Objects can be broken down to recover all their construction materials.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.
Roofs
Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.
Roof
|
Roof Span
|
Materials
|
Construction Time
|
Flammability
|
Hay Roof
|
3
|
10 Straw
|
5
|
High
|
Thatch Roof
|
3
|
2 Straw 1 Log 14 Dry Peat Brick
|
5
|
Low
|
Stone Roof
|
2
|
2 Log 1 Large Rock
|
4
|
None
|
Tile Roof
|
3
|
2 Planks 2 Nails 5 Tile
|
2
|
None
|
Wood Roof
|
4
|
4 Planks 4 Nails
|
6
|
None
|
Walls
Walls block line of sight, preventing the mood penalties from outdoor pooping.
Wall
|
Environment
|
Materials
|
Construction Time
|
Flammability
|
Hay Wall
|
-5
|
20 Straw
|
10
|
High
|
Wattle Wall
|
-2
|
10 Branches
|
6
|
Medium
|
Daub Wall
|
0
|
10 Straw 5 Branches 25 Clay
|
10
|
Low
|
Peat Wall
|
0
|
10 Dry Peat Brick
|
10
|
Low
|
Log Wall
|
0
|
5 Log
|
10
|
Medium
|
Rock Wall
|
0
|
1 Large Rock 25 Clay
|
15
|
None
|
Wood Wall
|
+5
|
5 Planks 5 Nails
|
6
|
Medium
|
Stone Block Wall
|
+5
|
1 Stone Block 25 Clay
|
10
|
None
|
Brick Wall
|
+10
|
5 Clay Brick 10 Clay
|
10
|
None
|
In addition to walls, fences can also be constructed. Fences can be built from either 3 Branches or 20 Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.
Floors
Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.
Floor
|
Speed Bonus
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
Dirt Path
|
11%
|
-10
|
0
|
Using a Hoe
|
2
|
None
|
Gravel Path
|
25%
|
-5
|
0
|
5 Stones
|
10
|
None
|
Mulch Path
|
25%
|
-5
|
+10
|
10 Bark
|
4
|
Medium
|
Stone Floor
|
25%
|
+5
|
+5
|
1 Large Rock 25 Clay
|
4
|
None
|
Wood Floor
|
25%
|
+5
|
0
|
2 Planks 1 Nails
|
4
|
Low
|
Cobblestone Floor
|
43%
|
+8
|
+8
|
1 Stone Block 10 Clay
|
4
|
None
|
Brick Floor
|
43%
|
+10
|
+10
|
2 Clay Brick 5 Clay
|
6
|
None
|
Tile Floor
|
43%
|
+10
|
0
|
2 Tile 5 Clay
|
6
|
None
|
Fancy Tile Floor
|
43%
|
+20
|
0
|
5 Tile 5 Clay
|
6
|
None
|
Fancy Wood Floor
|
43%
|
+20
|
0
|
5 Planks 2 Nails
|
4
|
Low
|
Other
Other objects are placed on walls to provide additional functionality.
Building
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
Effects
|
Branch Barn Door
|
0
|
0
|
20 Branches 10 Twine
|
6
|
Medium
|
- Allows Clanfolk and Animals to pass through
|
Branch Gate
|
0
|
0
|
12 Branches 5 Twine
|
6
|
Medium
|
- Allows Clanfolk and medium and small Animals to pass through
|
Critter Door
|
0
|
0
|
2 Branches 25 Straw
|
20
|
Medium
|
- Allows small Animals to pass through
- Allows light into a room
|
Straw Door
|
+10
|
+10
|
2 Branches 25 Straw
|
20
|
High
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Wood Door
|
+25
|
+25
|
12 Planks 20 Nails
|
20
|
Low
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Iron Clad Door
|
+100
|
+100
|
12 Planks 20 Nails 20 Iron Ingot
|
40
|
None
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Straw Curtain
|
0
|
0
|
2 Branches 25 Straw
|
20
|
Medium
|
- Allows Clanfolk and Animals to pass through
- Allows heat transfer between rooms
|
Vent
|
0
|
0
|
4 Branches 10 Straw
|
20
|
Low
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Fireproof Vent
|
0
|
0
|
25 Stones 25 Clay 2 Iron Ingot
|
20
|
None
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Stone Window
|
+50
|
+50
|
1 Stone Block 2 Log 5 Twine 25 Clay
|
60
|
None
|
|
Straw Window
|
+10
|
+10
|
2 Branches 10 Straw
|
20
|
Medium
|
|
Wood Window
|
+25
|
+25
|
6 Planks 10 Nails 5 Twine
|
40
|
Low
|
|
Objects
Basic Needs
Object
|
Skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires
|
Effects
|
Description
|
Drink Zone
|
Gardening
|
Free
|
Instant
|
1x1
|
None
|
Shoreline
|
- Water: 1000/s
- May cause Diarrhea
|
Have a drink from a lake. Nay cause intestinal unrest.
