Construction

From Clanfolk Official Wiki

Objects can be broken down to recover all their construction materials.

Buildings

For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.

Roofs

Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.

Roof Roof Span Materials Construction Time Flammability
Hay Roof 3 Straw.png 10 Straw 5 High
Thatch Roof 3 Straw.png 2 Straw
Log.png 1 Log
DryPeatBrick.png 14 Dry Peat Brick
5 Low
Stone Roof 2 Log.png 2 Log
LargeRock1.png 1 Large Rock
4 None
Tile Roof 3 Plank.png 2 Planks
Nails.png 2 Nails
RoofTiles.png 5 Tile
2 None
Wood Roof 4 Plank.png 4 Planks
Nails.png 4 Nails
6 None

Walls

Walls block line of sight, preventing the mood penalties from outdoor pooping.

Wall Environment Materials Construction Time Flammability
Hay Wall -5 Straw.png 20 Straw 10 High
Wattle Wall -2 Sticks.png 10 Branches 6 Medium
Daub Wall 0 Straw.png 10 Straw
Sticks.png 5 Branches
Clay.png 25 Clay
10 Low
Peat Wall 0 DryPeatBrick.png 10 Dry Peat Brick 10 Low
Log Wall 0 Log.png 5 Log 10 Medium
Rock Wall 0 LargeRock1.png 1 Large Rock
Clay.png 25 Clay
15 None
Wood Wall +5 Plank.png 5 Planks
Nails.png 5 Nails
6 Medium
Stone Block Wall +5 StoneBlock.png 1 Stone Block
Clay.png 25 Clay
10 None
Brick Wall +10 ClayBrick.png 5 Clay Brick
Clay.png 10 Clay
10 None

In addition to walls, fences can also be constructed. Fences can be built from either 3 Sticks.png Branches or 20 StonePile2.png Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.

Floors

Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.

Floor Speed Bonus Indoors Environment Outdoors Environment Materials Construction Time Flammability
Dirt Path 11% -10 0 Using a Hoe 2 None
Gravel Path 25% -5 0 StonePile2.png 5 Stones 10 None
Mulch Path 25% -5 +10 Bark.png 10 Bark 4 Medium
Stone Floor 25% +5 +5 LargeRock1.png 1 Large Rock
Clay.png 25 Clay
4 None
Wood Floor 25% +5 0 Plank.png 2 Planks
Nails.png 1 Nails
4 Low
Cobblestone Floor 43% +8 +8 StoneBlock.png 1 Stone Block
Clay.png 10 Clay
4 None
Brick Floor 43% +10 +10 ClayBrick.png 2 Clay Brick
Clay.png 5 Clay
6 None
Tile Floor 43% +10 0 RoofTiles.png 2 Tile
Clay.png 5 Clay
6 None
Fancy Tile Floor 43% +20 0 RoofTiles.png 5 Tile
Clay.png 5 Clay
6 None
Fancy Wood Floor 43% +20 0 Plank.png 5 Planks
Nails.png 2 Nails
4 Low

Other

Other objects are placed on walls to provide additional functionality.

