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| == Buildings == | | == Buildings == |
| For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the [[File:Root Build.png|25px]] Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain. | | For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing Buildings requires the [[File:Root Build.png|25px]] Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain. |
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| === Roofs === | | === Roofs === |
Revision as of 14:02, 16 March 2023
Objects can be broken down to recover all their construction materials.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing Buildings requires the
Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.
Roofs
Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.
Roof
|
Roof Span
|
Materials
|
Construction Time
|
Flammability
|
Hay Roof
|
3
|
10 Straw
|
5
|
High
|
Thatch Roof
|
3
|
2 Straw
1 Log
14 Dry Peat Brick
|
5
|
Low
|
Stone Roof
|
2
|
2 Log
1 Large Rock
|
4
|
None
|
Tile Roof
|
3
|
2 Planks
2 Nails
5 Tile
|
2
|
None
|
Wood Roof
|
4
|
4 Planks
4 Nails
|
6
|
None
|
Walls
Walls block line of sight, preventing the mood penalties from outdoor pooping.
Wall
|
Environment
|
Materials
|
Construction Time
|
Flammability
|
Hay Wall
|
-5
|
20 Straw
|
10
|
High
|
Wattle Wall
|
-2
|
10 Branches
|
6
|
Medium
|
Daub Wall
|
0
|
10 Straw
5 Branches
25 Clay
|
10
|
Low
|
Peat Wall
|
0
|
10 Dry Peat Brick
|
10
|
Low
|
Log Wall
|
0
|
5 Log
|
10
|
Medium
|
Rock Wall
|
0
|
1 Large Rock
25 Clay
|
15
|
None
|
Wood Wall
|
+5
|
5 Planks
5 Nails
|
6
|
Medium
|
Stone Block Wall
|
+5
|
1 Stone Block
25 Clay
|
10
|
None
|
Brick Wall
|
+10
|
5 Clay Brick
10 Clay
|
10
|
None
|
In addition to walls, fences can also be constructed. Fences can be built from either 3
Branches or 20
Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.
Floors
Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.
Floor
|
Speed Bonus
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
Dirt Path
|
11%
|
-10
|
0
|
Using a Hoe
|
2
|
None
|
Gravel Path
|
25%
|
-5
|
0
|
5 Stones
|
10
|
None
|
Mulch Path
|
25%
|
-5
|
+10
|
10 Bark
|
4
|
Medium
|
Stone Floor
|
25%
|
+5
|
+5
|
1 Large Rock
25 Clay
|
4
|
None
|
Wood Floor
|
25%
|
+5
|
0
|
2 Planks
1 Nails
|
4
|
Low
|
Cobblestone Floor
|
43%
|
+8
|
+8
|
1 Stone Block
10 Clay
|
4
|
None
|
Brick Floor
|
43%
|
+10
|
+10
|
2 Clay Brick
5 Clay
|
6
|
None
|
Tile Floor
|
43%
|
+10
|
0
|
2 Tile
5 Clay
|
6
|
None
|
Fancy Tile Floor
|
43%
|
+20
|
0
|
5 Tile
5 Clay
|
6
|
None
|
Fancy Wood Floor
|
43%
|
+20
|
0
|
5 Planks
2 Nails
|
4
|
Low
|
Other
Other objects are placed on walls to provide additional functionality.
