.


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Revision as of 12:00, 11 June 2024

Information
Babysitting Surface.png
Name Babysitting
Categories Extra
Player species Wood ant
Player units Wood ant worker
Wood ant soldier
Wood ant shooter (rapid-fire)
Surface Yes
Features AI colonies
Uber creatures
Powerscaled enemies
Timed attacks
Music {{{music}}}


Your brood sister's colony is very brave and enthusiastic but not very smart, you'll want to keep them out of trouble.


Objectives

  • Eliminate all enemies.
  • Keep both queens alive.


Settings

A wood ant colony must keep an ally colony from getting in trouble. The nests are separated by a small ridge. Nest entrance has already been excavated.

You only have access to rapid-fire shooters.


AI colony

The ally colony only has access to rapid-fire shooters.

The ally colony will move to designated locations on the map in a strict order. It doesn't respond when the queen is in danger. You will be alerted on the minimaps when it chooses a new location.

It comes to help you only once throughout the entire mission. This is a scripted event.


Notable enemies

Enemies are on the same side and are hostile to the ants.

Devil's coach horse beetles, woodlice and woodworms live in your nests.

Surface enemies, except for the first, the fourth and the fifthteenth group, will invade your nest if you attack them first.

If the ally colony fails to reach the designated locations in time, the respective surface enemies invade its nest instead.

Surface enemies in the second and the eleventh group will invade your nest and the ally nest respectively when the time comes, even if the ally colony hasn't attacked them.

An Uber hermit crab hides under a log to the southwest of your nest. It doesn't move or appear on the minimap before the time comes. You don't have to eliminate it to beat the level.

  • Group 1: Small beach wolf spiders
  • Group 3: Larval devil's coach horse beetles
  • Group 4: Tiny hermit crabs
  • Group 6: Small beach tiger beetles
  • Group 7: Small hermit crabs
  • Group 8: Adult devil's coach horse beetles
  • Group 10: Large beach tiger beetles
  • Group 11: Large beach wolf spiders
  • Group 12: Small hermit crabs
  • Group 13: Large tiger beetles
  • Group 14: Medium beach wolf spiders
  • Group 15: Star-level 1 large beach wolf spiders, star-level 1 large beach tiger beetles and star-level 1 small hermit crabs
  • Group 16: Uber hermit crab


Trivia

  • This level was originally called Brood Sisters during development. It was later changed to emphasize the amount of attention the ally colony needs.
  • John decided to keep the Uber hermit crab in after some viewers suggested it as a joke.


Minimaps