All constructions can be dismantled to recover their full construction materials. Construction requires the Building skill.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.
Roofs
Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.
Roof
|
Roof Span
|
Materials
|
Construction Time
|
Flammability
|
Hay Roof
|
3
|
10 Straw
|
5
|
High
|
Thatch Roof
|
3
|
2 Straw 1 Log 14 Dry Peat Brick
|
5
|
Low
|
Stone Roof
|
2
|
2 Log 1 Large Rock
|
4
|
None
|
Tile Roof
|
3
|
2 Planks 2 Nails 5 Tile
|
2
|
None
|
Wood Roof
|
4
|
4 Planks 4 Nails
|
6
|
None
|
Walls
Walls block line of sight, preventing the mood penalties from outdoor pooping.
Wall
|
Environment
|
Materials
|
Construction Time
|
Flammability
|
Hay Wall
|
-5
|
20 Straw
|
10
|
High
|
Wattle Wall
|
-2
|
10 Branches
|
6
|
Medium
|
Daub Wall
|
0
|
10 Straw 5 Branches 25 Clay
|
10
|
Low
|
Peat Wall
|
0
|
10 Dry Peat Brick
|
10
|
Low
|
Log Wall
|
0
|
5 Log
|
10
|
Medium
|
Rock Wall
|
0
|
1 Large Rock 25 Clay
|
15
|
None
|
Wood Wall
|
+5
|
5 Planks 5 Nails
|
6
|
Medium
|
Stone Block Wall
|
+5
|
1 Stone Block 25 Clay
|
10
|
None
|
Brick Wall
|
+10
|
5 Clay Brick 10 Clay
|
10
|
None
|
In addition to walls, fences can also be constructed. Fences can be built from either 3 Branches or 20 Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.
Floors
Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.
Floor
|
Speed Bonus
|
Environment Indoors
|
Environment Outdoors
|
Materials
|
Construction Time
|
Flammability
|
Dirt Path
|
11%
|
-10
|
0
|
Using a Hoe
|
2
|
None
|
Gravel Path
|
25%
|
-5
|
0
|
5 Stones
|
10
|
None
|
Mulch Path
|
25%
|
-5
|
+10
|
10 Bark
|
4
|
Medium
|
Stone Floor
|
25%
|
+5
|
+5
|
1 Large Rock 25 Clay
|
4
|
None
|
Wood Floor
|
25%
|
+5
|
0
|
2 Planks 1 Nails
|
4
|
Low
|
Cobblestone Floor
|
43%
|
+8
|
+8
|
1 Stone Block 10 Clay
|
4
|
None
|
Brick Floor
|
43%
|
+10
|
+10
|
2 Clay Brick 5 Clay
|
6
|
None
|
Tile Floor
|
43%
|
+10
|
0
|
2 Tile 5 Clay
|
6
|
None
|
Fancy Tile Floor
|
43%
|
+20
|
0
|
5 Tile 5 Clay
|
6
|
None
|
Fancy Wood Floor
|
43%
|
+20
|
0
|
5 Planks 2 Nails
|
4
|
Low
|
Other
Other objects are placed on walls to provide additional functionality.
Building
|
Environment Indoors
|
Environment Outdoors
|
Materials
|
Construction Time
|
Flammability
|
Effects
|
Branch Barn Door
|
0
|
0
|
20 Branches 10 Twine
|
6
|
Medium
|
- Allows Clanfolk and Animals to pass through
|
Branch Gate
|
0
|
0
|
12 Branches 5 Twine
|
6
|
Medium
|
- Allows Clanfolk and medium and small Animals to pass through
|
Critter Door
|
0
|
0
|
2 Branches 25 Straw
|
20
|
Medium
|
- Allows small Animals to pass through
- Allows light into a room
|
Straw Door
|
+10
|
+10
|
2 Branches 25 Straw
|
20
|
High
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Wood Door
|
+25
|
+25
|
12 Planks 20 Nails
|
20
|
Low
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Iron Clad Door
|
+100
|
+100
|
12 Planks 20 Nails 20 Iron Ingot
|
40
|
None
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Straw Curtain
|
0
|
0
|
2 Branches 25 Straw
|
20
|
Medium
|
- Allows Clanfolk and Animals to pass through
- Allows heat transfer between rooms
|
Vent
|
0
|
0
|
4 Branches 10 Straw
|
20
|
Low
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Fireproof Vent
|
0
|
0
|
25 Stones 25 Clay 2 Iron Ingot
|
20
|
None
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Stone Window
|
+50
|
+50
|
1 Stone Block 2 Log 5 Twine 25 Clay
|
60
|
None
|
|
Straw Window
|
+10
|
+10
|
2 Branches 10 Straw
|
20
|
Medium
|
|
Wood Window
|
+25
|
+25
|
6 Planks 10 Nails 5 Twine
|
40
|
Low
|
|
Objects
Objects can be stored for moving, in which case they will be turned into a small Crate with the Object's name labeled above.
