Objects can be broken down to recover all their construction materials.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.
Roofs
Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.
Roof
|
Roof Span
|
Materials
|
Construction Time
|
Flammability
|
Hay Roof
|
3
|
10 Straw
|
5
|
High
|
Thatch Roof
|
3
|
2 Straw 1 Log 14 Dry Peat Brick
|
5
|
Low
|
Stone Roof
|
2
|
2 Log 1 Large Rock
|
4
|
None
|
Tile Roof
|
3
|
2 Planks 2 Nails 5 Tile
|
2
|
None
|
Wood Roof
|
4
|
4 Planks 4 Nails
|
6
|
None
|
Walls
Walls block line of sight, preventing the mood penalties from outdoor pooping.
Wall
|
Environment
|
Materials
|
Construction Time
|
Flammability
|
Hay Wall
|
-5
|
20 Straw
|
10
|
High
|
Wattle Wall
|
-2
|
10 Branches
|
6
|
Medium
|
Daub Wall
|
0
|
10 Straw 5 Branches 25 Clay
|
10
|
Low
|
Peat Wall
|
0
|
10 Dry Peat Brick
|
10
|
Low
|
Log Wall
|
0
|
5 Log
|
10
|
Medium
|
Rock Wall
|
0
|
1 Large Rock 25 Clay
|
15
|
None
|
Wood Wall
|
+5
|
5 Planks 5 Nails
|
6
|
Medium
|
Stone Block Wall
|
+5
|
1 Stone Block 25 Clay
|
10
|
None
|
Brick Wall
|
+10
|
5 Clay Brick 10 Clay
|
10
|
None
|
In addition to walls, fences can also be constructed. Fences can be built from either 3 Branches or 20 Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.
Floors
Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.
Floor
|
Speed Bonus
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
Dirt Path
|
11%
|
-10
|
0
|
Using a Hoe
|
2
|
None
|
Gravel Path
|
25%
|
-5
|
0
|
5 Stones
|
10
|
None
|
Mulch Path
|
25%
|
-5
|
+10
|
10 Bark
|
4
|
Medium
|
Stone Floor
|
25%
|
+5
|
+5
|
1 Large Rock 25 Clay
|
4
|
None
|
Wood Floor
|
25%
|
+5
|
0
|
2 Planks 1 Nails
|
4
|
Low
|
Cobblestone Floor
|
43%
|
+8
|
+8
|
1 Stone Block 10 Clay
|
4
|
None
|
Brick Floor
|
43%
|
+10
|
+10
|
2 Clay Brick 5 Clay
|
6
|
None
|
Tile Floor
|
43%
|
+10
|
0
|
2 Tile 5 Clay
|
6
|
None
|
Fancy Tile Floor
|
43%
|
+20
|
0
|
5 Tile 5 Clay
|
6
|
None
|
Fancy Wood Floor
|
43%
|
+20
|
0
|
5 Planks 2 Nails
|
4
|
Low
|
Other
Other objects are placed on walls to provide additional functionality.
Building
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
Effects
|
Branch Barn Door
|
0
|
0
|
20 Branches 10 Twine
|
6
|
Medium
|
- Allows Clanfolk and Animals to pass through
|
Branch Gate
|
0
|
0
|
12 Branches 5 Twine
|
6
|
Medium
|
- Allows Clanfolk and medium and small Animals to pass through
|
Critter Door
|
0
|
0
|
2 Branches 25 Straw
|
20
|
Medium
|
- Allows small Animals to pass through
- Allows light into a room
|
Straw Door
|
+10
|
+10
|
2 Branches 25 Straw
|
20
|
High
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Wood Door
|
+25
|
+25
|
12 Planks 20 Nails
|
20
|
Low
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Iron Clad Door
|
+100
|
+100
|
12 Planks 20 Nails 20 Iron Ingot
|
40
|
None
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Straw Curtain
|
0
|
0
|
2 Branches 25 Straw
|
20
|
Medium
|
- Allows Clanfolk and Animals to pass through
- Allows heat transfer between rooms
|
Vent
|
0
|
0
|
4 Branches 10 Straw
|
20
|
Low
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Fireproof Vent
|
0
|
0
|
25 Stones 25 Clay 2 Iron Ingot
|
20
|
None
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Stone Window
|
+50
|
+50
|
1 Stone Block 2 Log 5 Twine 25 Clay
|
60
|
None
|
|
Straw Window
|
+10
|
+10
|
2 Branches 10 Straw
|
20
|
Medium
|
|
Wood Window
|
+25
|
+25
|
6 Planks 10 Nails 5 Twine
|
40
|
Low
|
|
Objects
Basic Needs
Basic Needs is the first category of objects available.
