Foragers' Camp

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Revision as of 19:03, 30 April 2024 by Scy25 (talk | contribs) (→‎Overview)

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Foragers' Camp

"An advanced camp. Can gather large and giant resource nodes in addition to small ones. Can collect: Grain, Roots, Vegetables."

Forager's Camp icon.png
SpecializationsFarming Specialization Farming
PurposeGathering
CategoryCamps Camps
Recipes
MovableYes
Size2 × 2
Range8
Storage10
Workplaces2
Build Time14
Build Cost
10Wood Wood
3Parts Parts
ID'Forager's Camp'

Overview

The Herbalists' Camp is an advanced camp for foragers going out into the wild to gather Grain Grain, Roots Roots and Vegetables Vegetables. It can gather large and giant nodes. However, it needs to be unlocked by a Blueprint. When it is unlocked, any existing Small Foragers' Camps will be instantly upgraded to the larger version.

Production Chain

Recipes in the Foragers' Camp

3 recipes in the Foragers' Camp.
BuildingEfficiencyIngredientProduct
★★
00:17
1
★★
00:17
1
★★
00:17
1


Bonus Resources in the Foragers' Camp

30% Herbs Herbs + 30% Resin Resin
40% Insects Insects + 20% Roots Roots
100% + 20% Plant Fiber Plant Fiber

Perks and Cornerstones

1 perks named Fragrant Roots.
PerkRarityDescriptionSource(s)Price
Fragrant Roots Fragrant Roots Rare "Gain 3 <sprite name="[needs] incense"> Incense for every 10 <sprite name="[food raw] roots"> Roots produced."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
2 perks named Giant Vegetables.
PerkRarityDescriptionSource(s)Price
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Giant Vegetables Giant Vegetables Rare "+1 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
1 perks named Grain Bags.
PerkRarityDescriptionSource(s)Price
Grain Bags Grain Bags Epic "Specialized grain farming techniques. <sprite name="[food raw] grain"> Grain production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
2 perks named Mold Supply.
PerkRarityDescriptionSource(s)Price
Mold Supply Mold Supply Rare "+1 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Mold Supply Mold Supply Epic "+2 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
25 Amber
1 perks named Moldy Grain Seeds.
PerkRarityDescriptionSource(s)
Moldy Grain Seeds Moldy Grain Seeds Epic "A new type of grain. Gain 3 <sprite name="[food raw] mushrooms"> Mushrooms for every 10 <sprite name="[food raw] grain"> Grain produced."
  • as a Cornerstone
1 perks named Pocket Knives.
PerkRarityDescriptionSource(s)Price
Pocket Knives Pocket Knives Rare "Handy tools for cutting stems and leaves. Gain 4 <sprite name="[mat raw] plant fibre"> Plant Fiber for every 12 <sprite name="[food raw] vegetables"> Vegetables produced."
  • purchased from a Trader
22 Amber
2 perks named Steel Penknives.
PerkRarityDescriptionSource(s)
Steel Penknives Steel Penknives Rare "+1 to <sprite name="[food raw] roots"> Roots production. Gain additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Steel Penknives Steel Penknives Epic "+2 to <sprite name="[food raw] roots"> Roots production. Gain additional <sprite name="[food raw] roots"> Roots every yield (from gathering, farming, or production)."
  • from Glade Event rewards


Strategies