Basic Needs
Basic Needs is the first category of objects available.
Object
|
Skill
|
Materials
|
Construction time
|
Size
|
Flammability
|
Requires
|
Effects
|
Description
|
Drink Zone
|
Gathering
|
Free
|
Instant
|
Small
|
None
|
Shoreline
|
- Water: 1000/s
- May cause Diarrhea
|
Have a drink from a lake. Nay cause intestinal unrest.
|
Wash Zone
|
None
|
Free
|
Instant
|
Small
|
None
|
Shoreline
|
- Cleanliness: 750/s
- Cold Stops
|
Jump in the lake to clean up.
|
Sleep Zone
|
None
|
Free
|
Instant
|
Medium
|
None
|
|
- Sleep: 5/s
- Health: 3/s
- Cleanliness: -5/s
|
An uncomfortable spot to sleep.
|
Bathtub
|
Repair
|
12 Planks 50 Nails
|
30
|
Medium
|
Low
|
|
- Cleanliness: 1000/s
- Cold Stops
- Must be supplied with 200 Water Jug
- Can be used 5 times per fill
|
Stay clean when the lakes are frozen.
|
Sleep Mat
|
None
|
25 Straw 2 Twine
|
12
|
Medium
|
High
|
|
|
A bit better than sleeping on bare ground.
|
Straw Bed
|
None
|
50 Straw 10 Twine 8 Planks 8 Nails
|
30
|
Medium
|
High
|
|
|
A very nice place to sleep.
|
Straw Double Bed
|
None
|
100 Straw 15 Twine 8 Planks 20 Nails
|
30
|
Large
|
High
|
|
- Sleep: 10/s
- Health: 5/s
- Enables pregnancy
|
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise.
|
Water Dipper
|
Repair
|
5 Twine 10 Planks 5 Nails
|
15
|
Small
|
Medium
|
|
- Water: 2000/s
- Cold Stops
- Must be supplied with 20 Water Jug
- Can be used 5 times per fill
|
Clean water source for Peasants.
|
Well
|
Gathering
|
Needs Pick 10 Twine 10 Planks 10 Nails 20 Stone Block
|
60
|
Large
|
None
|
Soil
|
|
Good source of Fresh Water that does Not Freeze in Winter.
|
Floor Mat
|
Repair
|
10 Straw
|
20
|
Small
|
High
|
|
- Environment Indoors: -5
- Environment Outdoors: -2
- Clanfolk passing over do not dirty Indoors Floors
|
Used to keep floors clean. Not needed for Dirt or Gravel Floors.
|
Grave
|
Repair
|
Needs Pick 5 Twine 2 Sack
|
60
|
Medium
|
None
|
Soil
|
- Environment Indoors: -500
- Environment Outdoors: -100
- Buries Clanfolk bodies
|
I hide dead people.
|
Pet Grave
|
Repair
|
Needs Pick 2 Twine 1 Sack
|
30
|
Small
|
None
|
Soil
|
- Environment Indoors: -500
- Environment Outdoors: -100
- Buries Animal bodies
|
Loyal companion's final resting place.
|
Poop Hole
|
None
|
Needs Hoe
|
20
|
Small
|
None
|
Soil
|
- Bathroom: 1000/s
- Cleanliness: -150/s
- Environment Indoors: -500
- Environment Outdoors: -100
- Increases Soil Fertility
- Causes Mood penalties if used in sight of other Clanfolk
|
I refuse to explain what this is.
|
Toilet
|
Repair
|
6 Planks 25 Nails
|
20
|
Small
|
Medium
|
|
- Bathroom: 1500/s
- Cleanliness: -50/s
- Environment Indoors: -50
- Environment Outdoors: -50
- Must be supplied with 1 Chamber Pot
- Can be used 5 times per fill
- Causes Mood penalties if used in sight of other Clanfolk
|
Chamber pot goes in the hole, comes out full of prizes.