Building
|
Indoors Environment
|
Outdoors Environment
|
Materials
|
Construction Time
|
Flammability
|
Effects
|
Branch Barn Door
|
0
|
0
|
20 Branches
10 Twine
|
6
|
Medium
|
- Allows Clanfolk and Animals to pass through
|
Branch Gate
|
0
|
0
|
12 Branches
5 Twine
|
6
|
Medium
|
- Allows Clanfolk and medium and small Animals to pass through
|
Critter Door
|
0
|
0
|
2 Branches
25 Straw
|
20
|
Medium
|
- Allows small Animals to pass through
- Allows light into a room
|
Straw Door
|
+10
|
+10
|
2 Branches
25 Straw
|
20
|
High
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Wood Door
|
+25
|
+25
|
12 Planks
20 Nails
|
20
|
Low
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Iron Clad Door
|
+100
|
+100
|
12 Planks
20 Nails
20 Iron Ingot
|
40
|
None
|
- Allows Clanfolk to pass through
- Can be configured to allow medium and small Animals too
|
Straw Curtain
|
0
|
0
|
2 Branches
25 Straw
|
20
|
Medium
|
- Allows Clanfolk and Animals to pass through
- Allows heat transfer between rooms
|
Vent
|
0
|
0
|
4 Branches
10 Straw
|
20
|
Low
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Fireproof Vent
|
0
|
0
|
25 Stones
25 Clay
2 Iron Ingot
|
20
|
None
|
- Allows heat transfer between rooms
- Can be opened and closed
|
Stone Window
|
+50
|
+50
|
1 Stone Block
2 Log
5 Twine
25 Clay
|
60
|
None
|
|
Straw Window
|
+10
|
+10
|
2 Branches
10 Straw
|
20
|
Medium
|
|
Wood Window
|
+25
|
+25
|
6 Planks
10 Nails
5 Twine
|
40
|
Low
|
|
Objects
Basic Needs
Basic Needs is the first category of objects available.
Object
|
Skill
|
Cost
|
Construction time
|
Size
|
Flammability
|
Requires
|
Effects
|
Description
|
Drink Zone
|
Gathering
|
Free
|
Instant
|
Small
|
None
|
Shoreline
|
- Water: 1000/s
- May cause Diarrhea
|
Have a drink from a lake. Nay cause intestinal unrest.
|
Wash Zone
|
None
|
Free
|
Instant
|
Small
|
None
|
Shoreline
|
- Cleanliness: 750/s
Cold Stops
|
Jump in the lake to clean up.
|
Sleep Zone
|
None
|
Free
|
Instant
|
Medium
|
None
|
|
- Sleep: 5/s
- Health: 3/s
- Cleanliness: -5/s
|
An uncomfortable spot to sleep.
|
Bathtub
|
Repair
|
12 Planks
50 Nails
|
30
|
Medium
|
Low
|
|
- Cleanliness: 1000/s
Cold Stops
- Must be supplied with 200
Water Jug
- Can be used 5 times per fill
|
Stay clean when the lakes are frozen.
|
Sleep Mat
|
None
|
25 Straw
2 Twine
|
12
|
Medium
|
High
|
|
|
A bit better than sleeping on bare ground.
|
Straw Bed
|
None
|
50 Straw
10 Twine
8 Planks
8 Nails
|
30
|
Medium
|
High
|
|
|
A very nice place to sleep.
|
Straw Double Bed
|
None
|
100 Straw
15 Twine
8 Planks
20 Nails
|
30
|
Large
|
High
|
|
- Sleep: 10/s
- Health: 5/s
- Enables pregnancy
|
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise.
|
Water Dipper
|
Repair
|
5 Twine
10 Planks
5 Nails
|
15
|
Small
|
Medium
|
|
- Water: 2000/s
Cold Stops
- Must be supplied with 20
Water Jug
- Can be used 5 times per fill
|
Clean water source for Peasants.
|
Well
|
Gathering
|
Needs Pick
10 Twine
10 Planks
10 Nails
20 Stone Block
|
60
|
Large
|
None
|
Soil
|
|
Good source of Fresh Water that does Not Freeze in Winter.
|
Floor Mat
|
Repair
|
10 Straw
|
20
|
Small
|
High
|
|
- Environment Indoors: -5
- Environment Outdoors: -2
- Clanfolk passing over do not dirty Indoors Floors
|
Used to keep floors clean. Not needed for Dirt or Gravel Floors.