Object
|
Skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires
|
Effects
|
Description
|
Drink Zone
|
Gathering
|
Free
|
Instant
|
1x1
|
None
|
Shoreline
|
- Water: 1000/s
- May cause Diarrhea
|
Have a drink from a lake. Nay cause intestinal unrest.
|
Wash Zone
|
None
|
Free
|
Instant
|
1x1
|
None
|
Shoreline
|
- Cleanliness: 750/s
- Cold Stops
|
Jump in the lake to clean up.
|
Sleep Zone
|
None
|
Free
|
Instant
|
1x2
|
None
|
|
- Sleep: 5/s
- Health: 3/s
- Cleanliness: -5/s
|
An uncomfortable spot to sleep.
|
Bathtub
|
Repair
|
12 Planks 50 Nails
|
30
|
1x2
|
Low
|
|
- Cleanliness: 1000/s
- Cold Stops
- Must be filled with 200 Water Jugs
- Can be used 5 times per fill
|
Stay clean when the lakes are frozen.
|
Sleep Mat
|
None
|
25 Straw 2 Twine
|
12
|
1x2
|
High
|
|
|
A bit better than sleeping on bare ground.
|
Straw Bed
|
None
|
50 Straw 10 Twine 8 Planks 8 Nails
|
30
|
1x2
|
High
|
|
|
A very nice place to sleep.
|
Straw Double Bed
|
None
|
100 Straw 15 Twine 8 Planks 20 Nails
|
30
|
2x2
|
High
|
|
- Sleep: 10/s
- Health: 5/s
- Enables pregnancy
|
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise.
|
Water Dipper
|
Repair
|
5 Twine 10 Planks 5 Nails
|
15
|
1x1
|
Medium
|
|
- Water: 2000/s
- Cold Stops
- Must be filled with 20 Water Jugs
- Can be used 5 times per fill
|
Clean water source for Peasants.
|
Well
|
Gathering
|
Needs Pick 10 Twine 10 Planks 10 Nails 20 Stone Block
|
60
|
2x2
|
None
|
Soil
|
|
Good source of Fresh Water that does Not Freeze in Winter.
|
Floor Mat
|
Repair
|
10 Straw
|
20
|
1x1
|
High
|
|
- Environment Indoors: -5
- Environment Outdoors: -2
- Clanfolk passing over do not dirty Indoors Floors
|
Used to keep floors clean. Not needed for Dirt or Gravel Floors.
|
Grave
|
Repair
|
Needs Pick 5 Twine 2 Sack
|
60
|
1x2
|
None
|
Soil
|
- Environment Indoors: -500
- Environment Outdoors: -100
- Buries Clanfolk bodies
|
I hide dead people.
|
Pet Grave
|
Repair
|
Needs Pick 2 Twine 1 Sack
|
30
|
1x1
|
None
|
Soil
|
- Environment Indoors: -500
- Environment Outdoors: -100
- Buries Animal bodies
|
Loyal companion's final resting place.
|
Poop Hole
|
None
|
Needs Hoe
|
20
|
1x1
|
None
|
Soil
|
- Bathroom: 1000/s
- Cleanliness: -150/s
- Environment Indoors: -500
- Environment Outdoors: -100
- Increases Soil Fertility
- Causes Mood penalties if used in sight of other Clanfolk
|
I refuse to explain what this is.