|
Standing Torch
|
Repair
|
5 Branches 2 Twine
|
3
|
Small
|
Medium
|
|
- Heat Output: 6°C
- Heat Tiles: 12
- Must be supplied with 5 Straw
- Provides Light
- Rain Stops
- Throws Sparks
|
Used to light outside areas at night for better work speed.
|
Wall Torch
|
Repair
|
2 Branches 2 Twine
|
3
|
Small
|
Medium
|
|
- Heat Output: 4°C
- Heat Tiles: 12
- Must be supplied with 5 Straw
- Must be placed on wall
- Provides Light
- Rain Stops
- Throws Sparks
|
A torch that sticks to walls.
|
Food
Food objects are used for preparing various Food recipes.
Object
|
Skill
|
Recipes
|
Materials
|
Construction time
|
Size
|
Flammability
|
Stopped by
|
Other effects
|
Butter Churn
|
Cooking
|
Butter
|
5 Branches 10 Planks 20 Nails
|
20
|
Medium
|
Medium
|
Cold
|
|
Cheese Press
|
Cooking
|
Cheese
|
10 Branches 15 Planks 30 Nails 4 Linen Cloth 4 Linen Hank
|
20
|
Large
|
Medium
|
Cold
|
|
Dish Washer
|
Repair
|
None
|
2 Branches 15 Planks 10 Nails 5 Twine
|
20
|
Medium
|
Medium
|
Cold
|
- Washes Dirty Bowl
- Must be supplied with 20 Water Jug
- Can be used 5 times per fill
|
Mushroom Rack
|
Cooking
|
Dried Mushrooms
|
12 Branches 10 Twine
|
10
|
Small
|
None
|
Cold Rain
|
|
Cooking Fire
|
Repair
|
Cooked Eel Cooked Egg Cooked Fish Cooked Meat Water Jug
|
5 Branches 20 Stones
|
5
|
Small
|
None
|
Rain
|
- 70% Work Speed
- Must be supplied with 10 Branches
- Heat Output: 10°C
- Heat Tiles: 108
- Throws Sparks
- Provides Light
|
Kitchen
|
Cooking
|
Cooked Eel Cooked Egg Cooked Fish Cooked Meat Water Jug Stew
|
10 Planks 20 Nails 50 Clay Brick 10 Iron Ingot
|
5
|
Large
|
Low
|
Rain
|
- Heat Output: 10°C
- Heat Tiles: 75
|
Meat Smoker
|
Cooking
|
Smoked Fish Smoked Meat
|
40 Stones 5 Iron Ingot 50 Clay
|
60
|
Small
|
None
|
Rain
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Stone Fireplace
|
Repair
|
Cooked Eel Cooked Egg Cooked Fish Cooked Meat Water Jug
|
50 Stones 10 Iron Ingot 100 Clay 2 Large Rock
|
60
|
Small
|
None
|
|
- Must be supplied with 10 Branches
- Heat Output: 10°C
- Heat Tiles: 108
- Environment Indoors: +25
- Environment Outdoors: +5
- Throws Sparks
- Provides Light
|
Tilted Peat Stove
|
Cooking
|
Brose
|
50 Clay Brick 200 Clay 5 Log 5 Tile
|
60
|
Small
|
None
|
|
- Must be supplied with 10 Dry Peat Bricks
- Heat Output: 12°C
- Heat Tiles: 192
|
Quern
|
Cooking
|
Oat Flour
|
6 Planks 10 Nails 2 Large Rock
|
30
|
Small
|
Low
|
Cold
|
|
Dough Table
|
Cooking
|
Dough
|
5 Branches 6 Planks 10 Nails
|
30
|
Small
|
Medium
|
Cold Rain
|
|
Bread Oven
|
Cooking
|
Bread
|
50 Clay Brick 50 Clay 2 Planks 5 Nails
|
40
|
Small
|
None
|
|
- Heat Output: 7°C
- Heat Tiles: 48
|
Crafting
Crafting objects are used for making various Crafting recipes.