|
Grave
|
Repair
|
Needs Pick
5 Twine
2 Sack
|
60
|
Medium
|
None
|
Soil
|
- Environment Indoors: -500
- Environment Outdoors: -100
- Buries Clanfolk bodies
|
I hide dead people.
|
Pet Grave
|
Repair
|
Needs Pick
2 Twine
1 Sack
|
30
|
Small
|
None
|
Soil
|
- Environment Indoors: -500
- Environment Outdoors: -100
- Buries Animal bodies
|
Loyal companion's final resting place.
|
Poop Hole
|
None
|
Needs Hoe
|
20
|
Small
|
None
|
Soil
|
- Bathroom: 1000/s
- Cleanliness: -150/s
- Environment Indoors: -500
- Environment Outdoors: -100
- Increases Soil Fertility
- Causes Mood penalties if used in sight of other Clanfolk
|
I refuse to explain what this is.
|
Toilet
|
Repair
|
6 Planks
25 Nails
|
20
|
Small
|
Medium
|
|
- Bathroom: 1500/s
- Cleanliness: -50/s
- Environment Indoors: -50
- Environment Outdoors: -50
- Must be supplied with 1
Chamber Pot
- Can be used 5 times per fill
- Causes Mood penalties if used in sight of other Clanfolk
|
Chamber pot goes in the hole, comes out full of prizes.
|
Standing Torch
|
Repair
|
5 Branches
2 Twine
|
3
|
Small
|
Medium
|
|
- Heat Output: 6°C
- Heat Tiles: 12
- Must be supplied with 5
Straw
- Provides Light
Rain Stops
Throws Sparks
|
Used to light outside areas at night for better work speed.
|
Wall Torch
|
Repair
|
2 Branches
2 Twine
|
3
|
Small
|
Medium
|
|
- Heat Output: 4°C
- Heat Tiles: 12
- Must be supplied with 5
Straw
- Must be placed on wall
- Provides Light
Rain Stops
Throws Sparks
|
A torch that sticks to walls.
|
Food
Food objects are used for preparing various Food recipes.
Object
|
Skill
|
Recipes
|
Cost
|
Construction time
|
Size
|
Flammability
|
Stopped by
|
Other effects
|
Butter Churn
|
Cooking
|
Butter
|
5 Branches
10 Planks
20 Nails
|
20
|
Medium
|
Medium
|
Cold
|
|
Cheese Press
|
Cooking
|
Cheese
|
10 Branches
15 Planks
30 Nails
4 Linen Cloth
4 Linen Hank
|
20
|
Large
|
Medium
|
Cold
|
|
Dish Washer
|
Repair
|
None
|
2 Branches
15 Planks
10 Nails
5 Twine
|
20
|
Medium
|
Medium
|
Cold
|
- Washes
Dirty Bowl
- Must be supplied with 20
Water Jug
- Can be used 5 times per fill
|
Mushroom Rack
|
Cooking
|
Dried Mushrooms
|
12 Branches
10 Twine
|
10
|
Small
|
None
|
Cold
Rain
|
|
Cooking Fire
|
Repair
|
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
|
5 Branches
20 Stones
|
5
|
Small
|
None
|
Rain
|
- 70% Work Speed
- Must be supplied with 10
Branches
- Heat Output: 10°C
- Heat Tiles: 108
Throws Sparks
- Provides Light
|
Kitchen
|
Cooking
|
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
Stew
|
10 Planks
20 Nails
50 Clay Brick
10 Iron Ingot
|
5
|
Large
|
Low
|
Rain
|
- Heat Output: 10°C
- Heat Tiles: 75
|
Meat Smoker
|
Cooking
|
Smoked Fish
Smoked Meat
|
40 Stones
5 Iron Ingot
50 Clay
|
60
|
Small
|
None
|
Rain
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Stone Fireplace
|
Repair
|