|
Toilet
|
Repair
|
6 Planks 25 Nails
|
20
|
1x1
|
Medium
|
|
- Bathroom: 1500/s
- Cleanliness: -50/s
- Environment Indoors: -50
- Environment Outdoors: -50
- Must be filled with 1 Chamber Pot
- Can be used 5 times per fill
- Causes Mood penalties if used in sight of other Clanfolk
|
Chamber pot goes in the hole, comes out full of prizes.
|
Standing Torch
|
Repair
|
5 Branches 2 Twine
|
3
|
1x1
|
Medium
|
|
- Heat Output: 6°C
- Heat Tiles: 12
- Must be filled with 5 Straw
- Provides Light
- Rain Stops
- Throws Sparks
|
Used to light outside areas at night for better work speed.
|
Wall Torch
|
Repair
|
2 Branches 2 Twine
|
3
|
1x1
|
Medium
|
|
- Heat Output: 4°C
- Heat Tiles: 12
- Must be filled with 5 Straw
- Must be placed on wall
- Provides Light
- Rain Stops
- Throws Sparks
|
A torch that sticks to walls.
|
Food
Food objects are used for preparing various Food recipes.
Object
|
Skill
|
Recipes
|
Cost
|
Construction time
|
Size
|
Flammability
|
Stopped by
|
Other effects
|
Butter Churn
|
Cooking
|
Butter
|
5 Branches 10 Planks 20 Nails
|
20
|
1x2
|
Medium
|
Cold
|
|
Cheese Press
|
Cooking
|
Cheese
|
10 Branches 15 Planks 30 Nails 4 Linen Cloth 4 Linen Hank
|
20
|
2x2
|
Medium
|
Cold
|
|
Dish Washer
|
Repair
|
None
|
2 Branches 15 Planks 10 Nails 5 Twine
|
20
|
1x2
|
Medium
|
Cold
|
- Washes Dirty Bowl
- Must be filled with 20 Water Jugs
- Can be used 5 times per fill
|
Mushroom Rack
|
Cooking
|
Dried Mushrooms
|
12 Branches 10 Twine
|
10
|
1x1
|
None
|
Cold Rain
|
|
Cooking Fire
|
Repair
|
Cooked Eel Cooked Egg Cooked Fish Cooked Meat Water Jug
|
5 Branches 20 Stones
|
5
|
1x1
|
None
|
Rain
|
- Must be filled with 10 Branches
- Heat Output: 10°C
- Heat Tiles: 108
- Throws Sparks
- Provides Light
|
Kitchen
|
Cooking
|
Cooked Eel Cooked Egg Cooked Fish Cooked Meat Water Jug Stew
|
10 Planks 20 Nails 50 Clay Brick 10 Iron Ingot
|
5
|
2x2
|
Low
|
Rain
|
- Heat Output: 10°C
- Heat Tiles: 75
|
Meat Smoker
|
Cooking
|
Smoked Fish Smoked Meat
|
40 Stones 5 Iron Ingot 50 Clay
|
60
|
1x1
|
None
|
Rain
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Stone Fireplace
|
Repair
|
Cooked Eel Cooked Egg Cooked Fish Cooked Meat Water Jug
|
50 Stones 10 Iron Ingot 100 Clay 2 Large Rock
|
60
|
1x1
|
None
|
|
- Must be filled with 10 Branches
- Heat Output: 10°C
- Heat Tiles: 108
- Environment Indoors: +25
- Environment Outdoors: +5
- Throws Sparks
- Provides Light
|
Tilted Peat Stove
|
Cooking
|
Brose
|
50 Clay Brick 200 Clay 5 Log 5 Tile
|
60
|
1x1
|
None
|
|
- Must be filled with 10 Dry Peat Bricks
- Heat Output: 12°C
- Heat Tiles: 192
|
Quern
|
Cooking
|
Oat Flour
|
6 Planks 10 Nails 2 Large Rock
|
30
|
1x1
|
Low
|
Cold
|
|
Dough Table
|
Cooking
|
Dough
|
5 Branches 6 Planks 10 Nails
|
30
|
1x1
|
Medium
|
Cold Rain
|
|
Bread Oven
|
Cooking
|
Bread
|
50 Clay Brick 50 Clay 2 Planks 5 Nails
|
40
|
1x1
|
None
|
|
- Heat Output: 7°C
- Heat Tiles: 48
|
Crafting
Crafting objects are used for preparing various Crafting recipes.