Object
|
Skill
|
Recipes
|
Materials
|
Construction time
|
Size
|
Flammability
|
Other effects
|
Work Zone
|
Crafting
|
Bagpipes Flute Harp Snare Kit Twine Bowl Manure Basket Simple Bow Simple Peat Spade Stone Axe Stone Hoe Stone Pick Stone Sickle
|
4 Branches 8 Stones
|
10
|
Large
|
None
|
|
Work Bench
|
Crafting
|
Bagpipes Flute Harp Snare Kit Twine Bowl Manure Basket Simple Bow Simple Peat Spade Stone Axe Stone Hoe Stone Pick Stone Sickle
|
30 Planks 20 Nails 2 Iron Ingot
|
5
|
Large
|
Medium
|
|
Bloomery
|
Crafting
|
Iron Ingot Gold Ingot
|
50 Clay Brick 100 Clay 1 Large Rock
|
40
|
Small
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
- Rain Stops
- Throws Sparks
|
Bog Iron Crusher
|
Mining
|
Iron Ore
|
Needs Pick 20 Branches 50 Straw 1 Large Rock
|
5
|
Large
|
Medium
|
|
Charcoal Kiln
|
Crafting
|
Charcoal Wood Ash
|
20 Straw 50 Clay
|
10
|
Small
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Clay Pit
|
Gathering
|
Clay
|
Needs Hoe 20 Branches
|
40
|
Large
|
None
|
|
Kiln
|
Crafting
|
Clay Bowl Chamber Pot Clay Brick Tile Clay Jug
|
30 Stones 50 Straw 100 Clay 3 Large Rock
|
5
|
Large
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Smithy
|
Crafting
|
Nails Milking Bucket Iron Peat Spade Iron Axe Iron Hoe Iron Pick Iron Sickle Shears
|
10 Planks 5 Log 100 Clay 50 Clay Brick 10 Iron Ingot
|
60
|
Large
|
None
|
- Rain Stops
- Throws Sparks
|
Masonry
|
Mining
|
Stone Block
|
Needs Pick 5 Planks 2 Log 5 Stones
|
5
|
Large
|
Low
|
|
Stone Quarry
|
Mining
|
Stones Large Rock
|
Needs Pick 20 Branches
|
40
|
Large
|
None
|
|
Timbery
|
Lumber
|
Branches Planks
|
6 Log 10 Twine 5 Iron Ingot
|
5
|
Medium
|
Medium
|
|
Storage
Storage objects are used for storing multiple stacks of a certain resource. Clanfolk will favor Storage objects over Stockpiles if both are set to the default priority. If a Storage object is placed within two tiles of an object that produces a recipe, the newly produced objects will automatically be placed in the Storage object.
Storage
|
Resources
|
Stacks capacity
|
Materials
|
Construction time
|
Size
|
Flammability
|
Ash Bin
|
Wood Ash
|
6
|
6 Planks 10 Nails 2 Iron Ingot
|
40
|
Small
|
Low
|
Bark Bin
|
Bark
|
6
|
6 Planks 10 Nails
|
40
|
Small
|
Medium
|
Bowl Stand
|
Brose Clay Bowl
|
6
|
20 Branches 20 Straw
|
30
|
Small
|
Medium
|
Branch Pile
|
Branches
|
6
|
10 Branches
|
30
|
Small
|
Medium
|
Clay Bin
|
Clay
|
6
|
8 Log
|
40
|
Small
|
Low
|
Clothing Basket
|
All Clothing
|
6
|
10 Branches 20 Straw
|
40
|
Small
|
Medium
|
Coal Bin
|
Charcoal
|
6
|
6 Planks 10 Nails 2 Iron Ingot
|
40
|
Small
|
Low
|
Dish Rack
|
Bowl Dirty Bowl
|
6
|
8 Planks 20 Nails
|
60
|
Small
|
Medium
|
Flour Pallet
|
Oat Flour
|
6
|
8 Planks 15 Nails
|
20
|
Small
|
Medium
|
Instrument Rack
|
Bagpipes Flute Harp
|
6
|
10 Branches 4 Log 5 Twine
|
30
|
Small
|
Medium
|
Gong Place
|
Fertilizer Chamber Pot Full Chamber Pot Manure Basket
|
6
|
12 Branches
|
30
|
Small
|
Medium
|
Grain Pallet
|
Flax Seed Hay Seed Oat Grain
|
6
|