Building Indoors Environment Outdoors Environment Materials Construction Time Flammability Effects
BarnDoorClosed H.png Branch Barn Door 0 0 Sticks.png 20 Branches
Twine.png 10 Twine
6 Medium
  • Allows Clanfolk and Animals to pass through
GateClosed.png Branch Gate 0 0 Sticks.png 12 Branches
Twine.png 5 Twine
6 Medium
  • Allows Clanfolk and medium and small Animals to pass through
CritterDoor.png Critter Door 0 0 Sticks.png 2 Branches
Straw.png 25 Straw
20 Medium
  • Allows small Animals to pass through
  • Allows light into a room
StrawDoor H Closed.png Straw Door +10 +10 Sticks.png 2 Branches
Straw.png 25 Straw
20 High
  • Allows Clanfolk to pass through
  • Can be configured to allow medium and small Animals too
WoodDoor Front Closed.png Wood Door +25 +25 Plank.png 12 Planks
Nails.png 20 Nails
20 Low
  • Allows Clanfolk to pass through
  • Can be configured to allow medium and small Animals too
IronDoor H Closed.png Iron Clad Door +100 +100 Plank.png 12 Planks
Nails.png 20 Nails
Ingot Iron.png 20 Iron Ingot
40 None
  • Allows Clanfolk to pass through
  • Can be configured to allow medium and small Animals too
HayCurtain H Closed.png Straw Curtain 0 0 Sticks.png 2 Branches
Straw.png 25 Straw
20 Medium
  • Allows Clanfolk and Animals to pass through
  • Allows heat transfer between rooms
CritterDoor Hole.png Vent 0 0 Sticks.png 4 Branches
Straw.png 10 Straw
20 Low
  • Allows heat transfer between rooms
  • Can be opened and closed
StoneVent Closed.png Fireproof Vent 0 0 StonePile2.png 25 Stones
Clay.png 25 Clay
Ingot Iron.png 2 Iron Ingot
20 None
  • Allows heat transfer between rooms
  • Can be opened and closed
StoneWindowFront.png Stone Window +50 +50 StoneBlock.png 1 Stone Block
Log.png 2 Log
Twine.png 5 Twine
Clay.png 25 Clay
60 None
  • Allows light into a room
StrawWindowFront.png Straw Window +10 +10 Sticks.png 2 Branches
Straw.png 10 Straw
20 Medium
  • Allows light into a room
WoodWindowFront.png Wood Window +25 +25 Plank.png 6 Planks
Nails.png 10 Nails
Twine.png 5 Twine
40 Low
  • Allows light into a room

