Objects can be broken down to recover all their construction materials.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the Building skill.
Roofs
Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.
Roof
|
Roof Span
|
Materials
|
Construction Time
|
Flammability
|
Hay Roof
|
3
|
10 Straw
|
5
|
High
|
Thatch Roof
|
3
|
2 Straw 1 Log 14 Dry Peat Brick
|
5
|
Low
|
Stone Roof
|
2
|
2 Log 1 Large Rock
|
4
|
None
|
Tile Roof
|
3
|
2 Planks 2 Nails 5 Tile
|
2
|
None
|
Wood Roof
|
4
|
4 Planks 4 Nails
|
6
|
None
|
Walls
Walls block line of sight, preventing the mood penalties from outdoor pooping.
Wall
|
Environment
|
Materials
|
Construction Time
|
Flammability
|
Hay Wall
|
-5
|
20 Straw
|
10
|
High
|
Wattle Wall
|
-2
|
10 Branches
|
6
|
Medium
|
Daub Wall
|
0
|
10 Straw 5 Branches 25 Clay
|
10
|
Low
|
Peat Wall
|
0
|
10 Dry Peat Brick
|
10
|
Low
|
Log Wall
|
0
|
5 Log
|
10
|
Medium
|
Rock Wall
|
0
|
1 Large Rock 25 Clay
|
15
|
None
|
Wood Wall
|
+5
|
5 Planks 5 Nails
|
6
|
Medium
|
Stone Block Wall
|
+5
|
1 Stone Block 25 Clay
|
10
|
None
|
Brick Wall
|
+10
|
5 Clay Brick 10 Clay
|
10
|
None
|
In addition to walls, fences can also be constructed. Fences can be built from either 3 Branches or 20 Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.
Floors
Floors improve the Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk travel from outdoors indoors and don't pass over a Floor Mat.
Floor
|
Speed Bonus
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
Dirt Path
|
11%
|
-10
|
0
|
Using a Hoe
|
2
|
None
|
Gravel Path
|
25%
|
-5
|
0
|
5 Stones
|
10
|
None
|
Mulch Path
|
25%
|
-5
|
+10
|
10 Bark
|
4
|
Medium
|
Poop zone requires a Stone Hoe.
Object
|
Category
|
Required skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires shoreline
|
Description
|
Drink Zone
|
Basic Needs
|
None
|
Free
|
Instant
|
1x1
|
None
|
Yes
|
Have a drink from a lake. May cause intestinal unrest.
|
Wash Zone
|
Basic Needs
|
Gardening
|
Free
|
Instant
|
1x1
|
None
|
Yes
|
Jump in the lake to clean up
|
Sleep Zone
|
Basic Needs
|
None
|
Free
|
Instant
|
1x2
|
None
|
No
|
An uncomfortable spot to sleep
|
Poop Hole
|
Basic Needs
|
None
|
Free
|
20
|
1x1
|
None
|
No
|
I refuse to explain what this is
|
Sleep Mat
|
Basic Needs
|
None
|
20 Straw 2 Twine
|
12
|
1x2
|
High
|
No
|
A bit better than sleeping on bare ground
|
Cooking Fire
|
Food
|
Repair
|
5 Branches 20 Stones
|
5
|
1x1
|
None
|
No
|
Provides Light, Warmth, and Basic Cooking
|
Work Zone
|
Crafting
|
Crafting
|
4 Branches 8 Stones
|
10
|
4x4
|
None
|
No
|
A place to make basic tools
|
Charcoal Kiln
|
Crafting
|
Crafting
|
20 Straw 50 Clay
|
10
|
1x1
|
None
|
No
|
Uses Branches to create Charcoal
|
Thresher
|
Farming
|
Farming
|
5 Branches 20 Strew
|
30
|
4x4
|
High
|
No
|
The Thresher will process grasses to create Seeds and Straw
|
Eel Trap
|
Hunting
|
Hunting
|
5 Branches 20 Strew
|
30
|
1x1
|
Medium
|
Yes
|
Eels are a reliable source of food if not overfished
|
Clothes Zone
|
Clothes
|
Clothes
|
4 Branches 5 Twine
|
10
|
4x4
|
None
|
No
|
A place to make primitive clothing
|
Branch Pile
|
Storage
|
None
|
10 Branches
|
30
|
1x1
|
Medium
|
No
|
A place to stack Branches
|
Meat Rack
|
Storage
|
None
|
10 Branches 20 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store meats off ground
|
Serving Basket
|
Storage
|
None
|
20 Branches 40 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store fruits and vegetables off ground
|