20 Branches 8 Log 10 Twine 50 Straw 3 Sack
|
60
|
Small
|
Medium
|
Stones Pile
|
Stones
|
6
|
6 Log
|
30
|
Small
|
Low
|
Haystack
|
Hay Oats Sheaf Flax Sheaf
|
6
|
5 Log 5 Twine
|
30
|
Small
|
High
|
Herb Rack
|
Heather Thistle
|
5
|
15 Branches 5 Log 5 Twine
|
30
|
Small
|
Medium
|
Hide Shelf
|
Ashed Hide Clean Hide Fresh Hide Dry Hide
|
6
|
16 Branches 10 Twine
|
60
|
Small
|
Medium
|
Ingot Bin
|
Iron Ingot Gold Ingot
|
6
|
10 Planks 4 Log
|
30
|
Small
|
None
|
Iron Ore Pile
|
Iron Ore
|
6
|
10 Log
|
30
|
Small
|
Low
|
Jug Pallet
|
Clay Jug Water Jug Ice Jug Milk Milking Bucket
|
6
|
12 Branches 8 Log 5 Twine
|
60
|
Small
|
Medium
|
Log Pile
|
Log
|
6
|
4 Log
|
30
|
Medium
|
Medium
|
Masonry Place
|
Stone Block Clay Brick Tile
|
6
|
5 Log
|
20
|
Small
|
None
|
Meat Rack
|
Raw Eels Raw Fish Raw Meat Cooked Eel Cooked Egg Cooked Fish Cooked Meat Smoked Fish Smoked Meat
|
6
|
10 Branches 20 Straw
|
40
|
Small
|
Medium
|
Pantry Shelves
|
All Food
|
12
|
20 Planks 50 Nails
|
60
|
Medium
|
Medium
|
Peat Stack
|
Dry Peat Brick Wet Peat Brick
|
12
|
12 Branches 6 Log 4 Twine
|
30
|
Medium
|
High
|
Plank Stack
|
Planks
|
6
|
6 Planks
|
30
|
Medium
|
Medium
|
Rock Heap
|
Large Rock Bog Iron
|
6
|
5 Log
|
20
|
Small
|
None
|
Serving Basket
|
Dough Egg Mushroom Berries Bread Cheese Dried Mushrooms
|
6
|
20 Branches 40 Straw
|
40
|
Small
|
Medium
|
Serving Table
|
All Food
|
6
|
8 Planks 20 Nails
|
60
|
Medium
|
Medium
|
Straw Pile
|
Straw Flax Stems Cured Flax Stems
|
6
|
3 Log
|
10
|
Small
|
Medium
|
Supply Shelf
|
Twine Nails Snare Kit Sack
|
12
|
12 Planks 30 Nails
|
30
|
Medium
|
Medium
|
Textile Shelf
|
All Textiles
|
12
|
20 Planks 50 Nails 2 Iron Ingot
|
60
|
Medium
|
Medium
|
Tool Rack
|
All Tools
|
6
|
10 Branches 4 Log 5 Twine
|
30
|
Small
|
Medium
|
Wardrobe
|
All Clothing
|
32
|
20 Planks 50 Nails 4 Iron Ingot
|
60
|
Medium
|
Medium
|
Clothes
Clothes objects are used for making various Clothes recipes. All of them require the Clothes skill.
Object
|
Recipes
|
Materials
|
Construction time
|
Size
|
Flammability
|
Other effects
|
Clothes Zone
|
Fur Clothes Sack Clothes Sack
|
4 Branches 5 Twine
|
10
|
Large
|
None
|
|
Tailor Bench
|
Fur Clothes Sack Clothes Wool Clothes Linen Clothes Leather Clothes Sack Plaid
|
10 Planks 20 Nails 2 Iron Ingot
|
5
|
Medium
|
Medium
|
- Rain Stops
|
Flax Dressing
|
Flax Fibres
|
5 Branches 10 Planks 20 Nails
|
30
|
Large
|
Medium
|
- Rain Stops
|
Flax Retting
|
|
1 Large Rock
|
2
|
Small
|
None
|
- Requires Shoreline
- Cold Stops
- Must be supplied with 25 Flax Stems
- Creates Cured Flax Stems
|
Loom
|
Linen Cloth Wool Cloth Plaid Cloth
|
20 Twine 40 Planks 20 Nails
|
60
|
Large
|
High
|
- Rain Stops
|
Spinning Wheel
|
Linen Hank Wool Hank
|
5 Branches 10 Planks 2 Log
|
60
|
Large
|
Medium
|
- Rain Stops
|
Wool Dressing
|
Clean Wool
|
5 Branches 50 Straw 20 Planks 20 Nails
|
60
|
Large
|
High
|
- Rain Stops
- Cold Stops
|
Hunting
Hunting objects are used for producing various hunting resources. All of them require the Hunting skill.
