Construction: Difference between revisions
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| <span style="color:green;">'''Low'''</span> | | <span style="color:green;">'''Low'''</span> | ||
| Rain | | Rain | ||
| | |||
* Heat Output: 10°C | |||
* Heat Tiles: 75 | |||
|- | |- | ||
| Meat Smoker | | Meat Smoker | ||
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| <span style="color:blue;">'''None'''</span> | | <span style="color:blue;">'''None'''</span> | ||
| Rain | | Rain | ||
| | |||
* Heat Output: 8°C | |||
* Heat Tiles: 48 | |||
|- | |- | ||
| Stone Fireplace | | Stone Fireplace | ||
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| <span style="color:blue;">'''None'''</span> | | <span style="color:blue;">'''None'''</span> | ||
| | | | ||
| | |||
* Must be filled with 10 [[File:Sticks.png|25px]] Branches | |||
* Heat Output: 10°C | |||
* Heat Tiles: 108 | |||
* Environment Indoors: +25 | |||
* Environment Outdoors: +5 | |||
* [[File:Icon Fire.png|25px]] Throws Sparks | |||
* Provides Light | |||
|- | |- | ||
| Tilted Peat Stove | | Tilted Peat Stove |
Revision as of 16:18, 15 March 2023
Objects can be broken down to recover all their construction materials.
Buildings
For best sleep, Clanfolk need a Dark, Quiet, Warm, Room, with a Roof. Constructing any piece of building requires the Building skill. Once a room is created its temperature will not exceed 25°C/77°F without an open vent or curtain.
Roofs
Each roof has a Roof Span, which determines how far away can the roof be from a wall. Indoors the Roof Span is increased by 1.
Walls
Walls block line of sight, preventing the mood penalties from outdoor pooping.
In addition to walls, fences can also be constructed. Fences can be built from either 3 Branches or 20 Stones. They do not support roofs and give -4 Environment if Indoors and +4 Environment if Outdoors.
Floors
Floors improve the movement speed and Environment rating for Clanfolk around them. Indoor Floors can get dirty from blood, fire, animals and Clanfolk who travel from outdoors indoors without passing over a Floor Mat.
Other
Other objects are placed on walls to provide additional functionality.
Objects
Basic Needs
Basic Needs is the first category of objects available.
Object | Skill | Cost | Construction time | Size | Flammability | Requires | Effects | Description |
---|---|---|---|---|---|---|---|---|
Drink Zone | Gathering | Free | Instant | 1x1 | None | Shoreline |
|
Have a drink from a lake. Nay cause intestinal unrest. |
Wash Zone | None | Free | Instant | 1x1 | None | Shoreline |
|
Jump in the lake to clean up. |
Sleep Zone | None | Free | Instant | 1x2 | None |
|
An uncomfortable spot to sleep. | |
Bathtub | Repair | 12 Planks 50 Nails |
30 | 1x2 | Low | Stay clean when the lakes are frozen. | ||
Sleep Mat | None | 25 Straw 2 Twine |
12 | 1x2 | High |
|
A bit better than sleeping on bare ground. | |
Straw Bed | None | 50 Straw 10 Twine 8 Planks 8 Nails |
30 | 1x2 | High |
|
A very nice place to sleep. | |
Straw Double Bed | None | 100 Straw 15 Twine 8 Planks 20 Nails |
30 | 2x2 | High |
|
A very nice place to sleep with a partner. High mood and privacy may trigger a surprise. | |
Water Dipper | Repair | 5 Twine 10 Planks 5 Nails |
15 | 1x1 | Medium | Clean water source for Peasants. | ||
File:Well Open.png Well | Gathering | Needs Pick 10 Twine 10 Planks 10 Nails 20 Stone Block |
60 | 2x2 | None | Soil |
|
Good source of Fresh Water that does Not Freeze in Winter. |
Floor Mat | Repair | 10 Straw | 20 | 1x1 | High |
|
Used to keep floors clean. Not needed for Dirt or Gravel Floors. | |
Grave | Repair | Needs Pick 5 Twine 2 Sack |
60 | 1x2 | None | Soil |
|
I hide dead people. |
Pet Grave | Repair | Needs Pick 2 Twine 1 Sack |
30 | 1x1 | None | Soil |
|
Loyal companion's final resting place. |
Poop Hole | None | Needs Hoe | 20 | 1x1 | None | Soil |
|
I refuse to explain what this is. |
Toilet | Repair | 6 Planks 25 Nails |
20 | 1x1 | Medium | Chamber pot goes in the hole, comes out full of prizes. | ||
Standing Torch | Repair | 5 Branches 2 Twine |
3 | 1x1 | Medium | Used to light outside areas at night for better work speed. | ||
Wall Torch | Repair | 2 Branches 2 Twine |
3 | 1x1 | Medium | A torch that sticks to walls. |
Food
Food objects are used for preparing various Food recipes.
Object | Category | Required skill | Cost | Construction time | Size | Flammability | Requires shoreline | Description |
---|---|---|---|---|---|---|---|---|
Cooking Fire | Food | Repair | 5 Branches 20 Stones |
5 | 1x1 | None | No | Provides Light, Warmth, and Basic Cooking |
Work Zone | Crafting | Crafting | 4 Branches 8 Stones |
10 | 4x4 | None | No | A place to make basic tools |
Charcoal Kiln | Crafting | Crafting | 20 Straw 50 Clay |
10 | 1x1 | None | No | Uses Branches to create Charcoal |
Thresher | Farming | Farming | 5 Branches 20 Strew |
30 | 4x4 | High | No | The Thresher will process grasses to create Seeds and Straw |
Eel Trap | Hunting | Hunting | 5 Branches 20 Strew |
30 | 1x1 | Medium | Yes | Eels are a reliable source of food if not overfished |
Clothes Zone | Clothes | Clothes | 4 Branches 5 Twine |
10 | 4x4 | None | No | A place to make primitive clothing |
Branch Pile | Storage | None | 10 Branches | 30 | 1x1 | Medium | No | A place to stack Branches |
Meat Rack | Storage | None | 10 Branches 20 Straw |
40 | 1x1 | Medium | No | A place to store meats off ground |
Serving Basket | Storage | None | 20 Branches 40 Straw |
40 | 1x1 | Medium | No | A place to store fruits and vegetables off ground |