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Water Jug
|
50 Stones
10 Iron Ingot
100 Clay
2 Large Rock
|
60
|
Small
|
None
|
|
- Must be supplied with 10
Branches
- Heat Output: 10°C
- Heat Tiles: 108
- Environment Indoors: +25
- Environment Outdoors: +5
Throws Sparks
- Provides Light
|
Tilted Peat Stove
|
Cooking
|
Brose
|
50 Clay Brick
200 Clay
5 Log
5 Tile
|
60
|
Small
|
None
|
|
- Must be supplied with 10
Dry Peat Bricks
- Heat Output: 12°C
- Heat Tiles: 192
|
Quern
|
Cooking
|
Oat Flour
|
6 Planks
10 Nails
2 Large Rock
|
30
|
Small
|
Low
|
Cold
|
|
Dough Table
|
Cooking
|
Dough
|
5 Branches
6 Planks
10 Nails
|
30
|
Small
|
Medium
|
Cold
Rain
|
|
Bread Oven
|
Cooking
|
Bread
|
50 Clay Brick
50 Clay
2 Planks
5 Nails
|
40
|
Small
|
None
|
|
- Heat Output: 7°C
- Heat Tiles: 48
|
Crafting
Crafting objects are used for making various Crafting recipes.
Object
|
Skill
|
Recipes
|
Cost
|
Construction time
|
Size
|
Flammability
|
Other effects
|
Work Zone
|
Crafting
|
Bagpipes
Flute
Harp
Snare Kit
Twine
Bowl
Manure Basket
Simple Bow
Simple Peat Spade
Stone Axe
Stone Hoe
Stone Pick
Stone Sickle
|
4 Branches
8 Stones
|
10
|
Large
|
None
|
|
Work Bench
|
Crafting
|
Bagpipes
Flute
Harp
Snare Kit
Twine
Bowl
Manure Basket
Simple Bow
Simple Peat Spade
Stone Axe
Stone Hoe
Stone Pick
Stone Sickle
|
30 Planks
20 Nails
2 Iron Ingot
|
5
|
Large
|
Medium
|
|
Bloomery
|
Crafting
|
Iron Ingot
Gold Ingot
|
50 Clay Brick
100 Clay
1 Large Rock
|
40
|
Small
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
Rain Stops
Throws Sparks
|
Bog Iron Crusher
|
Mining
|
Iron Ore
|
Needs Pick
20 Branches
50 Straw
1 Large Rock
|
5
|
Large
|
Medium
|
|
Charcoal Kiln
|
Crafting
|
Charcoal
Wood Ash
|
20 Straw
50 Clay
|
10
|
Small
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Clay Pit
|
Gathering
|
Clay
|
Needs Hoe
20 Branches
|
40
|
Large
|
None
|
|
Kiln
|
Crafting
|
Clay Bowl
Chamber Pot
Clay Brick
Tile
Clay Jug
|
30 Stones
50 Straw
100 Clay
3 Large Rock
|
5
|
Large
|
None
|
- Heat Output: 8°C
- Heat Tiles: 48
|
Smithy
|
Crafting
|
Nails
Milking Bucket
Iron Peat Spade
Iron Axe
Iron Hoe
Iron Pick
Iron Sickle
Shears
|
10 Planks
5 Log
100 Clay
50 Clay Brick
10 Iron Ingot
|
60
|
Large
|
None
|
Rain Stops
Throws Sparks
|
Masonry
|
Mining
|
Stone Block
|
Needs Pick
5 Planks
2 Log
5 Stones
|
5
|
Large
|
Low
|
|
Stone Quarry
|
Mining
|
Stones
Large Rock
|
Needs Pick
20 Branches
|
40
|
Large
|
None
|
|
Timbery
|
Lumber
|
Branches
Planks
|
6 Log
10 Twine
5 Iron Ingot
|
5
|
Medium
|
Medium
|
|
Storage
Storage objects are used for storing multiple stacks of a certain resource. Clanfolk will favor Storage objects over Stockpiles if both are set to the default priority. If a Storage object is placed within two tiles of an object that produces a recipe, the newly produced objects will automatically be placed in the Storage object.