|
Wash Zone
|
None
|
Free
|
Instant
|
1x1
|
None
|
Shoreline
|
- Cleanliness: 750/s
- Cold Stops
|
Jump in the lake to clean up.
|
Sleep Zone
|
None
|
Free
|
Instant
|
1x2
|
None
|
|
- Sleep: 5/s
- Health: 3/s
- Cleanliness: -5/s
|
An uncomfortable spot to sleep.
|
Bathtub
|
Repair
|
12 Planks 50 Nails
|
30
|
1x2
|
Low
|
Shoreline
|
- Cleanliness: 1000/s
- Cold Stops
- Must be filled with 200 Water Jugs and can be used 5 times per fill
|
Stay clean when the lakes are frozen.
|
Sleep Mat
|
None
|
25 Straw 2 Twine
|
12
|
1x2
|
High
|
|
|
A bit better than sleeping on bare ground.
|
Straw Bed
|
None
|
50 Straw 10 Twine 8 Planks 8 Nails
|
30
|
1x2
|
High
|
|
|
A very nice place to sleep.
|
Straw Double Bed
|
None
|
100 Straw 15 Twine 8 Planks 20 Nails
|
30
|
2x2
|
High
|
|
- Sleep: 10/s
- Health: 5/s
- Enables pregnancy
|
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise.
|
Water Dipper
|
Repair
|
5 Twine 10 Planks 5 Nails
|
15
|
1x1
|
Medium
|
|
- Water: 2000/s
- Cold Stops
- Must be filled with 20 Water Jugs and can be used 5 times per fill
|
Clean water source for Peasants.
|
Poop zone requires a Stone Hoe.
Object
|
Category
|
Required skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires shoreline
|
Description
|
Poop Hole
|
Basic Needs
|
None
|
Free
|
20
|
1x1
|
None
|
No
|
I refuse to explain what this is
|
Cooking Fire
|
Food
|
Repair
|
5 Branches 20 Stones
|
5
|
1x1
|
None
|
No
|
Provides Light, Warmth, and Basic Cooking
|
Work Zone
|
Crafting
|
Crafting
|
4 Branches 8 Stones
|
10
|
4x4
|
None
|
No
|
A place to make basic tools
|
Charcoal Kiln
|
Crafting
|
Crafting
|
20 Straw 50 Clay
|
10
|
1x1
|
None
|
No
|
Uses Branches to create Charcoal
|
Thresher
|
Farming
|
Farming
|
5 Branches 20 Strew
|
30
|
4x4
|
High
|
No
|
The Thresher will process grasses to create Seeds and Straw
|
Eel Trap
|
Hunting
|
Hunting
|
5 Branches 20 Strew
|
30
|
1x1
|
Medium
|
Yes
|
Eels are a reliable source of food if not overfished
|
Clothes Zone
|
Clothes
|
Clothes
|
4 Branches 5 Twine
|
10
|
4x4
|
None
|
No
|
A place to make primitive clothing
|
Branch Pile
|
Storage
|
None
|
10 Branches
|
30
|
1x1
|
Medium
|
No
|
A place to stack Branches
|
Meat Rack
|
Storage
|
None
|
10 Branches 20 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store meats off ground
|
Serving Basket
|
Storage
|
None
|
20 Branches 40 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store fruits and vegetables off ground
|