Buildings
Most buildings require at least one villager to work in it. Selecting a building will allow villagers to be assigned and unassigned from it. Workers from species that are proficient in the building will show spinning cartwheel around them.
Hearth
The hearth is one of the two starting buildings and is crucial to the survival of a village. Villagers gather around it to rest, eat, and receive clothing. If the fire goes out, people's Resolve will start falling drastically.
To keep up the flame, a Firekeeper and a strady supply of Fuel are needed. You can decide which type of fuel will be burned in the Hearth by selecting it and using the checkboxes next to the fuel types in the selection UI.
Sacrificing
During especially hard times, you can sacrifice additional goods in the Hearth to temporarily gain positive effects depending on the Fuel used.
Roads
- Path: A simple path, doesn't cost any resources (5% villagers speed increase)
Camps
Attempting to place a camp will highlight its collection area and the resource deposits that can be harvested.
Building | Cost | Effects |
---|---|---|
Woodcutters' Camp | 2 Parts | Starting points for Woodcutters going out into the wild to cut down Trees
|
Foragers' Camp | 10 Wood 3 Parts |
Starting points for Foragers going out into the wild to gather Vegetables, Grain, Insects
|
Food Production
Housing
Building | Cost | Effects |
---|---|---|
Shelter | 10 Wood | Satisfies the need for Shelter for up to 3 Villagers |
Industry
City Buildings
Decorations
Decirations are used to advance hubs.
Building | Bonus | Cost |
---|---|---|
Bench | Comfort | 2 Wood |
Barrels | Comfort | 2 Wood |
Fence | Comfort | 2 Wood |
Fence Corner | Comfort | 2 Wood |
Bush | Aesthetics | |
Flower Bed | Aesthetics | |
Fire Shrine | Harmony | |
Lizard Post | Harmony |