Storage
|
Resources
|
Stacks capacity
|
Cost
|
Construction time
|
Size
|
Flammability
|
Ash Bin
|
Wood Ash
|
6
|
6 Planks
10 Nails
2 Iron Ingot
|
40
|
Small
|
Low
|
Bark Bin
|
Bark
|
6
|
6 Planks
10 Nails
|
40
|
Small
|
Medium
|
Bowl Stand
|
Brose
Clay Bowl
|
6
|
20 Branches
20 Straw
|
30
|
Small
|
Medium
|
Branch Pile
|
Branches
|
6
|
10 Branches
|
30
|
Small
|
Medium
|
Clay Bin
|
Clay
|
6
|
8 Log
|
40
|
Small
|
Low
|
Clothing Basket
|
All Clothing
|
6
|
10 Branches
20 Straw
|
40
|
Small
|
Medium
|
Coal Bin
|
Charcoal
|
6
|
6 Planks
10 Nails
2 Iron Ingot
|
40
|
Small
|
Low
|
Dish Rack
|
Bowl
Dirty Bowl
|
6
|
8 Planks
20 Nails
|
60
|
Small
|
Medium
|
Flour Pallet
|
Oat Flour
|
6
|
8 Planks
15 Nails
|
20
|
Small
|
Medium
|
Instrument Rack
|
Bagpipes
Flute
Harp
|
6
|
10 Branches
4 Log
5 Twine
|
30
|
Small
|
Medium
|
Gong Place
|
Fertilizer
Chamber Pot
Full Chamber Pot
Manure Basket
|
6
|
12 Branches
|
30
|
Small
|
Medium
|
Grain Pallet
|
Flax Seed
Hay Seed
Oat Grain
|
6
|
20 Branches
8 Log
10 Twine
50 Straw
3 Sack
|
60
|
Small
|
Medium
|
Stones Pile
|
Stones
|
6
|
6 Log
|
30
|
Small
|
Low
|
Haystack
|
Hay
Oats Sheaf
Flax Sheaf
|
6
|
5 Log
5 Twine
|
30
|
Small
|
High
|
Herb Rack
|
Heather
Thistle
|
5
|
15 Branches
5 Log
5 Twine
|
30
|
Small
|
Medium
|
Hide Shelf
|
Ashed Hide
Clean Hide
Fresh Hide
Dry Hide
|
6
|
16 Branches
10 Twine
|
60
|
Small
|
Medium
|
Ingot Bin
|
Iron Ingot
Gold Ingot
|
6
|
10 Planks
4 Log
|
30
|
Small
|
None
|
Iron Ore Pile
|
Iron Ore
|
6
|
10 Log
|
30
|
Small
|
Low
|
Jug Pallet
|
Clay Jug
Water Jug
Ice Jug
Milk
Milking Bucket
|
6
|
12 Branches
8 Log
5 Twine
|
60
|
Small
|
Medium
|
Log Pile
|
Log
|
6
|
4 Log
|
30
|
Medium
|
Medium
|
Masonry Place
|
Stone Block
Clay Brick
Tile
|
6
|
5 Log
|
20
|
Small
|
None
|
Meat Rack
|
Raw Eels
Raw Fish
Raw Meat
Cooked Eel
Cooked Egg
Cooked Fish
Cooked Meat
Smoked Fish
Smoked Meat
|
6
|
10 Branches
20 Straw
|
40
|
Small
|
Medium
|
Pantry Shelves
|
All Food
|
12
|
20 Planks
50 Nails
|
60
|
Medium
|
Medium
