Herb Garden

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Revision as of 01:11, 21 October 2024 by mostly willing (talk | contribs) (redid the overview. touched up seasonal work section)
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Herb Garden

Farm (Food Production)

"Uses nearby farm fields to grow Roots, Herbs."

Specialization bonus:
Farming (Proficiency) Farming (Proficiency) Humans

Herb Garden icon.png

2 Worker round.png Worker round.png Workers

Recipes

20 Storage

Construction

2Planks Planks
2City score
20Build time
2 × 2Building size

Move Icon.png Movable

ID = `Herb Garden`

Overview

The Herb Garden is a Food Production farm building that uses nearby Farmfield icon.png Farm Fields to grow Roots Roots and Herbs Herbs.

Herb Garden doesn't need to be unlocked. It is available as a potential blueprint from the start.

Herb Garden has a Hallowed variant: Hallowed Herb Garden.

Seasonal Work

As a farm building, the Herb Garden requires different tasks to be done each Season, these are:

  • Drizzle: Planting takes place. Double Yield chances are calculated during planting.
  • Clearance: Harvesting takes place.
  • Storm: Plowing takes place. Plowing applies +10% Double Yield chance to Farm Fields.

Production Chain

Recipes in the Herb Garden

2 recipes in the Herb Garden.
BuildingEfficiencyIngredientProduct

01:00
3
★★
01:00
6


Perks and Cornerstones

5 Perks by searching descriptions
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Advanced Herbalism Advanced Herbalism Rare +25% to amount of goods produced in the Herb Garden. x x Ord x x 0
Advanced Herbalism Advanced Herbalism Epic +50% to amount of goods produced in the Herb Garden. x Cor x x x 0
Back to Nature Back to Nature Legendary An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. x Cor x x x 0
Back to Nature (Stormforged) Back to Nature (Stormforged) Mythic An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. Alt x x x x 0
Hunter-Gatherers Hunter-Gatherers Legendary All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. x Cor x x x 0

Strategies