Objects can be broken down to recover all their construction materials.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof.
Roof
Roof
|
Materials
|
Construction time
|
Flammability
|
Hay Roof
|
10 Straw
|
5
|
High
|
Poop zone requires a Stone Hoe.
Object
|
Category
|
Required skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires shoreline
|
Description
|
Drink Zone
|
Basic Needs
|
None
|
Free
|
Instant
|
1x1
|
None
|
Yes
|
Have a drink from a lake. May cause intestinal unrest.
|
Wash Zone
|
Basic Needs
|
Gardening
|
Free
|
Instant
|
1x1
|
None
|
Yes
|
Jump in the lake to clean up
|
Sleep Zone
|
Basic Needs
|
None
|
Free
|
Instant
|
1x2
|
None
|
No
|
An uncomfortable spot to sleep
|
Poop Hole
|
Basic Needs
|
None
|
Free
|
20
|
1x1
|
None
|
No
|
I refuse to explain what this is
|
Sleep Mat
|
Basic Needs
|
None
|
20 Straw 2 Twine
|
12
|
1x2
|
High
|
No
|
A bit better than sleeping on bare ground
|
Cooking Fire
|
Food
|
Repair
|
5 Branches 20 Stones
|
5
|
1x1
|
None
|
No
|
Provides Light, Warmth, and Basic Cooking
|
Work Zone
|
Crafting
|
Crafting
|
4 Branches 8 Stones
|
10
|
4x4
|
None
|
No
|
A place to make basic tools
|
Charcoal Kiln
|
Crafting
|
Crafting
|
20 Straw 50 Clay
|
10
|
1x1
|
None
|
No
|
Uses Branches to create Charcoal
|
Thresher
|
Farming
|
Farming
|
5 Branches 20 Strew
|
30
|
4x4
|
High
|
No
|
The Thresher will process grasses to create Seeds and Straw
|
Eel Trap
|
Hunting
|
Hunting
|
5 Branches 20 Strew
|
30
|
1x1
|
Medium
|
Yes
|
Eels are a reliable source of food if not overfished
|
Clothes Zone
|
Clothes
|
Clothes
|
4 Branches 5 Twine
|
10
|
4x4
|
None
|
No
|
A place to make primitive clothing
|
Branch Pile
|
Storage
|
None
|
10 Branches
|
30
|
1x1
|
Medium
|
No
|
A place to stack Branches
|
Meat Rack
|
Storage
|
None
|
10 Branches 20 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store meats off ground
|
Serving Basket
|
Storage
|
None
|
20 Branches 40 Straw
|
40
|
1x1
|
Medium
|
No
|
A place to store fruits and vegetables off ground
|