Villagers

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Revision as of 20:44, 26 October 2022 by Kami-sama (talk | contribs) (→‎Species)

Villagers can be obtained at regular intervals, with a choice between two groups. Additional villagers can also be obtained by completing Orders.

Each villager has a Resolve stat. If it reaches above a certain threshold it will generate Resolve. If it falls to 0 the villager will leave, increasing the queen's Impatience.

Species

Each villager is part of one of 4 species, which determines their stats:

  • Base Resolve is the villager's Resolve when there are no positive or negative effects affecting them.
  • Break Interval is the period of time before the villager will take a break at the Hearth.
  • Resilience is how fast the villager's Resolve can change.
  • Demands is how much Resolve a villager needs before it starts generating Reputation.
  • Decadence is how much Demands are raised after gaining a Reputation Point.
  • Specialization grants a villager a 10% chance to produce twice the amount of resources when working in a building related to its specialization.
Species Base Resolve Break Interval Resilience Demands Decadence Specialization Needs
Human circle.png Human 15 2:00 Low Medium Medium Farming Jerky
Biscuits
Pie
Clothing
Leisure
Religion
Sheltered
Beaver circle.png Beaver 10 2:00 Low High Low Woodworking Biscuits
Pickled Goods
Clothing
Leisure
Education
Luxury
Sheltered
Lizard circle.png Lizard 5 1:40 High Medium High Meat Production Jerky
Pie
Pickled Goods
Skewers
Religion
Brawling
Sheltered