Warehouse

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Revision as of 12:12, 15 March 2024 by mostly willing (talk | contribs)
The Main Warehouse


Overview

Small Warehouse

Warehouses store goods and protect them from the rain. Workers always take goods to and from the warehouse nearest to them. Storage is unified between all warehouses. Individual warehouses act as access point to your storage. If you add 55 Coal Coal in a warehouse, 55 Coal Coal will immediately appear in all other warehouses on the map.







Views, Tracking and Limits

List View
Grid View

On the left, we can see the default "List View".

  1. Change between "List View" and "Grid View" here.
  2. When typing in a limit for a good, and clicking on the lock to turn it red, it means workers will always leave 50 of this good in the Warehouse, and not use it in workshops for recipes. However this good can still be consumed in Service Buildings or as a Food at the Hearth, this is because Viceroys needs to use Consumption Control to control it.
  3. We can see an opened locked in Green, with a limit of 50. This does not change anything in the game, it is simply for convenience and allows Viceroys to carry over good limits between games.
  4. This is the Grid View. Players are advised to use this view. Simply click on a good to "Track" it in the top panel (Pictured below).
Tracked Goods

Haulers

Haulers can be unlocked by buying the "Obsidian Archive Level 13" and "Obsidian Archive Level 17" Upgrades.

Warehouses can be assigned dedicated haulers - Villagers whose job is to haul goods between buildings and warehouses. The main warehouse has 3 worker slots, while the smaller warehouse has only 2.

Haulers will haul ingredients (inputs) for active Recipes from warehouse to building, and processed Resources (outputs) from building to warehouse. Whether you have workers assigned to a building has no effect on Hauler behavior, only the current state of the building and warehouse storage, active Recipes and selected ingredients. Haulers, like regular workers, will always take the maximum amount of Resources their carrying capacity can allow. Haulers will fill building storage with ingredients up to a certain point - they won't keep bring ingredients to the same building indefinitely.

Cornerstones and Perks affecting the Warehouse

5 Perks mentioning 'Haul'.
PerkRarityDescriptionSource(s)Price
Hauling Cart Hauling Cart Legendary An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.
  • as a Cornerstone
Dual Carriage System Dual Carriage System Legendary Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.
  • as a Cornerstone
Travel Rations Travel Rations Epic "With provisions, haulers don't have to return to the Hearth as often. Increases time between breaks for haulers by +50%."
  • as a Cornerstone
Safety Ropes Safety Ropes Rare A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber
Specialized Workwear Specialized Workwear Rare Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber


Warehouse Tips

  • Build a small warehouse near buildings whose production time is limited, like Small Farms, Plantations and Forester's Huts.
  • Building small warehouses near events before you initiate them will ensure a faster event working time by minimising the amount of time it takes to haul goods to and from the event.
  • Every new Hearth built needs a small warehouse nearby to maximise your productivity.
  • Viceroys can move their Small Warehouses when playing on the Levitating Monument world modifier.