Object
|
Produces
|
Materials
|
Construction time
|
Size
|
Flammability
|
Other effects
|
Butcher Block
|
Raw Meat Fresh Hide
|
5 Stones 5 Log
|
5
|
Small
|
Medium
|
- Requires a dead animal
- Leaves blood around
- Amount produced depends on the size of the dead animal
|
Rat Trap
|
Dead Rat
|
3 Branches 2 Twine 1 Large Rock
|
2
|
Small
|
Low
|
- Most efficient when placed near stored Food
|
Snare
|
Dead Bunny
|
1 Snare Kit
|
2
|
Small
|
Medium
|
- Most efficient when placed near Rabbit Holes
|
Cat Bed
|
|
10 Branches 20 Straw
|
40
|
Small
|
High
|
- +3/s Cat Care
- +5/s Cat Sleep
|
Eel Trap
|
Raw Eels
|
5 Branches 20 Straw
|
30
|
Small
|
Medium
|
- Requires Shoreline
- Depletes Lake Fishing
- Cold Stops
|
Fishing Spot
|
Raw Fish
|
20 Branches 10 Twine 5 Nails
|
10
|
Medium
|
Low
|
- Requires Shoreline
- Depletes Lake Fishing
|
Hide Rack
|
Dry Hide
|
20 Branches 10 Twine
|
5
|
Small
|
Medium
|
- Must be supplied with 10 Fresh Hide
- Rain Stops
|
Ash Wash
|
Ashed Hide
|
6 Planks 25 Nails
|
30
|
Small
|
Low
|
|
Bark Wash
|
Leather
|
6 Planks 25 Nails
|
30
|
Small
|
Low
|
- Must be supplied with 50 Bark
- Must be supplied with 50 Water Jug
- Rain Stops
- Cold Stops
|
Hide Scrapper
|
Clean Hide
|
10 Branches 15 Planks 20 Nails
|
60
|
Large
|
Medium
|
|
Pet Food Bowl
|
|
25 Straw 2 Log
|
30
|
Small
|
Medium
|
- +500/s Animal Food
- +20/s Animal Tameness
- Must be supplied with 5 Raw Eels, Raw Fish or Raw Meat
- Can be used 5 times per fill
|
Water Bowl
|
|
25 Straw 2 Log
|
30
|
Small
|
Medium
|
- +500/s Animal Water
- Must be supplied with 25 Water Jug
- Can be used 5 times per fill
- Cold Stops
|
Farming
Farming objects are used to help with planting and growing animals. All of them require the Farming skill.
Object
|
Materials
|
Construction time
|
Size
|
Flammability
|
Effects
|
Animal Bed
|
10 Straw
|
5
|
Small
|
High
|
- +2/s Animal Care
- +4/s Animal Health
- Must be repaired every 8 days
|
Compost Bin
|
20 Branches 8 Log 10 Twine
|
30
|
Small
|
Medium
|
- Environment Indoors: -100
- Environment Outdoors: -20
- Must be supplied with 15 Straw
- Must be supplied with 15 Wood Ash
- Must be supplied with 1 Sack
- Produces Fertilizer
|
Thresher
|
5 Branches 20 Straw
|
30
|
Large
|
High
|
- Produces Seeds, Stems and Straw
- Rain Stops
|
Grain Trough
|
6 Planks 25 Nails
|
20
|
Small
|
Medium
|
- +500/s Animal Food
- Must be supplied with 50 Flax Seed, Hay Seed or Oat Grain
- Can be used 10 times per fill
|
Hay Trough
|
6 Planks 25 Nails
|
20
|
Small
|
Medium
|
- +500/s Animal Food
- Must be supplied with 50 Hay
- Can be used 10 times per fill
|
Water Trough
|
10 Planks 25 Nails
|
20
|
Small
|
Medium
|
- +1000/s Animal Water
- Must be supplied with 100 Water Jug
- Can be used 20 times per fill
- Cold Stops
|
Signs
Signs are small low-flammable objects that will enable the arrival of Clanfolk from other Clans. Once constructed Signs can be toggled to hide when no longer needed.
Sign
|
Materials
|
Construction time
|
Invited Clanfolk
|
Trading Post
|
25 Straw 5 Twine 5 Charcoal 3 Log 3 Large Rock
|
45
|
Trader
|
Vacancy Sign
|
25 Straw 5 Twine 5 Charcoal 3 Log 3 Large Rock
|
45
|
Traveller
|
Job Board
|
25 Straw 5 Twine 5 Charcoal 4 Log 6 Large Rock
|
60
|
Worker
|