Objects

Basic Needs

Object Skill Cost Construction time Size Flammability Requires Effects Description
Work CollectWater.png Drink Zone Gardening Free Instant 1x1 None Shoreline
  • Water: 1000/s
  • May cause Diarrhea
Have a drink from a lake. Nay cause intestinal unrest.
WashZone.png Wash Zone None Free Instant 1x1 None Shoreline
  • Cleanliness: 750/s
  • Cold Stops
Jump in the lake to clean up.
BedZone.png Sleep Zone None Free Instant 1x2 None
  • Sleep: 5/s
  • Health: 3/s
  • Cleanliness: -5/s
An uncomfortable spot to sleep.
Bathtub Empty.png Bathtub Repair Plank.png 12 Planks
Nails.png 50 Nails
30 1x2 Low
  • Cleanliness: 1000/s
  • Cold Stops
  • Must be filled with 200 WaterJug.png Water Jugs
  • Can be used 5 times per fill
Stay clean when the lakes are frozen.
SleepMat.png Sleep Mat None Straw.png 25 Straw
Twine.png 2 Twine
12 1x2 High
  • Sleep: 8/s
  • Health: 4/s
A bit better than sleeping on bare ground.
StrawBed.png Straw Bed None Straw.png 50 Straw
Twine.png 10 Twine
Plank.png 8 Planks
Nails.png 8 Nails
30 1x2 High
  • Sleep: 8/s
  • Health: 4/s
A very nice place to sleep.
StrawBedDouble.png Straw Double Bed None Straw.png 100 Straw
Twine.png 15 Twine
Plank.png 8 Planks
Nails.png 20 Nails
30 2x2 High
  • Sleep: 10/s
  • Health: 5/s
  • Enables pregnancy
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise.
WaterDipper Empty.png Water Dipper Repair Twine.png 5 Twine
Plank.png 10 Planks
Nails.png 5 Nails
15 1x1 Medium
  • Water: 2000/s
  • Cold Stops
  • Must be filled with 20 WaterJug.png Water Jugs
  • Can be used 5 times per fill
Clean water source for Peasants.
File:Well Open.png Well Gardening Needs Pick
Twine.png 10 Twine
Plank.png 10 Planks
Nails.png 10 Nails
StoneBlock.png 20 Stone Block
60 2x2 None Soil
  • Water: 2000/s
Good source of Fresh Water that does Not Freeze in Winter.
FloorMat.png Floor Mat Repair Straw.png 10 Straw 20 1x1 High
  • Environment Indoors: -5
  • Environment Outdoors: -2
  • Clanfolk passing over do not dirty Indoors Floors
Used to keep floors clean. Not needed for Dirt or Gravel Floors.
GravePic.png Grave Repair Needs Pick
Twine.png 5 Twine
Sack Empty.png 2 Sack
60 1x2 None Soil
  • Environment Indoors: -500
  • Environment Outdoors: -100
  • Buries Clanfolk bodies
I hide dead people.
CatGravePic.png Pet Grave Repair Needs Pick
Twine.png 2 Twine
Sack Empty.png 1 Sack
30 1x1 None Soil
  • Environment Indoors: -500
  • Environment Outdoors: -100
  • Buries Animal bodies
Loyal companion's final resting place.
Poophole.png Poop Hole None Needs Hoe 20 1x1 None Soil
  • Bathroom: 1000/s
  • Cleanliness: -150/s
  • Environment Indoors: -500
  • Environment Outdoors: -100
  • Increases Soil Fertility
  • Causes Mood penalties if used in sight of other Clanfolk
I refuse to explain what this is.
Toilet Closed.png Toilet Repair Plank.png 6 Planks
Nails.png 25 Nails
20 1x1 Medium
  • Bathroom: 1500/s
  • Cleanliness: -50/s
  • Environment Indoors: -50
  • Environment Outdoors: -50
  • Must be filled with 1 ChamberPot Empty.png Chamber Pot
  • Can be used 5 times per fill
  • Causes Mood penalties if used in sight of other Clanfolk
Chamber pot goes in the hole, comes out full of prizes.
StrawTorch Ready.png Standing Torch Repair Sticks.png 5 Branches
Twine.png 2 Twine
3 1x1 Medium
  • Heat Output: 6°C
  • Heat Tiles: 12
  • Must be filled with 5 Straw.png Straw
  • Provides Light
  • Rain Stops
  • Throws Sparks
Used to light outside areas at night for better work speed.
WallTorch Ready.png Wall Torch Repair Sticks.png 2 Branches
Twine.png 2 Twine
3 1x1 Medium
  • Heat Output: 4°C
  • Heat Tiles: 12
  • Must be filled with 5 Straw.png Straw
  • Provides Light
  • Rain Stops
  • Throws Sparks
  • Must be placed on wall
A torch that sticks to walls.
Object Category Required skill Cost Construction time Size Flammability Requires shoreline Description
Cooking Fire Food Repair 5 Branches
20 Stones
5 1x1 None No Provides Light, Warmth, and Basic Cooking
Work Zone Crafting Crafting 4 Branches
8 Stones
10 4x4 None No A place to make basic tools
Charcoal Kiln Crafting Crafting 20 Straw
50 Clay
10 1x1 None No Uses Branches to create Charcoal
Thresher Farming Farming 5 Branches
20 Strew
30 4x4 High No The Thresher will process grasses to create Seeds and Straw
Eel Trap Hunting Hunting 5 Branches
20 Strew
30 1x1 Medium Yes Eels are a reliable source of food if not overfished
Clothes Zone Clothes Clothes 4 Branches
5 Twine
10 4x4 None No A place to make primitive clothing
Branch Pile Storage None 10 Branches 30 1x1 Medium No A place to stack Branches
Meat Rack Storage None 10 Branches
20 Straw
40 1x1 Medium No A place to store meats off ground
Serving Basket Storage None 20 Branches
40 Straw
40 1x1 Medium No A place to store fruits and vegetables off ground