Object
|
Skill
|
Recipes
|
Cost
|
Construction time
|
Size
|
Flammability
|
Other effects
|
Work Zone
|
Crafting
|
Bagpipes Flute Harp Snare Kit Twine Bowl Manure Basket Simple Bow Simple Peat Spade Stone Axe Stone Hoe Stone Pick Stone Sickle
|
4 Branches 8 Stones
|
10
|
4x4
|
None
|
|
Bloomery
|
Crafting
|
Iron Ingot Gold Ingot
|
50 Clay Brick 100 Clay 1 Large Rock
|
40
|
1x1
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
- Rain Stops
- Throws Sparks
|
Bog Iron Crusher
|
Mining
|
Iron Ore
|
Needs Pick 20 Branches 50 Straw 1 Large Rock
|
5
|
2x2
|
Medium
|
|
Charcoal Kiln
|
Crafting
|
Charcoal Wood Ash
|
20 Straw 50 Clay
|
10
|
1x1
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Clay Pit
|
Gathering
|
Clay
|
Needs Hoe 20 Branches
|
40
|
2x2
|
None
|
|
Kiln
|
Crafting
|
Clay Bowl Chamber Pot Clay Brick Tile Clay Jug
|
30 Stones 50 Straw 100 Clay 3 Large Rock
|
5
|
2x2
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Smithy
|
Crafting
|
Nails Milking Bucket Iron Peat Spade Iron Axe Iron Hoe Iron Pick Iron Sickle Shears
|
10 Planks 5 Log 100 Clay 50 Clay Brick 10 Iron Ingot
|
60
|
2x2
|
None
|
- Rain Stops
- Throws Sparks
|
Masonry
|
Mining
|
Stone Block
|
Needs Pick 5 Planks 2 Log 5 Stones
|
5
|
2x2
|
Low
|
|
Stone Quarry
|
Mining
|
Stones Large Rock
|
Needs Pick 20 Branches
|
40
|
2x2
|
None
|
|
Timbery
|
Lumber
|
Branches Planks
|
6 Log 10 Twine 5 Iron Ingot
|
5
|
1x2
|
Medium
|
|
Work Bench
|
Crafting
|
Bagpipes Flute Harp Snare Kit Twine Bowl Manure Basket Simple Bow Simple Peat Spade Stone Axe Stone Hoe Stone Pick Stone Sickle
|
30 Planks 20 Nails 2 Iron Ingot
|
5
|
2x2
|
Medium
|
|
Object
|
Category
|
Required skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires shoreline
|
Description
|
Cooking Fire
|
Food
|
Repair
|
5 Branches 20 Stones
|
5
|
1x1
|
None
|
No
|
Provides Light, Warmth, and Basic Cooking
|
Thresher
|
Farming
|
Farming
|
5 Branches 20 Strew
|
30
|
4x4
|
High
|
No
|
The Thresher will process grasses to create Seeds and Straw
|
Eel Trap
|
Hunting
|
Hunting
|
5 Branches 20 Strew
|
30
|
1x1
|
Medium
|
Yes
|
Eels are a reliable source of food if not overfished
|
Clothes Zone
|
Clothes
|
Clothes
|
4 Branches 5 Twine
|
10
|
4x4
|
None
|
No
|
A place to make primitive clothing
|
Branch Pile
|
Storage
|
None
|
10 Branches
|
30
|
1x1
|
Medium
|
No
|
A place to stack Branches
|
Meat Rack
|
Storage
|
None
|
10 Branches 20 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store meats off ground
|
Serving Basket
|
Storage
|
None
|
20 Branches 40 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store fruits and vegetables off ground
|