Last Mound Standing: Difference between revisions

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A [[Termite|termite]] colony must compete and outlast 2 rival termite colonies.
A [[Termite|termite]] colony must compete and outlast 2 rival termite colonies.


The level starts at night. It becomes scorching at noon and outside termites will take damage over time.
The level starts at night. It becomes scorching at noon and outside termites will take 5 damage every 5 seconds.


Your nest is located to the west of a small stream. Dead vegetation accumulates on the stream bank.
Your nest is located to the west of a small stream. Dead vegetation accumulates on the stream bank.
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=='''AI colonies'''==
=='''AI colonies'''==
The enemy termite colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
The enemy termite colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.  


Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.
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[[Earwig|Earwigs]] and [[Alligator Back Scorpion|alligator back scorpions]] live in your nest.
[[Earwig|Earwigs]] and [[Alligator Back Scorpion|alligator back scorpions]] live in your nest.


[[African Stink Ant|African stink ants]] appear underground and move through the soil toward your queen in the morning and in the evening. They only appear when Matabele ants are absent. They disappear quickly if you don't dig into their paths.
[[African Stink Ant|African stink ants]] appear underground and move through the soil toward your queen in the morning and in the evening, only when Matabele ants are absent. They eventually leave if you don't dig into their paths or after they have taken enough dead termites.


Surface enemies only appear on the eastern side of the mounds and don't invade your nest.
Surface enemies only appear on the eastern side of the mounds and don't invade your nest.


[[African Tiger Beetle|African tiger beetles]] and [[Giant African Mantis|giant African mantises]] only appear on the surface during the day.
[[African Tiger Beetle|African tiger beetles]], [[Rainbow Lizard|rainbow lizards]] and [[Giant African Mantis|giant African mantises]] only appear on the surface during the day.


Earwigs, [[Sun Spider|sun spiders]], [[African Giant Centipede|African giant centipedes]] and alligator back scorpions only appear on the surface at night.
Earwigs, [[Sun Spider|sun spiders]], [[African Giant Centipede|African giant centipedes]] and alligator back scorpions only appear on the surface at night.


You gain resistance points by eliminating matabele ants yourselves. [[Matabele Ant|Matabele ants]] conduct raids in the morning and in the evening. They will choose the colony with the lowest resistance points. They don't attack you on the first day, regardless of your combat score. They retreat after they have taken enough food and casualties.
Termite colonies gains resistance points by eliminating Matabele ants themselves. Matabele ants conduct raids in the morning and in the evening. They will target the colony with the lowest resistance points. They don't attack you on the first day. They retreat after they have taken enough casualties or dead termites.
   
   
'''Challenge'''
'''Challenge'''

Revision as of 07:39, 11 June 2024

Information
Last Mound Standing Surface.png
Name Last Mound Standing
Categories Story
Documentary
Environment Savannah
Player species Termite
Player units Termite minor worker
Termite major worker
Termite minor soldier
Termite major soldier
Surface Yes
Features Challenge mode
AI colonies
Titans
Circadian rhythm
Music {{{music}}}


If you know you can’t win, concentrate on not coming last.
A greedy giant lives nearby, and it's very good at digging! (challenge)


Objectives

  • Outlast the enemy colonies.


Rewards

  • Base value: 6 territory/ 475 food/ 17 Royal Jelly
  • Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
  • First-time bonus: + 1500%
  • Challenge bonus: + 100%
  • Completion bonus: + 200%


Settings

A termite colony must compete and outlast 2 rival termite colonies.

The level starts at night. It becomes scorching at noon and outside termites will take 5 damage every 5 seconds.

Your nest is located to the west of a small stream. Dead vegetation accumulates on the stream bank.

You start with 6 major worker brood tiles, 5 lignocellulose storage tiles and 5 fungus storage tiles.


AI colonies

The enemy termite colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.

Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.

After either of the enemy colonies has been defeated, the remaining colony will desperately invade your nest at night.


Notable enemies

Enemies are on the same side and are hostile to the termites and the Matabele ants.

Earwigs and alligator back scorpions live in your nest.

African stink ants appear underground and move through the soil toward your queen in the morning and in the evening, only when Matabele ants are absent. They eventually leave if you don't dig into their paths or after they have taken enough dead termites.

Surface enemies only appear on the eastern side of the mounds and don't invade your nest.

African tiger beetles, rainbow lizards and giant African mantises only appear on the surface during the day.

Earwigs, sun spiders, African giant centipedes and alligator back scorpions only appear on the surface at night.

Termite colonies gains resistance points by eliminating Matabele ants themselves. Matabele ants conduct raids in the morning and in the evening. They will target the colony with the lowest resistance points. They don't attack you on the first day. They retreat after they have taken enough casualties or dead termites.

Challenge

An emperor scorpion appears every night and enters your nest through the hillside spawner. It can excavate and release underground enemies in your nest.

It leaves after it has eliminated a certain number of termites. It increases in size and heals completely after each invasion.


Achievements

(to be added)


Trivia

(none)


Minimaps