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  • 20:00, 4 August 2024Endless mode (hist | edit) ‎[3,939 bytes]Aether (talk | contribs) (Created page with "Endless mode features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with grant points. Waves 1-4 grant one point, waves 5-9 grant 2 points, waves 10-19 grant 3 points, the rest grant 4 points. There are resource caches scattered around the map but the...")
  • 07:43, 4 August 2024Prosperity (hist | edit) ‎[2,840 bytes]Aether (talk | contribs) (Created page with "Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5. {| class="wikitable" ! rowspan=2 | Level ! colspan=2 | Requirements ! rowspan=2 | Cost ! rowspan=2 | Unlocked units ! rowspan=2 width=19% | Unlocked pieces ! rowspan=2 width=15% | Unlocked buildings ! rowspan=2 width=20% | Unlocked improvemen...")
  • 07:04, 4 August 2024Horrors (hist | edit) ‎[3,705 bytes]Aether (talk | contribs) (Created page with "Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well. Some maps have Broodnests, which prevent building n...")
  • 21:13, 3 August 2024Cataclismo (hist | edit) ‎[4,799 bytes]Aether (talk | contribs) (Created page with "Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist. === Background === Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, t...")
  • 14:12, 3 August 2024Improvements (hist | edit) ‎[7,719 bytes]Aether (talk | contribs) (Created page with "Upgrades are purchased from various buildings to give permanent bonuses for the current mission. {| class="wikitable" ! Upgrade ! Effects ! Cost ! Time ! Building ! Prosperity Level |- | '''Basic Dormitory''' | +5 Military Capacity |}") originally created as "Upgrades"
  • 12:56, 3 August 2024Book of Insight (hist | edit) ‎[5,691 bytes]Aether (talk | contribs) (Created page with "The Book of Insight is accessible between campaign missions. In it you can spend Insight to gain new abilities, unlock new pieces and improve the Citadel. Purchased skills can be refunded at any point. == Citadel == Citadel skills improve the citadel. {| class="wikitable" ! Skill ! Effect ! Type ! Expedition Level |- | '''Perla Escape''' | Iris automatically teleports to the Citadel when her health is low | Passive | I |- | '''Headquarters Defense''' | Generates a field...")
  • 12:03, 3 August 2024Pieces (hist | edit) ‎[11,389 bytes]Aether (talk | contribs) (Created page with "thumb|300px|A gap made traversable with wood pieces thumb|300px|Stone Bricks changing appearance as Toughness increases Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or rem...")
  • 19:44, 2 August 2024Units (hist | edit) ‎[4,639 bytes]Aether (talk | contribs) (Created page with "Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well. All humans fight from distance. Hovering over a huma...") originally created as "Combat"
  • 09:41, 2 August 2024Campaign (hist | edit) ‎[2,927 bytes]Aether (talk | contribs) (Created page with "== Chapter 1: A Herald's Message == Description: ''Iris, I send a Herald to recall you posthaste. He's young but capable. Come home. - Rectora Elena.'' Location: Outskirts Objectives: * Tutorial: Basics * Keep the Herald alive * Deliver the message == Chapter 2: The Sola Gate == Description: ''Iris, we expect a swarm any moment. The city gates need your talents once more. - Rectora Elena.'' Location: Hogar Objectives: * Tutorial: Building defenses * Don't let the S...")
  • 21:21, 1 August 2024Buildings (hist | edit) ‎[9,007 bytes]Aether (talk | contribs) (Created page with "If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. When time is paused a piece won't collapse without Support. Pieces left without Support will be highlighted red. You can recover any piece you've placed by pressing the recycle button below the build menu and then clicking on the piece you want recycled. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or r...") originally created as "Pieces"
  • 16:11, 1 August 2024Game modes (hist | edit) ‎[1,867 bytes]Aether (talk | contribs) (Created page with "All humans fight from distance.") originally created as "Beginner's Guide"