|
Peat Stack
|
Dry Peat Brick
Wet Peat Brick
|
12
|
12 Branches
6 Log
4 Twine
|
30
|
Medium
|
High
|
Plank Stack
|
Planks
|
6
|
6 Planks
|
30
|
Medium
|
Medium
|
Rock Heap
|
Large Rock
Bog Iron
|
6
|
5 Log
|
20
|
Small
|
None
|
Serving Basket
|
Dough
Egg
Mushroom
Berries
Bread
Cheese
Dried Mushrooms
|
6
|
20 Branches
40 Straw
|
40
|
Small
|
Medium
|
Serving Table
|
All Food
|
6
|
8 Planks
20 Nails
|
60
|
Medium
|
Medium
|
Straw Pile
|
Straw
Flax Stems
Cured Flax Stems
|
6
|
3 Log
|
10
|
Small
|
Medium
|
Supply Shelf
|
Twine
Nails
Snare Kit
Sack
|
12
|
12 Planks
30 Nails
|
30
|
Medium
|
Medium
|
Textile Shelf
|
All Textiles
|
12
|
20 Planks
50 Nails
2 Iron Ingot
|
60
|
Medium
|
Medium
|
Tool Rack
|
All Tools
|
6
|
10 Branches
4 Log
5 Twine
|
30
|
Small
|
Medium
|
Wardrobe
|
All Clothing
|
32
|
20 Planks
50 Nails
4 Iron Ingot
|
60
|
Medium
|
Medium
|
Clothes
Clothes objects are used for making various Clothes recipes. All of them require the
Clothes skill.
Object
|
Recipes
|
Cost
|
Construction time
|
Size
|
Flammability
|
Other effects
|
Clothes Zone
|
Fur Clothes Sack Clothes
Sack
|
4 Branches
5 Twine
|
10
|
Large
|
None
|
|
Tailor Bench
|
Fur Clothes Sack Clothes Wool Clothes Linen Clothes Leather Clothes
Sack
Plaid
|
10 Planks
20 Nails
2 Iron Ingot
|
5
|
Medium
|
Medium
|
Rain Stops
|
Flax Dressing
|
Flax Fibres
|
5 Branches
10 Planks
20 Nails
|
30
|
Large
|
Medium
|
Rain Stops
|
Flax Retting
|
|
1 Large Rock
|
2
|
Small
|
None
|
- Requires Shoreline
Cold Stops
- Must be supplied with 25
Flax Stems
- Creates
Cured Flax Stems
|
Loom
|
Linen Cloth
Wool Cloth
Plaid Cloth
|
20 Twine
40 Planks
20 Nails
|
60
|
Large
|
High
|
Rain Stops
|
Spinning Wheel
|
Linen Hank
Wool Hank
|
5 Branches
10 Planks
2 Log
|
60
|
Large
|
Medium
|
Rain Stops
|
Wood Dressing
|
Clean Wool
|
5 Branches
50 Straw
20 Planks
20 Nails
|
60
|
Large
|
High
|
Rain Stops
Cold Stops
|
Hunting
Hunting objects are used for producing various hunting resources. All of them require the
Hunting skill.
Object
|
Produces
|
Cost
|
Construction time
|
Size
|
Flammability
|
Other effects
|
Butcher Block
|
Raw Meat
Fresh Hide
|
5 Stones
5 Log
|
5
|
Small
|
Medium
|
- Requires a dead animal
- Leaves blood around
|
Rat Trap
|
Dead Rat
|
3 Branches
2 Twine
1 Large Rock
|
2
|
Small
|
Low
|
- Most efficient when placed near stored Food
|
Snare
|
Dead Bunny
|
1 Snare Kit
|
2
|
Small
|
Medium
|
- Most efficient when placed near Rabbit Holes
|
Cat Bed
|
|
10 Branches
20 Straw
|
40
|
Small
|
High
|
- +3/s Cat Care
- +5/s Cat Sleep
|
Eel Trap
|
Raw Eels
|
5 Branches
20 Straw
|
30
|
Small
|
Medium
|
- Requires Shoreline
- Depletes Lake Fishing
Cold Stops
|
Fishing Spot
|
Raw Fish
|
20 Branches
10 Twine
5 Nails
|
10
|
Medium
|
Low
|
- Requires Shoreline
- Depletes Lake Fishing
|
Hide Rack
|
Dry Hide
|
20 Branches
10 Twine
|
5
|
Small
|
Medium
|
- Must be supplied with 10
Fresh Hide
Rain Stops
|
Ash Water
|
Ashed Hide
|
6 Planks
25 Nails
|
30
|
Small
|
Low
|
|
Bark Wash
|
Leather
|
6 Planks
25 Nails
|
30
|
Small
|
Low
|
- Must be supplied with 50
Bark
- Must be supplied with 50
Water Jug
Rain Stops
Cold Stops
|
Hide Scrapper
|
Clean Hide
|
10 Branches
15 Planks
20 Nails
|
60
|
Large
|
Medium
|
|
Pet Food Bowl
|
|
25 Straw
2 Log
|
30
|
Small
|
Medium
|
- +500/s Animal Food
- +20/s Animal Tameness
- Must be supplied with 5
Raw Eels, Raw Fish or Raw Meat
- Can be used 5 times per fill
|
Water Bowl
|
|
25 Straw
2 Log
|
30
|
Small
|
Medium
|
- +500/s Animal Water
- Must be supplied with 25
Water Jug
- Can be used 5 times per fill
Cold Stops
|
Farming
Farming objects are used to help with planting and growing animals. All of them require the
Farming skill.
Object
|
Cost
|
Construction time
|
Size
|
Flammability
|
Effects
|
Animal Bed
|
10 Straw
|
5
|
Small
|
High
|
- +2/s Animal Care
- +4/s Animal Health
- Must be repaired every 8 days
|
Compost Bin
|
20 Branches
8 Log
10 Twine
|
30
|
Small
|
Medium
|
- Environment Indoors: -100
- Environment Outdoors: -20
- Must be supplied with 15
Straw
- Must be supplied with 15
Wood Ash
- Must be supplied with 1
Sack
- Produces Fertilizer
|
Thresher
|
5 Branches
20 Straw
|
30
|
Large
|
High
|
- Produces Seeds, Stems and Straw
Rain Stops
|
Grain Trough
|
6 Planks
25 Nails
|
20
|
Small
|
Medium
|
- +500/s Animal Food
- Must be supplied with 50
Flax Seed, Hay Seed or Oat Grain
- Can be used 10 times per fill
|
Hay Trough
|
6 Planks
25 Nails
|
20
|
Small
|
Medium
|
- +500/s Animal Food
- Must be supplied with 50
Hay
- Can be used 10 times per fill
|
Water Trough
|
10 Planks
25 Nails
|
20
|
Small
|
Medium
|
- +1000/s Animal Water
- Must be supplied with 100
Water Jug
- Can be used 20 times per fill
Cold Stops
|
Signs
Signs are small low-flammable objects used to enable service exchanges with Clanfellow from other Clans. Once constructed Signs can be toggled to hide when no longer needed.
Sign
|
Cost
|
Construction time
|
Effects
|
Trading Post
|
25 Straw
5 Twine
5 Charcoal
3 Log
3 Large Rock
|
45
|
Traders will arrive at Morning and leave at Evening. Frequency depends on Season.
|
Vacancy Sign
|
25 Straw
5 Twine
5 Charcoal
3 Log
3 Large Rock
|
45
|
Clanfellow from other Clans will arrive at Evening and provide Coin in exchange for Food and Shelter, the amount depending on their Satisfaction.
|
Job Board
|
25 Straw
5 Twine
5 Charcoal
4 Log
6 Large Rock
|
60
|
Clanfellow from other Clans will arrive at Morning and do Tasks in exchange for Coin, Food, Water and Sleep.
|